Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 418 419 [420] 421 422

Author Topic: DF 2012v0.34 question and answer thread  (Read 887955 times)

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6285 on: July 14, 2014, 09:37:55 pm »

So I should assume that that level is the last aquifier?
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6286 on: July 15, 2014, 01:33:53 am »

It's been some time since I breached an aquifer, but I imagine the first non aquifer layer will be listed as damp because it touched the aquifer layer above it.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6287 on: July 15, 2014, 01:45:19 am »

The only time the layer under the aquifer is dry after it's been exposed is the single tic after the dig completes, before the water starts moving.  So, when you're digging each layer, the first square you want to [.] through so you can see if the layer under it is dry before the water hits it.  Once the aquifer starts to pour, it looks like there's another layer.

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6288 on: July 15, 2014, 03:24:52 pm »

Thanks for the help with my previous questions, I have a second one thou :(

I want to explore and find as much as possible under my fort with my miner but I dont know the proper way to do this without eating to much space and ruining my future plans. Like i want to find gems, metal ores, magma etc. any advice?
Logged

greycat

  • Bay Watcher
    • View Profile
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6290 on: July 15, 2014, 03:46:28 pm »

Last questions, I forgot to see the civilizations i have access to before embarking. Is there any way to see that now?
Logged

JoeJoe

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6291 on: July 15, 2014, 03:49:26 pm »

as soon as members of the civilization appear on your map you can see the civilizations with c (or C?). So if you don't know if you have goblins as neighbors you won't know until they attack.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6292 on: July 15, 2014, 05:08:48 pm »

Thanks for the help with my previous questions, I have a second one thou :(

I want to explore and find as much as possible under my fort with my miner but I dont know the proper way to do this without eating to much space and ruining my future plans. Like i want to find gems, metal ores, magma etc. any advice?
Putting a shaft straight down every 3 spaces is the most efficient way of finding everything, you can always floor over the hole later when you're making rooms, just try to aim your walls away from the hole since constructed walls will look bad next to natural ones.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6293 on: July 15, 2014, 07:55:07 pm »

I just got like 30 dwarves and I feel like I lost control of the place. First three migrant waves were really small now, I am trying to start a cloth economy, leather, metal working. Making sure the damn dwarves keep processing plants, keep making beer, and making food. Its rly exhausting.
Logged

JoeJoe

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6294 on: July 15, 2014, 08:08:16 pm »

Use a manager for batch job ordering. (designate with (n)obles screen, build a chair and assign chair to that dwarf (b-c...q-r-a), then give orders with j-m-q or u-m-q)
Use Dwarf Therapist for managing skills/labors (there's a link in the starter pack thread).
Don't worry about dwarves having nothing to do as long as the important stuff gets done.
Logged

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6295 on: July 15, 2014, 08:23:59 pm »

how do u manage brewing, processing, preparing meals?
Logged

JoeJoe

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6296 on: July 15, 2014, 08:44:57 pm »

same as everything else. lots of job orders. Though I haven't really bothered with processing too much. But unless you are producing large amounts of plants it's possible that unfinished jobs of one type (e.g. pig tails) will create a bottleneck and not allow jobs of the other type to get queued (in this case quarry bushes). To combat this you can either make the job orders each have 5 items or less or build a few more workshops. Macros are your friend (Ctrl+r to start and stop recording, Ctrl+p to play, Ctrl+s to save and Ctrl+l to load).
Logged

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6297 on: July 16, 2014, 05:41:52 am »

Macro ?
Logged

JoeJoe

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6298 on: July 16, 2014, 06:08:57 am »

Logged

ryansee

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #6299 on: July 16, 2014, 07:33:04 am »

Dude ur a life saver
Logged
Pages: 1 ... 418 419 [420] 421 422