Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 11

Author Topic: Husk Science: The eternal siege of Voidbreach  (Read 56950 times)

ASCIt

  • Bay Watcher
  • ._.
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #15 on: February 18, 2012, 12:17:42 pm »

I have to say, I think I just decided not to embark on terrifying for...a while...
Logged
This is a very dorfy thread, and you WILL read it.

AnimaRytak

  • Bay Watcher
  • Dangerously Fun
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #16 on: February 18, 2012, 12:31:59 pm »

Dwarf Fortress 2012:  When Clowns and Zombies are an Insufficient Challenge.

But seriously, that is some scary shit.
Logged
[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

daggaz

  • Bay Watcher
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #17 on: February 18, 2012, 12:32:59 pm »

Where is your God now?

I worship Huskor, the Husk God of Hubris and Vanity.  He is currently raping this fort.
Logged

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #18 on: February 18, 2012, 12:54:22 pm »

... Drowning is an unknown. Will build a drowning trap in the caverns and a system to transport the evil bastards down there.
...

NOBREATHE

Don't bother, it won't work. The undead don't need air. Use a magma bath instead.

Hotaru

  • Bay Watcher
  • Strange foreigner fond of industry
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #19 on: February 18, 2012, 12:58:45 pm »

You could try capturing a magma man, fire man or fire imp from the magma sea, and letting it loose on the husks. Preferably after coating the map with lignite or coal.

Fire imp might turn into a husk, but might still be able to throw fire. Burning may kill even what weapons won't. From testing I and Broseph Stalin did in the arena, it would be workable as a weapon against the continuously respawning zombies too as it destroys their corpses even if they die to conventional weapons while burning.

Also, magma-coating the world is
Spoiler (click to show/hide)
Logged
It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Husk Science: The eternal siege of Voidbreach
« Reply #20 on: February 18, 2012, 01:14:03 pm »

Yeah, aren't these still killable via magma moat/trap?

If so, you *should* theoretically just be able to magma-toast them with an entrance trap or a retractable drawbridge over an entrance moat or something. That would pave the way for migrants to get back in.

Admittedly it would be a bit cheap, but it hardly seems unfair against THOSE things.
Logged

Intro1827

  • Bay Watcher
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #21 on: February 18, 2012, 01:18:54 pm »

With the burning/heat damage rehaul, magma should be a solution. If they're anything like mummies in adventure mode, bisection and decapitation will also kill one.
Logged
In mid air, the dwarf continued to take hits from both the minecart and his own falling axe.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #22 on: February 18, 2012, 01:19:14 pm »

Your best bet may be to bridge-drop them into a pit and then just close the bridge.  Just...  close the damn bridge.

Hotaru

  • Bay Watcher
  • Strange foreigner fond of industry
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #23 on: February 18, 2012, 01:19:52 pm »

The husks probably aren't very large, so if you want to do it cheap they could just be smashed with a bridge. But it's so boring  ::)

Also they could be trapped into a huge pen with like a cat, and then have the ceiling dropped on their heads, which should also do it for anything in the game.
Logged
It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Husk Science: The eternal siege of Voidbreach
« Reply #24 on: February 18, 2012, 01:21:21 pm »

Hm. This thread has got me thinking, anyway, that a DF: Lovecraft mod is a lot more plausible in DFVD...
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #25 on: February 18, 2012, 01:25:42 pm »

I don't think you'd need to make a mod.  Just embark on evil.

ASCIt

  • Bay Watcher
  • ._.
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #26 on: February 18, 2012, 01:31:08 pm »

Alternately, set your dwarves to [SPEED:0], and let them run circles around the unholy spawn.
Logged
This is a very dorfy thread, and you WILL read it.

Uronym

  • Bay Watcher
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #27 on: February 18, 2012, 01:36:52 pm »

This reminds me of Syrupleaf.

"unholy spawn",
Spoiler (click to show/hide)

If Syrupleaf was done in DF2012, then there could have been...
Spoiler (click to show/hide)
Logged
What I think we're saying is we need dwarves to riot and break things more often.

Uthric

  • Bay Watcher
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #28 on: February 18, 2012, 01:51:49 pm »

Where is your God now?

planning something worse
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Husk Science: The eternal siege of Voidbreach
« Reply #29 on: February 18, 2012, 01:53:11 pm »

I've gone up against husks a couple times... One giant badger husk is capable of killing all its giant badger cousins in the group. They can apparently also breathe underwater and survive longer falls than you would expect without going unconscious... My last fort died as I was building a roof - the ash crept in, and everyone above ground turned zombie. My militia might as well have been unarmed.

Where is your God now?

planning something worse
Also, this.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
Pages: 1 [2] 3 4 ... 11