Yeah, just so you know, I'm not dead.
Selected Excerpts from the Memoirs of Mosus “Archereon” Dumatsirab
7th of Obsidian, 254
An astounding opportunity has presented itself. Our most illustrious leader, Spishaban Morulsod, has, in a fit of rage or madness, stepped down from his position as Overseer without naming a successor. That leaves a power vacuum which could be filled by anyone with the initiative, the charisma, and the influence to take power and hold it. I have consulted with my colleague Slowpokez, and we have concluded that neither of us possesses the latter two traits, even though either one of us would make a better overseer than the peasant rabble that infests Watchedgleam.
However, there is a very simple solution, a way to take power without “taking power.” All we need is someone, a loveable buffoon who lacks the wits and initiative to rule without becoming a puppet to his advisors-myself and, should he prove useful, Slowpokez. The only question is who? Who should I install as the next overseer?
Of course, until such an individual presents his or herself, I must choose with care the words I use to order around the peasants. I’ve managed to discreetly issue quite a few orders simply by telling workers “The new overseer says” to, for example, smelt all the hematite in the fortress to make iron corkscrews and pipe sections. We shall need a great many of those to carry out my grand plan…
16th Slate, 254
Gah, migrants! The bane of more dwarven settlements than I care to count. We have just had the pleasure of receiving a host of about a dozen of the most useless individuals I have ever seen: Two threshers, a potash maker, three soap makers-one of whom claims to be legendary in his craft, and seven blasted children. Fortunately, prior to taking power, I had already devised a plan to rid Watchedgleam of such useless filth, and would’ve brought it to Slowpokez had he taken the position of Overseer instead of Spish. The system is fairly simple: just a room with a retracting bridge suspended over the caverns. On a related note, I’ve considered digging a shaft from the top of the fortress into the bottom cavern layer. Room 101 as I’ve come to call it is officially deemed the “Office of Immigration”, and ostensibly exists to weed hidden night creatures out of the population (more on our captured vampire later...). Migrants go in, and don’t come out; simple. It’s also a way of discreetly disposing of rivals, when the time comes for the next overseer to take office. Right now, the caverns have only two denizens (pictured below). Perhaps I’ll give them the necessary supplies to build a settlement down there; it would provide an early warning and a first line of defense against beasts of the caverns. It would also keep them from being a drain on our resources.
27th Slate:
I believe I have found Watchedgleam’s next overseer. Rodoh Logeamsir, a thresher who arrived with the most recent migrant wave, and promptly walked into a carpenter's workshop and built a fungiwood door...
(Sorry, didn't take pictures of most of this stuff...Will get some screencaps of the artifact, the exile town in the caverns, the puppet overseer, and the tricked out mansion I built for her with an attached room for the "official physician."