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Author Topic: Adv. Mode reasonable animals.  (Read 853 times)

Argonnek

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Adv. Mode reasonable animals.
« on: February 18, 2012, 04:06:54 pm »

As an adventurer, I've seen many many animals die by my halberd. This would be fine, but the fact of the matter is that they just keep ambushing me over and over again with absolutely no regard for their personal safety. It's gotten to the point where I can't travel anywhere and end up just standing in piles of corpses.

So my suggestion is that animals stop attacking after a while if you've killed large numbers of them.

NW_Kohaku

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Re: Adv. Mode reasonable animals.
« Reply #1 on: February 18, 2012, 05:02:53 pm »

I'm pretty sure real-world wolves only prefer to attack heavily armed sorts who have consistently proven themselves capable of slaughtering things much larger than themselves.   They should ideally attack even after a single swing takes out half their pack.  This is because they're worried that they'll be called "chicken" by the other wolves behind their back, so they would prefer to die in a meaningless flash of 20 experience points to your pike skill.
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Megaman_zx

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Re: Adv. Mode reasonable animals.
« Reply #2 on: February 18, 2012, 08:17:03 pm »

aawwww, but its so fun fighting dingos after every step on the fast travel map.
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Loud Whispers

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Re: Adv. Mode reasonable animals.
« Reply #3 on: February 19, 2012, 02:40:54 pm »

You've spotted a Giant Lion!
You've spotted a Giant Lion!
You've spotted a Giant Lion!x142

GET IN THE DAMN CAR

Rapozk

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Re: Adv. Mode reasonable animals.
« Reply #4 on: February 20, 2012, 07:25:08 am »



Look at this creature! This is a dingo! It doesn't look like it will sacrifice its life for nothing, but if this bad boy spots a necromancer throwing dead dingo remains in every direction, accomplished by thousand of zombie dingos. The dingo know the fight is on! It wont back down, it is ready for blood!!
« Last Edit: February 20, 2012, 07:26:48 am by Rapozk »
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NW_Kohaku

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Re: Adv. Mode reasonable animals.
« Reply #5 on: February 20, 2012, 12:33:36 pm »

Yeah, but those dingoes are freakin' everywhere.

I actually just lost my first companion in my adventure mode trials in the new version to a double-whammy double-pack of dingoes (22 dingoes in total). 

... That was actually a reasonable time to attack, when you outnumber your opponents 5-to-1 and they're mostly a bunch of noobs in cloth. 

Thing is, however, dingoes, hyenas, they're highly intelligent pack hunters, and know how to cut their losses.  In that one fight, I entered a martial trance, and started ripping off legs or smashing in heads one per turn, and yet I was still getting swarmed by about 15 of the dingoes that basically never dealt damage to me. (Haha, suckers, bronze and steel armor!)

You'd think they'd learn not to try to bite the heavily armored whirling death machine.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare