Turn 3 - TheSwarm, Broken Droids, and Fluffy Wags
Captain Nrelshy, and Mr. Success (Nirur Torir)
You send a message to the rebel ships requesting a chance to negotiate then you send one to the Salvage ship. Tin us replies first saying, "Sorry about this, I had to lie, or someone may have overheard us, and that wouldn't have ended well. Seeing as you actually want to help them I will go ahead, and say welcome to the Rebellion, I'm Tinus an ally of the Rebellion, and the supplier of a large chunk of their ships, and weaponry." With that his message cuts off, and another appears across the bridge view screen.
As the video cuts on you find another cutebold facing you, this one with a scar from his left ear across his face. He clears his throat before saying, "Nrelshy, you are a symbol of hope to our kind, you gained your freedom honorably, and yet the majority of our race lies in servitude to the other races. We wish to free our people from slavery, and forge our own nation. I am Captain Fluffy Wags, and I am the leader of the rebellion for our kind. I extend a welcome to the Rebellion, and I also ask for your aid. We are in dire need of of a ship such as yours to help us in our missions, as it stands all we have are flying piles of scrap with mining lasers, and stolen missiles strapped to them." With that he pauses to let you think it over, and decide what to do.
Equipment:
Laser Pistol [Atk: 2, Atk Speed: 2, Ammo: 8/8]
- 10x Energy Cartridges
Skills:
Cutebold-tastic: +1 to Charisma Rolls!
Symbol of Freedom: You have an opportunity to free your race, if you pull the strings right then you may achieve that.
Galactic Credits: 0 G.C.
'Shinra' Spec. Ops. Carrier - The Shinra is a small, and agile Carrier built to warp in, unleash a horde of fighter-bombers, and damage the enemy fleet beyond repair. These ships have long since become obsolete in the wars engulfing Galactic Space, but for Pirating it serves its purpose well.
Ship Details:Shinam Dunarim Hull PlatingTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Missile Tubes - 10
6 Mk.I
Lynbar Interceptors3 Mk. III
Breaker WarheadsMunitions:500 Point Defense Rounds
Fighter Capacity - 3/15
3 Mk. I Stingray Interceptors
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
Fighter Status:
'Gunner' - Stingray Interceptor - Piloted by Rip, who's life of combat training has made him cynical.
'Speedy' - Stingray Interceptor - Piloted by Erin, an eternally optimistic and happy 'bold who is somehow bestest friends with Rip.
'Dashy' - Stingray Interceptor - Piloted by Fuzzy, who is almost always eating something, save when completely focused on a task.
Specialists:RipJob: Pilot
Style: Combat
Skills:Sense Galactic Standard PlatingWeapons:2 Mk.I Lynbar Point Defense Turrets
Misc.12 Scavenging Drones [All Currently Gathering Scrap]
Captain Jack Scott, and the Void's End (empfan)
You order your Comm Officer to contact that the ships, and he immediately sets to work. As he begins work on contacting the other ships you begin giving out orders to prepare weapons in case the fighters close on you, and down below the loading mechanisms spring to life as new PD Rounds, and slugs are cycled into their respective weapons. As your last order dies out the Comm Officer turns to you, his face, so pale that you would have thought him drained of all his blood. He paused a second as if disbelieving what he was about to say before speaking, "Captain, those aren't ships! Its the Swarm they've slipped into the system somehow, we have to get out of here now!" Just as he finished speaking hundreds of things burst forth from the shadows, and crevices in the asteroids around you.
What you saw were fighters of all sorts, some from before the first war, some newer ones, and even some so old you couldn't tell who made them, but they all had one thing in common. Surrounding most of the hull was a layer of some kind of pinkish pulsing flesh that had taken control of the ship itself. They all began to converge onto the ship, and your Navigation's Officer began talking to you, "Sir if we make the jump now we can get out of this battle before it starts, but we will risk damaged to the Warp Engines. We can't risk actually fighting al of those, so we just have to take the chance. But its up to you sir."
3 Turns until Warp Engines are Ready
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Leadership - +1 to Organized Tactics, +2 in Boarding Combat, In Boarding Combat (Or Similar) 2 of your Crewmen become
Soldiers
Marked for Death - Hidden
Galactic Credits: 250 G.C.
Helsburg Heavy Dunarim Hull PlatingTurret Mounts - 6
3
Mk. I Lynbar Point Defense Turret [Atk: 8, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
1 Mk. III Shinra Cannon [Atk: 10, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Missile Tubes - 4 (All Empty)
Munitions:1970 Point Defense Rounds
398 High Density Shells
K'zan, and Star's Glare (Sinpwn)
Your Scavenger Vessel begins to salvage the sea of Stingray Frames, and as it goes about its work grabbing each ship in three hands each it dragged them back to your ship. As the ships were loaded into your cargo bay your crewmen set about them with plasma cutters, and welders shearing off what scrap you could save from the ships. Within an hour half your cargo bay is taken up by scrap metal, and the odd bits of usable electronics. Your Scavenger reports back saying it'll take another two hours to fully salvage the Stingray Frames, and asks if he should continue.
3 Turns until Scavenging Complete.
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Attuned with the Machine - +2 to most rolls involving Machines
Galactic Credits: 0 G.C.
Fenbar Light Dinarium Alloy Hull Plating Battery Mounts - 4
- 4 Mk. IV Phalanx Laser Battery [Atk: 8, Atk. Speed: 4]
Missile Tubes - 2
Turret Mounts - 3
- 3 Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:420 Point Defense Rounds
8 Mk.I Lynx Interceptors
Cargo Bay: (50% Full)
250 Units of Scrap Metal
50 Units of Scrap Electronics
Modified Scrap HullEquipment:6x Mechanical Arms [For Manipulating, and Carrying Scrap]
Aurin Velias, and Misericordia Nex (Tiruin)
You decide to ask the other ships what to expect on the journey, and type up a quick message to the other ships.
"This is the Commander of the Misericordia Nex speaking, this transmission is to all ships within range.
"Does anyone have any intel on what we would be facing in the near future? Pirate frigates, fighters, anything that would give the merchant worry?"
You wait for over twenty minutes before you receive a reply from a fellow Mercenary Captain as his voice crackled through the comm speakers, "Hello this is Captain Leanthas of the
Blazing Glory. Its a pleasure to meet someone new to the business, as for what we may be facing the Merchants are afraid the U.M. forces may get to desperate, and attack the entire fleet to take the cargo free of charge, along with all the ships in the merchant fleet as well. The U.M. isn't doing to well as its in a war with the Empire of Bataria, and the Vernus Federation, they need every advantage, and spare credit they can get if they want to survive much longer. Anything else you want to know?"
4 Turns to Do as you Wish (Or you could just sleep until you arrive at the Warp Gate)
Equipment:
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Daughter of a Fallen People - Hidden
Galactic Credits: 0 G.C.
Shinam Dunarim Hull PlatingBattery Mounts - 4
3 Mk.IV Phalanx Laser Batteries [Atk: 8, Atk. Speed: 4]
Mk. IX Shield Plasma Battery [Atk: 12, Attack Speed: 2]
Missile Tubes - 1
4x Mk. III Breaker Warheads
Turret Mounts - 1
Mk. I Lynbar Point Defense Turret [Atk: 2, Atk. Speed: 5, Mount Cost: 1, Ammo: P.D. Rounds]
Munitions:425 Point Defense Rounds
Praetor Valicum Trivonii, and Xiliosh (Xardalas)
You tell one of your men to go check the nearest bar for any jobs, or contracts before rushing down the alley to see what was going on. As you enter the alley you spot a woman firing a revolver around the corner of a wall before ducking back behind it, in reply to her shots five bullets slam into the wall sending small pieces of stone flying everywhere. As you near the edge of your wall the woman sees you for the first time, and nods at you as she speaks, "My name is Lilian, mind helping me kill these Thugs?" You nod your head, and one of your men combat rolls over to her side of the wall before placing his back against the wall.
You look around the corner, and spot six thugs before they dive for cover. Now its time for some action, but how should your proceed?
HP: 10/10
Laser Rifle [Atk: 1, Atk Speed: 6, Ammo: 20/20]
- 10x Energy Cartridges
Skills:
Survivor of Chance - Hidden
Galactic Credits: 0 G.C.
Followers:
3 Crewmen (HP: 8/8
- 3 Mk. II Slug Pistol [Atk: 3, Atk. Speed: 2, Ammo: 5/5]
- 12 Clips [Ammo: 5/5]
Shinam Dunarim Hull PlatingTurret Mounts - 4
4 Mk. I Lynbar Point Defense Turret
Battery Mounts - 2
2 Mk.IV Phalanx Laser Battery
Missile Tubes - 2
2 Mk. I Lynx Interceptors
Fighter Capacity - 2/5
Munitions:-5 Mk.I Lynx Interceptors
-500x Point Defense Round
Fighters:2
Stingray Interceptor: The Stingray Interceptors are Stingrays that have been modified, by removing the missile holster, and replacing it with a Laser they were able to expand the fuel tank quite a bit, and enable the Stingray to become a Long-Distance Interceptor to slow down enemy advances, and take out fighter units before they are spotted. [Price: 1000 G.C.]
Dunarim Light Fighter Hull PlatingFuel: 75/75
Weapons:3x Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
Captain Sai'oda Fresa, and Endless Fury (Dwarmin)
Your group heads towards the Command Center, you head down a hallway that clearly needs maintenance as the lights in the hallway flicker on, and off, and the ceiling tiles float about freely. As you reach the end of the hallway you come to an elevator with a DNA scanner beside of it, as you look you about throw-up as you find a decaying hand already inside of the scanner. Ignoring it you push the button, and clamber into the elevator followed by the rest of your group, as you settle into it Breo presses the button on one of the consoles, and the elevator lurches upward slowly taking you to your destination.
The crewmen grow slightly impatient as the elevator takes five minutes to reach the top, as you arrive the doors slide open, and you step out into a brightly lit hallway, at the end a thick glass door, leading to what you believe is the Command Center. As you draw near it slides open easily, and you rush into the room. All around you are computers, and display screens to the factory you believe is just below you. As the door slides shut you hear gears grinding, and as you look back into the hallway you find eight security droids stepping out of previously concealed areas in the wall. One of them looks at you, and says, "Intruders surrender, and die!"
You feel someone jerk you back inside, and find Breo slamming his fist into the control panel as the door seals itself shut.
'Kitli' Deck Revolver [Atk: 8, Atk Speed: 1, Ammo: 6/6]
- 36 Revolver Slugs
Dunarium Reinforced 'Kitli' Power Gauntlets [Atk: 5, Atk. Speed: 2]
Skills:
Hate of an Empire - Hidden
Galactic Credits: 0 G.C.
Followers:
Breo [HP: 10/10
- 'The Maker' [Atk: 12, Atk. Speed: 0.5, Ammo: 1/1]
- 20 Dunarium Bullets
- Batari Combat Knife [Atk: 3, Atk Speed: 3]
2 Crewmen [HP: 8/8]
- Salvaged Pre-1st War Tactical Rifle [Atk: 1, Atk. Speed: 8, Ammo: 40/40]
- 8 Clips [Ammo:40/40]
Fenbar Light Dinarium Alloy Hull PlatingTurret Mounts - 10
4 Mk. I Lynbar Point Defense Turrets
6 Mk. III Shinra Cannon [Atk: 8, Atk. Speed: 1, Mount Cost: 3, Ammo: H.D. Shells]
Battery Mounts - 2
Fighter Capacity - 3/10
Munitions:40 Point Defense Rounds
20 High Density Shells
Fighters:2
Mk. I Stingray FighterDunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:2 Mk. I Friend Lasers [Atk: 2, Atk. Speed: 2]
1 Missile Holster [Missiles: 0/1]
Mk. VI Antilion Missile Fighter:Dunarim Light Fighter Hull PlatingFuel: 50/50
Weapons:4x Missile Holsters [Missiles: 0/4]