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Author Topic: Warlord: Tserkovian Chronicles - Jump in Whenever You Want  (Read 17851 times)

Gotdamnmiracle

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Re: Warlord-Suggestion Game
« Reply #135 on: February 26, 2012, 10:05:07 am »

Dag nabbit. I suppoes if the archers are retreating they aren't an immediate threat. *ahem*

have the group rush the rear, pushing the entire enemy group into a clump and into the pit. Check numbers. If it is possible wrap around the enemy keeping them always in the pit. Forget the archers for now. If they are running then they aren't shooting.
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Gotdamnmiracle

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Re: Warlord-Suggestion Game
« Reply #136 on: February 26, 2012, 10:06:16 am »

You could always buy some 20 siders.
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NRDL

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Re: Warlord-Suggestion Game
« Reply #137 on: February 28, 2012, 06:48:53 am »

Wow, people must REALLY hate this game.

                                                                                                     

The archers are no bother, not for now.  It'll take them a while to get over the panic, and maybe about half as long to get over the shame of retreating without orders.  Now is your opportunity. 

With a very grandiose hand signal from you, your lieutenant orders his strike force to charge the rear of the enemy.  They are too pre-occupied by fighting your main forces to notice the hammer that's about to pound them into oblivion. 

Like bulls, your strike force charges right into the center of the enemy's formation, which has already been worn thin by the central attack of your main force.  This charge literally splits the enemy army in half, and now you see the beginning of victory.  The troops at the enemy's rear, they start retreating in the face if this new assault.  If any of the "barbarians" actually stopped to think, they'd realize that the still have the advantage in numbers.  Their retreating, and the panic ensues, seals their fate. 

The enemy warriors still locked in desperate battle, unable to retreat, continue fighting, maybe to the death.  And the archers may return soon.  What shall you do?

                                                                                                 

Remember when I said that Random.Org sometimes loves me?  This is one of those times.  Prepare for many future failures, the gods of chance don't owe me anything anymore. 
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Gotdamnmiracle

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Re: Warlord-Suggestion Game
« Reply #138 on: February 28, 2012, 10:21:03 am »

keep beating them back and belt out the ultimatum I worked out earlier. Maybe we can end this whole thing.

                                                                                                                                                 

Maybe you should change the title? For some reason it isn't attracting people.
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Playergamer

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Re: Warlord-Suggestion Game
« Reply #139 on: February 28, 2012, 10:45:29 am »

keep beating them back and belt out the ultimatum I worked out earlier. Maybe we can end this whole thing.

                                                                                                                                                 

Maybe you should change the title? For some reason it isn't attracting people.
This.
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NRDL

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Re: Warlord-Suggestion Game
« Reply #140 on: February 28, 2012, 11:06:00 pm »

What should I change it to?  Something like, "Warlord: Tserkovian Chronicles", or "Warlord: Rise of Thauldar" or something else?  Please, suggestions. 
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Gotdamnmiracle

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Re: Warlord-Suggestion Game
« Reply #141 on: February 29, 2012, 02:02:33 am »

The first. I find experimentation works.
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NRDL

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Re: Warlord: Tserkovian Chronicles
« Reply #142 on: February 29, 2012, 05:01:01 am »

Changed the title.  Update in a few hours.  Gotta take care of Martial Artist-ASCII adventure first.   
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NRDL

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Re: Warlord: Tserkovian Chronicles
« Reply #143 on: February 29, 2012, 09:31:31 am »

That title scheme is baloney.  Or I'm just really impatient.  On with the turn!

                                                                                                     

The enemy is almost completely broken.  Only the truly loyal, or completely surrounded, fight on.  Mustering all the strength in your lungs, you shout a demand for surrender.

"ENEMIES!  LAY DOWN YOUR ARMS!  SUBMIT TO MY RULE, AND YOU SHALL NOT DIE LIKE SAVAGES.  SERVE ME, AND YOU SHALL HAVE GLORY BEYOND COMPARE!!!"

Well, probably not, but best not to mention that.

In a second, as the dust settles, you see the doubt in the eyes of the enemy, the ones that you can get a good look at.  With a sharp bark, your own troops stop.  You wait and see, anxiously, if the enemy will resume their attack.  As you expected, the enemy throw down their arms.  You have your soldiers escort them, to the slightly wounder High Recruiter.  "I'll have them broken in within a month, my lord".  You'd best hold him to that.

RESULTS:
173 of your men dead
580 of the enemy dead, 200 captured, 240 fled

Spoiler (click to show/hide)

                                                                                                 

Well, first major battle a good victory.  I swear, Random.Org is a fickle mistress, it gave me a 98/100.  Future failures ahoy. 

So, now that the battle is over, time for some administration.  Namely, what are you gonna do?  The food situation doesn't look good, even when the new prisoners are broken in and brainwashed, they won't be combat ready, now without arms and armor. 
« Last Edit: February 29, 2012, 09:33:02 am by NRDL »
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Gotdamnmiracle

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Re: Warlord: Tserkovian Chronicles
« Reply #144 on: February 29, 2012, 09:40:23 am »

We'll worry about her later.
                                         

Strip them and hand the prisoners and hand them over to the high recruiter. Have your men bring in the corpses and weapons and usable junk. Get a corpse, impale it on a spike. Let the prisoners and slaves know that if they plan to make a revolt, this will be their fate. Alive. They will lay there for days not able to die, impaled on a spike outside our walls. Praying for death. Have slaves begin work on spikes.

 The hunters should be back soon hopefully.

 Also,
          "What happened to my scouts!?"

Let the tired men take a deserved rest after all of the corpse moving and junk.

Yeah. It took me like forever to get just 3 players. I think the player base in this forum is either biased or stagnant.
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NRDL

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Re: Warlord: Tserkovian Chronicles
« Reply #145 on: February 29, 2012, 09:47:12 am »

Hey, at least you don't have such a bad track record.  Every single one of my previous forum games failed.  There were like, 3 of them. 

But let's not dwell on that.  Will probably write tomorrow. 
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Gotdamnmiracle

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Re: Warlord: Tserkovian Chronicles
« Reply #146 on: February 29, 2012, 09:51:02 am »

So I've been thinking about starting a suggestion game, would you like to GM with me? I'll PM the story if you are interested. You can tweak it if you like a bit, we'll discuss. You seem to be on when I'm not and vice versa most of the time so we can update really regularly. We can PM for any huge updates or anything and make sure we don't overwrite or retcon anything.
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NRDL

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Re: Warlord: Tserkovian Chronicles
« Reply #147 on: February 29, 2012, 09:53:11 am »

Sure, PM me. 
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NRDL

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Re: Warlord: Tserkovian Chronicles
« Reply #148 on: March 02, 2012, 05:50:05 am »

Meh.  I'm feeling like giving up, frankly.

                                                                                                     

The broken and humbled warriors, whom you learn are called the Eostavi, are herded through your camp, placing their pathetic copper spears and rawhide shields in a pile.  They are separated from the women, no need for the prisoners to mingle with each other, that's digging your own grave right there.

While you are busy with your lieutenants, you hear a din of footsteps heading your way.  You are struck by an urge to quickly assemble your men, but relax when you see the armor of your own men.  The hunters have returned, and much to your worry, they do not look happy.

After a few minutes, you are briefed on the situation.  The hunters only managed to bag enough food to be broken down into 50 rations.  Great.  Apparently, luck was not on their side, and game was scarce.  If they actually had any skill at shooting or tracking, perhaps that would have compensated, but alas, they did not.

What now?

Spoiler (click to show/hide)

                                                                                                 

I know, boring turn. 
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Yoink

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Re: Warlord: Tserkovian Chronicles
« Reply #149 on: March 02, 2012, 05:57:27 am »

Gosh, I'd like to suggest something, this seems interesting and well-written, but... I have no idea what's going on. :P Perhaps I'll read back through the Chronicles when I have time, but it does seem like fun!
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