Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 10

Author Topic: Crossing the Bright Void - a Space Pirate RTD: Turn 8.5 - Horrors of War  (Read 27051 times)

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile

Valcium listens to the bridge crew check off as the ship comes out of the jump. Satsified that everything is running properly he promptly orders the Coms Officer to hail Epilson B5 and request docking permission.

Request docking permission from the station. Dock if it is given, and look for any contracts/jobs.
Logged

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile

Continue guarding the scavengers and send ours out to look for anything valuable. Give command to the first mate and wander around the ship to pass the time.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Sai'oda could have laughed at the irony. The Empire...they had encouraged no shortage of wars and border skirmishes, sometimes for profit-looting and slave labor-other times, just to vent their military forces directionless anger outward, before it materialized in plotting and backstabbing.

There was a certain cold satisfaction in being welcomed by the long dead remnants of those that had once been her peoples enemies. Though, it meant that the hold might not be so pristine...

She spoke into the intercom-her warm, baritone voice echoing through the vessel.

"Gentlemen, this is your lovely captain speaking. We've come within sight of the station-and we're going to board.

Don on your suits, and lift high your axes and cutlasses. Pistols and Rifles unslung.

Let's go make some money."


Sai'oda smiled to hear the muted cheers and stamping of feet, even through the deck plates. They were her crew-a good lot, forged through fire and hardship.

Lem was already looking for access points into the station-almost the entire ship would depart at her call, and Sai'odas entourage would include the veteran members of the vessel. Without whom, the ship would not be going anywhere-it certainly gave the men and women under her command confidence they wouldn't be left behind to die in their vacsuits by a traitorous crew mate, a Pirates worst nightmare, really...

Well, aside from someone claim jumping you and blowing your ship out of dock. Her fighter wing would already be making rounds, using their sensors to probe the area for party crashers.

---

Sai'oda strapped on her power gauntlets as she waited in the bau, feeling the familiar sensation of raw strength, buoyed by the machines, infuse her grip. As Captain, it was her duty to head into the breach first...but, Breo would be by her side.

"I'll watch your back, Captain Fre'sa." he had said with a luxurious grin.

Her skin had flushed a moment as she smiled-into a deep, royal purple instead of earth brown. Ah, they always said a Batarians emotions were just underneath the skin...the darker the color, usually meant enjoyment or pleasure. The lighter meant the opposite-she had been almost bone white after executing the Vantahin.

Her mind chided her-enough of biology. Time for that later...get to work.

Action: Find an access point into the station and board it.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile

((So this goes around the idea that I can take two jobs  :P If not, going with Protect the Merchant Fleet.))


Aurin took out her crest from within it's case hidden in one of her front pockets and smiled. 'This is for you all. I'll show those pirates what oppression meant. For Mankind,' she thought with a smile. Turning back to her ship after signing the contracts [Protect the Merchant Fleet and
Take the Shipment to Kilo Nine
. She felt a tinge of regret as she passed Sirus, but there was not much work to do.


Set off! Take the Job(s) [Objective listed]: Protect the Merchant Fleet and Take the Shipment to Kilo Nine.
Logged

adwarf

  • Bay Watcher
    • View Profile

You an take multiple jobs Tiruin, so you could take both Merchant contracts, and the smuggling one if you want.

Also for those of you who made races a brief description of their looks, culture, and a fragment of history would be nice. I'd let me steer them more in the direction you wanted them when I start fleshing out races a bit.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

@Adwarf: Vantahin are a sort of bee like hive race that SeriousConcentrate developed for his character in Nowhere to Run-you can ask him for more specifics on it, since it's his creation-all I put in here was the 'caste' system that the members of their race aspire to, trying to raise their rank by doing heroic things or somesuch. ^_^

As for Batarians, those the four eyes from Mass Effect.



Pretty much all of them outside their fascist empire are forced to be mercenaries, pirates or criminals of some sort just to survive.  So culturally, they're pretty up in the air to interpretation.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

adwarf

  • Bay Watcher
    • View Profile

Thanks Dwarmin!
Logged

adwarf

  • Bay Watcher
    • View Profile

Turn 2 - Rebels

Captain Nrelshy, and Mr. Success (Nirur Torir)

You take the Scavenger Escort mission, and find out that the giddy young man's name is Tinus, and he just recently inherited his ship from a close relative. With brief introductions done you head back to the ship, and head to the bridge which, upon your arrival, lurched, and nearly knocked you down as it undocked, and entered warp in just seconds. As you traveled to your destination you browsed the Galactic Web to find out who, and what the rebels were exactly.

From what you can gather the rebels are a large faction, made up mostly of cutebolds, who believe this system should be free of any of the Galactic Empires, and should become its own nations. They have taken up residence in the hundreds of asteroid fields that dot the system, and have made the long abandoned, and often drifting asteroid mines their bases. Their craft all seem to be made up of modified mining vessels, cargo freighters, scavenging vessels, and other non-combat ships, but their guerrilla tactics, and seemingly unbreakable command chain makes them a devastating force.

After taking a second to think about what you've learned you find your ship is sitting just outside a debris field, and the scavenging vessel, what looks to be an old frigate from before the second Galactic War. As you watch a dozen scavenging drones burst forth from its hangars, and begin digging through the debris. As you watched a handful of ships detached themselves from the dark side of a nearby asteroid, and before you could react they had you surrounded. Their weapons were aimed at your ship, and the scavenger's, from the looks of things you are in a pretty bad position.

Suddenly a transmission comes to your Comm Officer, and you ...

Spoiler: Captain Nrelshy (click to show/hide)

Spoiler: Mr. Success (click to show/hide)

Spoiler: Scavenger Ship (click to show/hide)

Captain Jack Scott, and the Void's End (empfan)

Phase 1: Turrets vs. Fighters

Your Point Defense Turrets fire once more, this time they tear two of the fighters apart, and shear half the engine off a third fighters. As the last of the rounds leave the guns, and the shells whiz past the remaining fighters they suddenly turn, and run from the fight, disappearing into the distance, and leaving the frigate to try, and finish you off. You order the Shinra cannon to prepare for fire, and tell the crew to brace themselves as you begin evasive maneuvers ...

Phase 2: U.M. Frigate vs. Void's End

Despite your attempt to dodge one of the spurts of plasma smashes across the side of your ship, scorching, and melting the hull as it slides across the side until it sizzles out of life. As your ship comes out of the barrel roll, and stabilizes your Shinra Cannon fires pushing the ship back slightly. As you watch the shell penetrates the forward plating of the ship, and slams through. The interior supports, and walls crumple beneath the force of shell. Within seconds several sections of the ship explode, and the shell smashes its way through the rear plating.

Turning your ship around quickly you begin to head out of the asteroid field, the frigate's burning shell floating lifeless in space behind you. As your ship begins to pull away you Comm Officer reports that there are two fighter wings, and three frigates on your tail. If you stop or slow down they are sure to catch you, and with the damaged to your hull, and exposed section power failure is a possibility. Taking a deep breath you begin to order repairs to begin, but are interrupted as the crewmen at the sensors report unknown ships aiming towards the pursing U.M. Forces. 

3 Turns until Warp Engines are Ready

Spoiler: Captain Jack Scott (click to show/hide)

Spoiler: Void's End (click to show/hide)

K'zan, and Star's Glare (Sinpwn)

You order the Scavenger Vessel to head out, and look for anything valuable, or interesting. As its confirmation message comes back you stand up, and give your First Mate rule of the bridge while your gone. Heading out of the door you walk down the half circle set of stairs to the elevators, and step inside. Within moments you find yourself wandering about the depths of the ship. You don't really find anything useful as you explore the habitation decks, the engine room, and other facilities of the ship. Seeing their Captain walking about the ship seems to have brought the spirits of your crew members up a bit, with their home destroyed that is some consolation to them.

As you return to the Bridge after checking out your ship you find that your Scav. Vessel has sent a report back of several things that may be worth salvaging.

Spoiler: Points of Interest (click to show/hide)

4 Turns until Scavenging Complete.

Spoiler: K'zan (click to show/hide)

Spoiler: Star's Glare (click to show/hide)

Spoiler: ?, Scavenger Vessel (click to show/hide)

Aurin Velias, and Misericordia Nex (Tiruin)

You send a message to both the smuggler's and the Merchant group telling them you will take the jobs, after several minutes you get replies from both of them. You are forced to wait an hour as the package is shipped to your vessel, and loaded then you take off instantly jumping to the coordinates given to you by the merchants. As you drop out of the jump you find about fifty cargo freighters, and merchants vessels surrounded by other mercenaries like you.

As you arrive, and get your placement positions from the Merchants you fall into place, and begin moving towards your destination. Being such a large fleet you wouldn't be able to jump to the Warp Gate due to inconsistencies it would cause in your placements. It'll be awhile before you arrive at the gate, you could talk to some of the other Mercs here, the Merchants, look for people who may want to join you, etc. Of course if you wish you can go to your cabin, and sleep until you arrive.

5 Turns to Do as you Wish (Or you could just sleep until you arrive at the Warp Gate)

Spoiler: Aurin Velias (click to show/hide)

Spoiler: Misericordia Nex (click to show/hide)

Praetor Valicum Trivonii, and Xiliosh (Xardalas)

You open a comm channel to the Outpost, and say, "This is the Captain of the ship Xiliosh, I am requesting permission to dock." After you finish talking you are forced to listen to several minutes of docking procedures, and legal jargon before you can begin to actually dock with the Outpost. Your docking goes smoothly, and you are soon walking off your ship, and heading into the city that has been carved into this asteroid. As you, and three of your men are walking towards a local bar you hear a woman's voice come from down a side alley, and several gunshots follow.


Spoiler: Xiliosh (click to show/hide)

Captain Sai'oda Fresa, and Endless Fury (Dwarmin)

Your ship glides easily into place beside the auxiliary airlocks of the station before latching mooring lines onto the station itself, not far away your fighters are circling the station searching for enemy forces. As the two airlocks latch together, and the doors slide open you, and a small group waltz into the station, the rest of your crew splitting up to ransack what they can from the station. Infront of lies a massive map, most of it is rotted, and fallen to pieces, and what you can see reveals only a portion of the massive station's superstructure. From the map you find two paths your crew hadn't taken.

The first lead to the station's command center, and the second lead to the depths of the station, the research labs. Whichever you choose it up to you, but your crew members are getting impatient to get going.

Spoiler: Captain Sai'oda Fresa (click to show/hide)

Spoiler: Endless Fury (click to show/hide)
« Last Edit: February 25, 2012, 07:31:00 pm by adwarf »
Logged

empfan

  • Bay Watcher
  • Dungeon Keeper and part-time Firekeeper
    • View Profile

attempt to contact the unknown ship, and prepare weapons for when the fighters get in range.
Logged

Sinpwn

  • Bay Watcher
  • That there guy with that face.
    • View Profile

Order the stingrays to be salvaged for munitions and scrap, then do a full inspection of the current state of the Lynbar.
Logged

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile

Send one of my crewman to go see what contracts are available and to gather any information he can about outgoing merchant ships. Investigate the alley the gunshots came from.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile

Aurin picked up the crosstranceiver hanging near the bay lounge. A private place for important matters.

Spoiler: The transmission (click to show/hide)

Something short and direct to the point would make it easier to convey her message. A bit of sleep wouldn't hurt, but information first. A convoy this large would surely attract attention. She had a nagging suspicion that there would be a pirate group lurking just near their jump location.

Inquire on what we'll be facing.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile

Sai'oda tapped the maps command center, then frowned as the rotten chunk fell away and broke on the floor.

"Here. I'd like to get a layout of the station, maybe slice the stations databanks for something juicy.

...

Everyone, report in."


She heard her squad leaders all chime in with well trained efficiency. Good. No problems yet...

Breo rocked on his heels, seemingly at ease.

The two crewman she had brought along-A scrub Krogan Warrior named Kalar, and a spindly Batarian who just went by the name 'Quick'-seemed a bit nervous, peering into the shadows.

She chided them, smiling lightly.

"Relax. I doubt there's anyone left here to bother us, and if there is, it should be drone soldiers. You'll hear them coming long before you see them. Just watch my back, and I'll take care of anything...nasty."

Action: Head toward the Command Center
« Last Edit: February 26, 2012, 07:15:16 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

adwarf

  • Bay Watcher
    • View Profile

I'm adding all the Combat Mechanics to the OP, so you may want to check those out :). I am also going to add some random tidbits of information that may be useful to you guys to it, and my second post if need be.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile

First send a message to Tinus' ship to let us attempt negotiations. Then engage in diplomacy. Use a full video feed so they can see that everyone on my bridge is a cutebold (as is everyone else on my ship). State my interest in aiding the rebellion for the liberation of this system. Try to negotiate for them to leave my employer alone: A battle-damaged obsolete salvaging frigate is unlikely to be worth as much as a potential contact plus my reward for completing the contract.
Logged
Pages: 1 2 [3] 4 5 ... 10