I'm getting the sense that 'Dump' doesn't work on outdoor items either.
Yep, 'dump item' uses the 'refuse hauling' labour and observes the 'collect refuse from inside/outside' setting.
new issues:
1)I'm at the point where I'm going to cage some yaks and sell them. But I don't see them in trade screen.
You have to build the cage to load your yaks inside, _then_ deconstruct the cage so it becomes a loose, haulable item again. If you did this, 'yak cage (*material*)' should show up under the 'cages' register in your depot item listing.
Slaughtering animals and turning them into products generates more profit, but i find selling live animals a legitimate way to get rid of extras when you're drowning in animal products already.
[brewing] I keep getting the no food storage container. A) I have plenty and am making more
First of all, make sure there aren't messed-up stockpile links to the still - if a food stockpile with plants 'gives' to the still, you _also_ need a furniture stockpile with barrels/pots to 'give' to it, or all jobs will fail for lack of accessible barrels.
Dwarfs try to store all food in barrels, so with a large farming concern, having all barrels blocked can easily happen. Reducing the barrel count for stockpiles can alleviate the situation if you also offer large no-barrel stockpiles (so they can actually take the stuff out of the barrels), but if the problem really is a lack of free barrels, the only cure is making more containers, preferably large stone pots (made by stonecrafters at the craftsdwarf's workshop, from rock).
And whenever a caravan swings around, you can buy drinks and empty barrels from them. That can help quite a bit with getting the drinks situation righted.