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Author Topic: Crossing the Bright Void - a Space Pirate RTD: Turn 8.5 - Horrors of War  (Read 27036 times)

Tiruin

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((I love it just as it is  :D ))
Begin escort of the Merchant Ships, along with Captain Leanthas, establish communications link with the Mercenaries around me; possibly completing the Smuggling mission on the way to the station.

Aurin gazed out of the main viewport on the bridge of the Firelance, seeing a planet that large and colorful reminded her of her own home, it was amazingly beautiful, though in a lesser extent. The memory of her past was still in her mind, but the detail of her surroundings caught more of her attention. She turned around to face her crew, most of which were at their stations, operating the many consoles and devices that kept the ship in order. She saw Sirus stride up to her.


As the Navigator turned away, she cast her eyes downward and wished she could tell him what exactly was on her mind. However, this had to wait. She swore she could feel death lurking on the horizon, and sighed.
« Last Edit: March 18, 2012, 01:03:56 pm by Tiruin »
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Sinpwn

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"Sounds to me like they encountered some form of hivemind, possibly relying on some form of genetic or biological assimilation. What really interests me is the last part. The north star's father..."
K'zan connected his communication array to that of his ship's.
"Researchers, find any mention of a species conforming to the description of the databank. Cartographers, locate 'The north star's father'."

Have intelligence agents follow up on the databank. Have the scavenger vessel return to Star's Glare while Continuing to sort through the electronics and metal. Relay the contents of the databank to the cartel and raider representatives.
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empfan

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"Erm, what year is this?  The symbol you wear is a bit out of date.  Captain Jack Scott of the Black Void, at your service Mr...? -wave your hand to tell your men to put their weapons down-

Drop the weapons on the ground and attempt nice-nice with the commander.
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Nirur Torir

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Find someone to ask what's preferable if capturing the vessel is impossible: destroying it or letting it escape.
Load my missiles such that I have one interceptor and all nine breakers loaded.
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Dwarmin

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Sai'oda nodded, pulling out her data-spike and taking a seat at the main controls...

She pinged her comm to the rest of the squad leaders.

"Everyone, give me a progress report. We've certainly got synthetic hostiles around here, if you haven't run into them yet..."

Action: Start hacking into the stations databanks withdraw all useful information, and get a status update from the rest of my crew in the meantime, and warn them of possible danger.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

adwarf

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~~~~~~~~~~~~~~~~~~
Mini-turn: Dwarmin
~~~~~~~~~~~~~~~~~~

You pull out your data-spike, a five inch long spike with wires weaving in, and out of the various holes in its frame and little lights flashing on and off every now and then. Walking up to the nearest computer you find the big panel that says 'Warning do not touch!', and slam the spike straight down through the panel as sparks fly about haphazardly. With a sudden flash the display screen flashes on, and the user interface is visible for just a few moments before being replaced by a wall of flashing and moving 1's & 0's. Within seconds the screen flashes again, and a download bar appears on the screen along with a timer, seven hours & fifty minutes. Well now what should you do?
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Dwarmin

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Sai'oda pinged the comm back to the ship.

"Lem, send some of the new kids.

Tell them we need someone on watch duty down here...and body and gear retrieval. First ones here get the pick of equipment from the fallen. A few of them might even get a field promotion."


Sai'oda's ship did have a small number of 'new blood'-pirates who had just signed on. They did the low work, like guarding a data spike retrieval, and collecting bodies. Seniority was earned by grunt work, and they had all done it once or twice. She figured this would be a good test. Failure would literally equal death.

When they arrived, she would take Breo and a few of them and continue exploring...she wanted to find the armory, or maybe just the personal quarters.

Action: Order pirates to the room to guard the download. Then, I collect some reinforcements and continue exploring/looting the station. Look for labs, personal quarters or armories etc.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Xardalas

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Take the Crewman's dog tags or equivalent  and and leave the bar, heading back towards my ship with Lilian in tow if she chooses to come.


Valcium turns to Lilian "I do believe my dear that staying here would be rather fatal to our lives. Would you care to accompany me to my ship?" He pauses for a moment before glancing at his crew men "Any of you lads know what the hell Marauders are?"
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adwarf

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~~~~~~~~~~~~~~~~~~
Mini-turn: Xardalas
~~~~~~~~~~~~~~~~~~

As you ask what Marauders are one of your men give you a questioning look as he speaks, "The Marauders are nothing more then savages, exiles, space-ascended tribes, and the so-called Abandoned who have gathered together to gain revenge on the Galactic Empires. According to their scriptures it was the Galactic Empire's fault that The Swarm came, and ravaged their lands, it also says it is their duty to destroy all the Galactic Empires who wage war among themselves. They say this is required for the 'Unification' required to kill 'The Scourge', many people flock to their beliefs, and their numbers are greater then many of the smaller Galactic Empires. Their fleets seem to be endless made up of stolen ships, and ones so ancient few know their origin. Every where they go within Galactic Space is turned to ruin in their wake."
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adwarf

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Turn 6 - Clockworks, Cryptic Messages, and Hard Choices

Captain Nrelshy, and Mr. Success (Nirur Torir)

You swivel your seat around to the computer screen to your left, and your hands reach for the keypad beside it, within minutes you have a message ready and send it to the other ships. If anyone knows whether the ship should be destroyed, or let escape in such a situation you'll know in a bit, but for now more pressing matters. Grabbing the radio tranceiver off the side of your chair you push the button in, and say, "This is Nrelshy to the munitions room, I want missile tubes two through ten switched to Breaker Warheads, and the rest of the munitions moved into place." Within minutes your munitions room sends a message pack, "We have all munitions in place, and several of the boys have made some adjustments to the feed systems, so we may be able to get a little more firepower out a lot faster in the coming battle, but we'll have to be careful to avoid damages."

With that said you hear a beep from your computer, and turn to find a reply to your query and it reads, "Its capture, failure is not an option, and destruction is not an option. There are many things on that database vital to our cause, and the lose of it would mean the death of thousands of our kind." As you read it you pinch the bridge of your nose, and think, "Well that is bloody wonderful ..."

Spoiler: Captain Nrelshy (click to show/hide)

Spoiler: Mr. Success (click to show/hide)


Captain Jack Scott, and the Void's End (empfan)

The man gave a small smile and spoke, "Son it is the year 5089, or 1500 Galactic Calender Year, you did not go back in time, nor did we go forward into the future. This place has existed for almost three-thousand years now, and it is the front line of the war. Now come with me we have much to discuss son, and very little time to do it in, keep in mind what I am about to tell, and show you is top-secret and if you breath a word of it to the outside world our people will kill you and everyone that knows." With that he turns, and your men place their weapons on the ground, taking a step forward the semi-circle parts in-front of you, but closes back up as you step through the door, whatever was about to happen you wouldn't have the help of your crew at this point. You follow the Commander down a well cleaned, and well-lit hallway as you head towards an elevator, to your right there is a viewport, and as you take a look out you see a horde of ships detach from the sides of asteroids, appear out of the dark sides of them, or fly into view from somewhere far off.

Noticing you looking out the view-port the Commander says, "That is our fleet, its made up of everything we can get our hands on, salvaged ships, stolen frigates, repaired fighters from debris fields, we got them all and we use any kind of ship we get. As you can see we don't have the best technology, or top of the line ships, but we make do with it. Son, we are fighting a war here, and we are losing it. No matter how hard we struggle against the Swarm they manage to break through, that group you just saw was just a tenth of the eighth assault force they've sent this week. We lost eighty ships, and three of our defensive emplacements trying to keep them out, we lost thousands of lives in just ten hours, and your government along with the other Galactic Empires has no clue that it happened. The reason you are here is to change that, what we want with you is for you to help us save every sentient being in Galactic Space, because we can't do it alone."

Taking a deep breath, and pinching the bridge of his nose the Commander leads you into the elevator, and all is quiet as you ascend to whatever you may be heading towards. After several minutes you come out into a massive Command Center of some sort with dozens of people rushing about, directing the ships into dock, configuring supply shipments, etc. The General pats you on the shoulder, and says "Son, welcome to the Clockwork, this is what we are, and this is what I want you to help." As his sentence finishes you feel a grating of some sort, and a small jerk as the Command Center begins to move. After a minute it comes to rest, and a massive eight foot thick piece of metal slides up to reveal a sprawling metropolis of sorts built into the asteroids. Once again the Commander speaks, "What do you say son?"

Spoiler: Captain Jack Scott (click to show/hide)

Spoiler: Void's End (click to show/hide)

K'zan, and Star's Glare (Sinpwn)

"Researchers, find any mention of a species conforming to the description of the databank. Cartographers, locate 'The north star's father'." You say as you turn to begin digging through, and searching for stuff among the scrap metals, as you search you find a crate filled with some old dusty weapons, and a irreparable turret drone of some sort. Sorting through the weapons they seem to be in the best condition ever, but as you hold them in your hand an idea comes to mind, and you set to work on them.  Using some of the scrap metal, and the rest of the weapons you manage to improve half a dozen of the ancient looking weapons and create a new weapon of your own.

Spoiler: Weapon-Name Pending (click to show/hide)

Just as you finish your work your Scavenger lands back into the cargo bay, and you are forced to go up top to begin your travels back to the station. Upon arriving in the bridge one of you men walks up to you, and says, "Sir we did the search as you said, but we can't find any mention of a 'North Star' except for in some old Human myth from two thousand years ago, as for your other query it seems the message was talking about the Swarm, its the only space-faring Hivemind organism we know of that is numerous enough to threaten the Galactic Empires. What should we do now?" You see the Raider, and Cartel vessels returning to begin repairs meanwhile you could head out to search for people who would no more, secure more supplies for your station, or something else, but this news effects the entire of the galaxy and your not sure how to handle it from here.

Spoiler: K'zan (click to show/hide)

Spoiler: Star's Glare (click to show/hide)

Spoiler: ?, Scavenger Vessel (click to show/hide)

Aurin Velias, and Misericordia Nex (Tiruin)

You set about trying to establish an effective communications system for your group, the result is a solid info network being rigged between all the ships using the Merchant ships as relay stations. In this way you guys should be able to better send status updates, requests, and enemy location info far faster and easier then before. Just as you finish you get an encrypted message from a cargo ship that detaches from a mercenary's ship, it flies towards you and lands inside your cargo bay as you decrypt the message which when you do reads, "Picking up the package, as an extra job we will ask you to assist one of our friend's in the near future no matter what they ask of you. The pay will be handsome, 8,000 G.C. but you will most likely have to betray the Merchant's. What is your answer?"

Spoiler: Aurin Velias (click to show/hide)

Spoiler: Misericordia Nex (click to show/hide)

Praetor Valicum Trivonii, and Xiliosh (Xardalas)

You reach down, and tear of the crewman's ID tags, and start running for your ship, the buisness about Marauders you push aside for a moment as your turn to Lilian, and say, "I do believe my dear that staying here would be rather fatal to our lives. Would you care to accompany me to my ship?" As you finish she takes a quizzical glance at you before saying "Nope, I've got a job to do here, and I'll be off, but I'll keep in touch." With that she gives you quick kiss on the cheek then dashes off down a side-alley just behind a group of soldiers. That done you turn back around a start running peel-mail down the road with the rest of your men not far behind.

After several minutes of running full out towards you ship you finally arrive in the docks, your heart pounding against your chest, and your breaths are ragged. In-front of the boarding hatch you see seven of your men armed with old Mk. IV Clanker Rifles, a ton of firepower, but slow fire rate, and massive recoil made them unwieldy at times, but they had the stopping power to make entire regiments of trained troops come to a halt. Taking one last sprint you dash on-board, and the rest of your men are close behind with the hatch closing behind you all. Taking a few deep breaths you walk to the elevator not far away, and start the short trip up to the bridge, where-upon you are bombarded by alarm signals, yelling, and a sort of chaotic efficiency. Taking your place in the Captain's chair you look out the view-port to see a horrifying sight.

A towering ship over three kilometers tall, and at least eight kilometers long sits with its port side turned to the station, the various pieces of patchwork armor, rusted plating, and damaged weaponry show the state of the ship, but its all to clear that the thing before you is a dreadnought. All around it you can see smaller ships, maybe frigates, in combat with dozens of U.M., and mercenary ships, constant flashes of light, explosions, and the non-stop movement of fighter combat shows the cold truth of the battle, the Marauders were winning, and if you didn't escape soon, or somehow turn the tide you would die here.


Spoiler: Xiliosh (click to show/hide)

Captain Sai'oda Fresa, and Endless Fury (Dwarmin)

You send a message back to the ship containing orders for a dozen of the reserves to come to the Command Center, eight would stay to protect the data upload, and the other four would come with you where-ever it was you were going. After several minutes the squad of crewmen enter through the elevator, they were a motley group made up of various races, and with a great variance in equipment. Picking the four most skilled looking of the group you hastily give the orders to the rookies, and they take up their positions around the data spike, and entryways. Taking your leave you get back in the elevator, and press the down button, with that the elevator lurches into motion and you begin to go down towards the massive hanger bay/cargo bay of the station far below.

After what seems like thirty minutes the door squeals open, and you step out into the hanger bay to behold an odd sight, all the drone fighters lay spread out before you some of their detector sensors do a quick scan of you, but soon settle back into their sleep. Edging around them, and the hundreds of automated loaders you make your way to an access tunnel on the far side of the bay. As you approach the door one of your men powers up a cargo loader, and begins yo drag the thing along behind him.Shaking your head slightly you head through the door, and soon find yourself at a junction with five signs over five different hallways, they read 'Armory 1, Med-Bay 3, Lab 2 "Propulsion", Armory 2, and Barracks'. You get the feeling there may be quite a nice stockpile of munitions here, and a grin spreads across your face.

Spoiler: Captain Sai'oda Fresa (click to show/hide)

Spoiler: Endless Fury (click to show/hide)

Spoiler: GM Notes (click to show/hide)
« Last Edit: March 24, 2012, 06:29:50 pm by adwarf »
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Sinpwn

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(Naming the rifles "Steel Storm" and the scavenger vehicle the "Gimpmobile".)

"Let's head back to the station to drop this junk off. We'll probably head back for another run to appraise some of the bigger ships around here or see what we're up against at that shipyard."

Head back to the wreckage of the station to find somewhere to keep our cargo. Give the rifles to my six highest ranking soldiers.
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empfan

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"Repair my ship, and you got yourself a deal, sir."
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Dwarmin

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Sai'oda wanted those guns...but, she was also interested in the other things. Medical equipment and supplies were even rarer, and sold very well on the black market-though, rarely for it's intended purposes.

"We're heading to the Med-Bay first. We could refill our ship stocks if we're lucky..."

Action: Heading to Med-Bay!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

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Aurin stood in the Docking bay, in the background white neon lights flickered rhythmically to mark the many landing ports.

She re-read the message, making sure she did not misinterpret the meaning. And one word crossed her mind above all else.

Betrayal.

No, she wouldn't stand for it, no matter how many G.C. was in it. Trust was an important commodity that could only be spent by choice, and she wasn't one to fail another's. Unlike what was done to her.

But she had to make sure...


Inquire on what "most likely" means, to the letter.
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adwarf

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Still need Nirur Torir, and Xardalas's turns, will PM them in thr morning if they don't post them by then.
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