Turn 5 - An Old Symbol, Hope & The Loss of Good Men
Captain Nrelshy, and Mr. Success (Nirur Torir)
You send a request for some anti-ship missiles to the scavenger ship, and soon enough a small cargo carrier buzzes its way out a bulkhead in the lower areas of the ship. Its frame, and hull seem to be comprised of various different materials, as if the owner had made it from the scrap pieces of fallen ships, and upon closer inspection it turns out the thing was created out of salvaged hull pieces, computer parts, fighter engines, etc. After a brief wait, barely a couple of minutes, the ship lands in your docking bay, and you head down to meet the pilot and his escorts, who turn out to be some heavily armed soldier-type people wielding heavy Durnish Borer Rifles, and MC-47 Flinters strapped to their sides. They could probably wipe out three fourths of your armed crewmen before you managed to take them down, thankfully they're on your side.
The pilot steps forward, and you take him to be the leader of the group as he speaks "We have six Anti-ship missiles, and a number of PD Rounds to bulk up your munitions storage, we are also being assigned to you for the duration of the mission. I am 2nd in Command of the Resistance Flagship the
Hellfire, Robert Frins reporting for duty." He says, and salutes you, the other five soldiers doing the same, and placing their guns at their sides. You exchange brief greetings with the group, and they soon head off to rest up, and relax before the mission and you head back to your not-so comfy Captain's chair on the bridge. Just as you arrive a small warp bubble appears in front of you, nothing more then a vague sphere of disrupted space and the only reason you can tell is from your years of seeing such things in your long slave life.
Within several seconds a handful of ships begin to emerge from the sphere, around a dozen ships are at your disposal, and several fighter wings of modified mining drones. Not much of a fleet, but its all you had, a deep pit began to form in your stomach as the idea that many of these people may bot make it back home reaches your mind, you are their commander, and your orders could be the difference between life, and death to all of them. With that thought in your mind your small fleet sets out, weaving their way through the asteroid field they soon arrive at a decrepit ruin of a warp gate with ships buzzing about it, and bright flashes of light showing up all over the outside of the super-structure.
This was something magnificent, one of those Ancient Gates so old that it had fallen to dis repair, but now they had the power to fix it, and this gate would be the center of your people's hope, right beside you. If the Resistance managed to completely rebuild this, and crack the complex computers within they would have a power no other Empire would ever have, they could put their fleets smack in the middle of any faction's empire, and destroy them before any resistance could be made. As you approached you noticed the lights stop, and the ships begin to move away as the numerous rings that surrounded the gate began to spin faster and faster. Within seconds the dark blue color of your home world's sky fills the void, and the space around it begins to shimmer, and distort as the power of the gate takes effect.
Several messages signalling you too go through arrive just seconds after the gate stabilizes, and your fleet quickly understands the urgency of the situation as the hurriedly rush into the gate, and into the void beyond. As your ship's prow presses into the portal the familiar tug of warp begins to form in the pit of your stomach, but this time much stronger, within seconds of touching the portal your ship is jerked through, and anyone who had been standing before now laid flat on the floor knocked over by the force of the gate. Taking a look out the view port you find that your ships had made it through unharmed, and were now hastily gathering into formation. With that done the gate blinks out of existence behind you, and the engines of your ship stir once more as you head towards your destination.
Must Wait till Tiruin gets to the Station to begin your mission in earnest
Equipment:
Laser Pistol [Atk: 2, Atk Speed: 2, Ammo: 8/8]
- 10x Energy Cartridges
Skills:
Cutebold-tastic: +1 to Charisma Rolls!
Symbol of Freedom: You have an opportunity to free your race, if you pull the strings right then you may achieve that.
Galactic Credits: 0 G.C.
'Shinra' Spec. Ops. Carrier - The Shinra is a small, and agile Carrier built to warp in, unleash a horde of fighter-bombers, and damage the enemy fleet beyond repair. These ships have long since become obsolete in the wars engulfing Galactic Space, but for Pirating it serves its purpose well.
Ship Details:Shinam Dunarim Hull PlatingTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Missile Tubes - 10
6 Mk.I
Lynbar Interceptors3 Mk. III
Breaker WarheadsMunitions:500 Point Defense Rounds
Fighter Capacity - 3/15
3 Mk. I Stingray Interceptors
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
Fighter Status:
'Gunner' - Stingray Interceptor - Piloted by Rip, who's life of combat training has made him cynical.
'Speedy' - Stingray Interceptor - Piloted by Erin, an eternally optimistic and happy 'bold who is somehow bestest friends with Rip.
'Dashy' - Stingray Interceptor - Piloted by Fuzzy, who is almost always eating something, save when completely focused on a task.
Specialists:Black Wolf Tactical Strike TeamJob: Boarding
Style: Combat
Skills:SuppressionVeteran Ship CrackersRobert FrinsJob: Logisitics
Style: Leadership
Skills:Well LearnedRipJob: Pilot
Style: Combat
Skills:Sense 3
Modified Mining Drone Fighter Wings - 5
Modified Mining Drones -
Light Galactic Hull -
Modified Laser5
Adapted Cargo VesselsStandard Galactic Hull Plating - 2 Missile Pods [Capacity: 8/8, 6x Mk.I Lynbar Interceptors, 2x Mk.III Breaker Warheads]
- Cargo Bay [12x Mk.I Lynbar Interceptors, 4x Mk.III Breaker Warheads]
2
Mining FrigatesStandard Galactic Hull Plating - 2
Adapted Mining Laser Turrets - 3 Missile Pods [1 & 2; Capacity: 8/8, 8x Mk.I Lynbar Interceptors; 3 Capacity: 4/4, 4x Mk.III Breaker Warheads]
Captain Jack Scott, and the Void's End (empfan)
You engineers manage to to bring the engines back online, and to functionality within minutes of starting, but the work on the warp drive goes far worse then the engines. Within the first minute of starting work your engineer mange to blow four fusion cells, and compromise the main warp field generator, and by the end of the hour you lose five men to an explosion caused by the warp field generator's casing cracking wide open. All that remains of your warp drive now is a soot covered frame with puddles of melted cryo-steel covering the floor.
Your warp drive ruined, and with no alternative you set out in the direction of the structure you had seen earlier, the trip takes two hours, but your soon weaving your way around the last asteroid as the facility comes into view. A massive ring of sorts is fused into two asteroids you that seem as if they could qualify as planetoids, their surface is riddled with domes, and metal tubes, at their poles massive spires jut out into the void covered in haphazard power lines, and what looks to be some ancient form of Point Defense Turrets, little glass domes with dual barrels jutting out from their sides and reinforced by bars of some form of metal. Taking another look you see many more of these scattered all over the structure, and with this second glance you notice hundreds of metal square bulkheads scattered across the unmarred parts of the asteroids' surface.
On the inside of the ring you see hundreds of gantries, closed hallways, and what you assume to be elevators, and soon enough your ship glide into place into one of the lower gantries, and hundreds of clamps, pipes, and hatches latch onto your ship locking it into place. Within minutes you, and a handful of crewmen are armed, and taking up positions at your ship's airlock. The sound of heavy boots clanking against metal can be heard through the door, and within seconds red flashes, and sparks begin to fly as a door cutter of some kind is used to melt the airlock open which falls to the floor with a deafening clang followed by fifty soldiers armed with odd looking rifles, and weird pistols of some sort. They fan out in a semi-circle with their weapons all pointing at you, and yours pointing at them.
As they soldiers fall into rank a man walks in behind them, his hands held behind his back, and his greying hair falling just short of his ears the man is an imposing figure. His deep resounding voice is clear in the deathly silence as he says, "Hello Gentlemen welcome to the
Clockwork, I am 1st in Command of the U.M. military forces, and I am requesting you place your weapons on the ground." as he talks you notice the badge pinned to his chest, two olive branches clutched in each talon of a beast called an 'Eagle', the old symbol of the U.M. which went out of use when Mankind's greatest hope disappeared.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Leadership - +1 to Organized Tactics, +2 in Boarding Combat, In Boarding Combat (Or Similar) 2 of your Crewmen become
Soldiers
Marked for Death - Hidden
Galactic Credits: 250 G.C.
Main Power Core Ruined, Warp Drive DestroyedHelsburg Heavy Dunarim Hull PlatingTurret Mounts - 6
3
Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
1 Mk. III Shinra Cannon [Atk: 10, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Missile Tubes - 4 (All Empty)
Munitions:1970 Point Defense Rounds
398 High Density Shells
K'zan, and Star's Glare (Sinpwn)
With a flick of your hand all of your men hoist their guns, and aim them at the databank, what good it'd do if something did happen you don't know for within seconds the red object retracts back into the machine, and a computerized voice speaks, "Databank Entries: 1, Accessing Now ..., File Name:
The Truth." Several fans whir into life, sucking in air to cool some hidden processor, and soon enough another voice takes the previous ones place.
'I don't know who will get this, or who will hear it, but I am sending this message out to everyone out there, something is coming, and its something huge. I don't know what it is, but the advanced scouts, and armies have already damaged our ship greatly, Mankind's greatest Hope is dying as it fights a war to insure the survival of those left behind. This ship was built to fight this beast, and hold it off for as long as it could, but it's not strong enough, the Swarm is to great, and its master to powerful. Hope will die here, but we will insure that this thing will not reach those left behind until they are ready. Prepare, gather allies, and spread the truth of what is coming, we thought we were the strongest, but we were wrong its coming, and it seeks to devour all life.'
'The flames of life Hope has left behind will flourish, and once again Mankind shall reach the stars, but do not seek to be conquerors, and or the richest of all, seek to be the protectors of life for if that fails all will perish. Our flame grows dimmer, and darker this day, the Swarm's master will win, but we will make sure that the Hope of Mankind is left behind to fight on, the North Star's father will be a guiding light to salvation, and within the way to the spark of Hope can be found.' With that the voice cuts off, and smoke begins to billow from the ancient machine before a small explosion fries all the internal components of the computer. All around you your crewmen lower their weapons, and some wonder off to do other things while others put their heads together to confer on what they've heard. Whatever that was it was much larger then just you, but you aren't sure on how to treat it as what it said doesn't quite make sense.
1 Turn until Scavenging Complete.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Attuned with the Machine - +2 to most rolls involving Machines
Galactic Credits: 0 G.C.
Fenbar Light Dinarium Alloy Hull Plating Battery Mounts - 4
- 4 Mk. IV Phalanx Laser Battery [Atk: 8, Atk. Speed: 4]
Missile Tubes - 2
Turret Mounts - 3
- 3 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:420 Point Defense Rounds
8 Mk.I Lynx Interceptors
Cargo Bay: (100% Full)
460 Units of Scrap Metal
140 Units of Scrap Electronics
Modified Scrap HullEquipment:6x Mechanical Arms [For Manipulating, and Carrying Scrap]
Aurin Velias, and Misericordia Nex (Tiruin)
"Captain Leanthas, I have to say that I'm particularly impressed by how we get to serve as their frontal guard, but I won't drop my defenses and I request that you don't drop yours. I know for a fact that space is filled with hidden surprises, lurking in the nearest nebulae or just between the next asteroid.
"If the U.M. are that desperate as I've heard, then we must prepare to fight against multiple foes and fighters, and always with a mind-set of being outnumbered. If we get the choice to pick who will accompany in the front, then I think we'd need another ship with Missile Capabilities and two carriers. Complementing yours and my own ship.
"Now, I will transmit my weapon schematics, ammunition and details to your ship, and you can follow it up to the merchants if you may. Just to note, the Firelance is armed with anti-warship missiles, so we may need support to make sure that they reach their target. I am uploading the details as I speak."Misericordia Nex
Firelance Cruiser
Armament Detail
Battery Mounts
- Mk.IV Phalanx Laser Battery - Port Mount
- Mk.IV Phalanx Laser Battery - Starboard Mount
- Mk.IV Phalanx Laser Battery - Upper Aft Mount
- Mk. IX Shield Plasma Battery - Fore Mount
Missile Tube
- Mk. III Breaker Warheads [4]
Turret Mount
- Mk. I Lynbar Point Defense Turret
Munitions:
- 425 Point Defense Rounds - Lynbar P.D.T.
"I was wondering if they could spare a few missiles-..." With that your transmission is sent to your fellow captain's ship, and then sent directly to the Merchant Fleet's flagship, a towering ship about six times the size of your bristling with dozens of PD Turrets, and batteries jutting out from alcoves dug into the ship's hull and all around it and the rest of the fleet hundreds of little fighters buzzed about, patrolling, and searching ... for something.
"Why in the hell would they have fighters searching for something amidst their own ships?" You mumble as you leave the room once again, and head towards the cargo bay far below.
After several minutes of walking, and using the various elevators spread through the ship you arrive in the vast area that is the cargo bay, cluttered with piles of crates, stacks of munitions, and barrels of rations and water that your crew needs to survive. Just as you arrive the massive doors leading to space slam shut, and a small cargo ship lands in the middle of the bay. Upon its landing dozens of people spring forward, and the bay is filled with activity as missiles are placed in special containers, and taken upstairs to the munitions room and then rations, and other supplies are piled in corners, and secured with metal clamps, and cords to keep them from shifting.
As all this took place the pilot came up to you, and said "I'm sorry, but this is all we could offer. We would have shipped more, but this is more mercenaries then we usually hire, and we've had to spread our supplies very thin. Thanks for your understanding." As he finished his brow was heavy with sweat, and he scurried off back to the ship before you could even give him an answer, he was afraid of you and it was most likely the fault of one of the outlaws or cut-throats that thought they could gain all the power by being mercenaries. Anyway you have more pressing business to attend to as your radio flashes on, and your navigator speaks, "Captain, we'll be arriving at the Warp Gate soon, you need to come up here, and take the helm. After all we're going in first." With that the transmission cuts off, and you are left to yourself to think on the trek back.
Time flies as you run the thoughts through your mind, memories of the past, and one thing keeps coming back to you, it was a lone ship that just appeared out of nowhere, they feared it to be a pirate, but instead of attacking you it turned, and bared its weapon against the hundreds of pirate vessels, alone it stood strong against them. You knew it would not survive for it was alone, and it was nothing more then a Heavy Frigate against dozens more of the same yet it stood in the face of its own death proud with a weird symbol blazed into its side, two branches of some sort, clutched in the talons of a might beast with beak, claw, and wing and a head of white feathers. It looked beautiful, and free, something you weren't. With that last thought you shake yourself out of the stupor as your navigator once again pipes up "Captain we are at the Warp Gate, initiating jump now. Everyone brace yourselves." ... Then the sharp tug of the warp pulls your back, and your vision blurs momentarily from the force of the jump.
In front of you the first things you see are a medium sized planet covered in water, clouds, and the green landscape far below, and shining dimly in the light of system's star a massive station looms up in view. Hundred of docking bays litter its surface, and thousands of ships, fighters, and freighters weave their in and out of its hulking mass. This was one of Mankind's famed Mega-Structures, massive fortresses built in the void that could take on a Capital Ship by itself, but this one looked as if parts had fallen into dis-repair, and around it over a dozen warships drifted through space, broken, with their engines giving off brief spurts of power as they struggled to grasp to life. Some people believe that the Warp Drives gave ships a soul, that they made them come to life and be truly conscious, but you, you weren't exactly sure what to believe, but now was no the time to figure out you had a job to do.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Daughter of a Fallen People - Hidden
Galactic Credits: 0 G.C.
Shinam Dunarim Hull PlatingBattery Mounts - 4
3 Mk.IV Phalanx Laser Batteries [Atk: 8, Atk. Speed: 4]
Mk. IX Shield Plasma Battery [Atk: 12, Attack Speed: 2]
Missile Tubes - 1
6x Mk. III Breaker Warheads
4x Mk.I Lynbar Interceptors
Turret Mounts - 1
Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:800 Point Defense Rounds
Praetor Valicum Trivonii, and Xiliosh (Xardalas)
"That is very kind of you Captain, as for the work I think we have something you may interested in. Escort me to a bar nearby, and I'll give you the details." Lilian says with a small smile on her face as she gives you a wink. Your crewman quickly pulls a roll of bandages from his back pocket, and a couple of surgical tools from his pocket as he sets to work. Within a minute her leg is bandaged, and several slivers of metal lie on the ground beside the crewman's medical supplies, turns out his name is Flint and he's the doctor on your ship, thing is you didn't even know you had a doctor on board.
With that done you lift Lilian up off the ground, and she uses you to support herself, her one good leg wobbly from the new amount of pressure it is receiving. With that done you head out of the alleyway to find your other crewmen on the wall covered in bruises, cut marks, and a few bullet holes, his wheezy voice comes to you as he says, "Get out of here Captain, the Marauders are coming ...." With that his voice fades, and he begins to cough blood splattering across the ground and with a gasping sound he sucks in once last breath before going limp.
HP: 10/10
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Survivor of Chance - Hidden
Galactic Credits: 0 G.C.
Followers:
3 Crewmen (HP: 8/8
- 3 Mk. II Slug Pistol [Atk: 3, Atk. Speed: 2, Ammo: 5/5]
- 12 Clips [Ammo: 5/5]
Shinam Dunarim Hull PlatingTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret
Battery Mounts - 2
2 Mk.IV Phalanx Laser Battery
Missile Tubes - 2
2 Mk. I Lynx Interceptors
Fighter Capacity - 2/5
Munitions:-5 Mk.I Lynx Interceptors
-500x Point Defense Round
Fighters:2
Stingray Interceptor: The Stingray Interceptors are Stingrays that have been modified, by removing the missile holster, and replacing it with a Laser they were able to expand the fuel tank quite a bit, and enable the Stingray to become a Long-Distance Interceptor to slow down enemy advances, and take out fighter units before they are spotted. [Price: 1000 G.C.]
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
SpecialistsFlint[/u]
Job: Doctor
Specialty: Field Medic
Skills:Emergency Surgery Captain Sai'oda Fresa, and Endless Fury (Dwarmin)
Phase 1: Your Group vs. Malfunc. DroidsYou yell for your men to continue firing, and heft your revolver back up to take aim at one of the droids, with a resounding click the familiar push of the gun, and its wild roar calm you a bit. The bullet tears through the right arm of the droid, and its weapon falls to the ground as a solid thunk reaches your ears followed by a blur of motion as Breo runs forward, ripping a knife from the droid's head he flips over the top and the droid's head snaps back cords straining to hold it in place. Just seconds later the blade of the knife smashes through the exposed neck, and the droid limps uselessly forward onto the floor as Breo tosses its head to the side. Sometimes you forgot that Breo used to be one of the
Akatoshi Tribe.
The sound of your crewman's gun firing brings you back to the present, and you turn in time to see the bullets smash into the remaining droid's chest, as you watch you could have sworn you saw the droid
move into the shot, but it was most likely your imagination. Turning around you turn to your dead crewman, and close his eyelids before standing up straight and taking a look around. This is how pirate's lives ended, it was a sad truth, but even those who did this for good reason died trying to fulfill that goal. Looking at the shattered glass at your feet you notice Breo's reflection standing beside you, and as you looked up you found him standing there, his gun in one hand, and the six inch bullets that you were so used to seeing him mess with.
"Lets hurry up, and get this done Captain, we don't need to stay here any longer then need be." He said as the latch of his gun slid into place, and he placed it across his back.
'Kitli' Deck Revolver [Atk: 8, Atk Speed: 1, Ammo: 6/6]
- 36 Revolver Slugs
Dunarium Reinforced 'Kitli' Power Gauntlets [Atk: 5, Atk. Speed: 2]
Skills:
Hate of an Empire - Hidden
Galactic Credits: 0 G.C.
Followers:
Breo [HP: 10/10
- 'The Maker' [Atk: 12, Atk. Speed: 0.5, Ammo: 1/1]
- 19 Dunarium Bullets
- Batari Combat Knife [Atk: 3, Atk Speed: 3]
Crewman [HP: 8/8]
- Salvaged Pre-1st War Tactical Rifle [Atk: 1, Atk. Speed: 8, Ammo: 40/40]
- 8 Clips [Ammo:40/40]
Fenbar Light Dinarium Alloy Hull PlatingTurret Mounts - 10
4 Mk. I Lynbar Point Defense Turrets
6 Mk. III Shinra Cannon [Atk: 8, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Battery Mounts - 2
Fighter Capacity - 3/10
Munitions:40 Point Defense Rounds
20 High Density Shells
Fighters:2
Mk. I Stingray FighterDunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:2 Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
1 Missile Holster [Missiles: 0/1]
Mk. VI Antilion Missile Fighter:Dunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:4x Missile Holsters [Missiles: 0/4]
- Sorry about the maps didn't have time to make them, but next time I will. The next turn will come during Spring Break, sorry about that, but I got quite a bit to do still to get everything straightened out for school so I can avoid getting grounded.
- Some Story Events have just started
- I'm doing some balancing work as we go, so if you see new specialists appear from nowhere, or current ones getting buffed thats what it is. I'm trying to balance everyone out, and balance you vs. the missions I have in mind for you.