Hey guys, I find myself asking for help AGAIN. I have now made a custom vampire curse that I want to implement into the game. I know I can make all the random vampire curses go away in the advanced worldgen, but if I just add me interaction file into the raws, with a source as deity and all that, will it actually be used? Is there any way to guarantee that it is used? Also, I'm in the process of debugging this, but if anyone knows why this interaction does nothing, I'd appreciate it if you could tell me.
[CE_CAN_DO_INTERACTION:VAMP_STARE]
[CDI:ADV_NAME:Paralyzing Stare]
[CDI:INTERACTION:VAMP_STARE]
[CDI:TARGET:A:CREATURE]
[CDI:TARGET_RANGE:A:12]
[CDI:VERB:stare:stares:NA]
[CDI:TARGET_VERB:stop moving:stops moving]
[CDI:WAIT_PERIOD:800]
[INTERACTION:VAMP_STARE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:Select target]
[I_EFFECT:ADD_SYNDROME]
[SYNDROME]
[CE_PARALYSIS:SEV:1000:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:20:END:50]
Is it the severity? I just want to make sure the person actually drops quickly, assuming they;re going to (RESISTABLE so you can't just paralyze dragons and stuff)
Oh, and for this:
[CE_PHYS_ATT_CHANGE:STRENGTH:600:0:AGILITY:600:0:TOUGHNESS:600:RECUPERATION:600:0:START:0]
is 600 an allowed value? or is 200 the max. I want vampires to actually be strong, and not just get wrecked every time you accuse them.
Thanks in advance (again)