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Author Topic: DF 2012v0.34 question and answer thread  (Read 879581 times)

VerdantSF

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Re: DF 2012v0.34 question and answer thread
« Reply #4800 on: July 06, 2013, 10:27:20 pm »

What's the maximum range a dwarf can be from a death for it to count toward the "doesn't really care about anything anymore" trait?

Sutremaine

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Re: DF 2012v0.34 question and answer thread
« Reply #4801 on: July 07, 2013, 08:39:21 am »

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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

VerdantSF

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Re: DF 2012v0.34 question and answer thread
« Reply #4802 on: July 08, 2013, 12:42:18 pm »

Do the happy thoughts from multiple mist generators stack?

nightwhips

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Re: DF 2012v0.34 question and answer thread
« Reply #4803 on: July 09, 2013, 01:29:08 am »

I tamed an impala, and chained it in a field to keep it if it lost training. It didn't, but it ran out of food, despite being in a pasture zone, on top of real forage. Normal behavior? Chained animals need to be fed??
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: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

WanderingKid

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Re: DF 2012v0.34 question and answer thread
« Reply #4804 on: July 09, 2013, 02:05:45 am »

I tamed an impala, and chained it in a field to keep it if it lost training. It didn't, but it ran out of food, despite being in a pasture zone, on top of real forage. Normal behavior? Chained animals need to be fed??

Very normal.  Don't chain grazers.

According to the wiki:
http://dwarffortresswiki.org/index.php/Pasture

You'll want a 4x4 area for an impala grazing.  A chain gives you, at best, 3x3.  That'll depend on how much rock is in that area, if it grows dense or only sparse, etc...

nightwhips

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Re: DF 2012v0.34 question and answer thread
« Reply #4805 on: July 09, 2013, 11:14:59 am »

I figured. What's annoying is that it appears that there is still grass present (i.e. it's not all trampled or eaten). I suppose those are two different processes. I've never chained a grazer, but didn't want this impala to bolt if it went semi-wild (which I think it did).
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: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

VerdantSF

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Re: DF 2012v0.34 question and answer thread
« Reply #4806 on: July 09, 2013, 11:23:25 am »

I understand that forgotten beasts are randomly generated, but does this occur during actual play, or does it happen during world gen?  Is it possible for them to go extinct?

Trif

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Re: DF 2012v0.34 question and answer thread
« Reply #4807 on: July 09, 2013, 12:35:43 pm »

It happens in world gen. They can theoretically go extinct.
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Quote from: Toady One
I wonder if the game has become odd.

VerdantSF

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Re: DF 2012v0.34 question and answer thread
« Reply #4808 on: July 09, 2013, 01:24:56 pm »

Awesome, thanks for the info.

WhimsyWink

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Re: DF 2012v0.34 question and answer thread
« Reply #4809 on: July 09, 2013, 01:31:52 pm »

I tried to use drawbridge (yes I chose direction on all of them) ... linked 4 or 5 consecutive drawbridges to a single lever and yet when pulled, only 2 bridges changed (at least visually) ... tried it several times
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Ellipsis free since August 2013.

Sutremaine

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Re: DF 2012v0.34 question and answer thread
« Reply #4810 on: July 09, 2013, 02:13:13 pm »

Raising bridges that are one tile wide don't change visually if they're raising a certain way. 1 x whatever bridges don't change when raising east or west, and whatever x 1 bridges don't change when raising north or south.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4811 on: July 10, 2013, 03:41:42 pm »

It happens in world gen. They can theoretically go extinct.

Though they are immune to being killed by most normal creatures during world gen, so it would be rare for them to be completely extinct
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

VerdantSF

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Re: DF 2012v0.34 question and answer thread
« Reply #4812 on: July 10, 2013, 04:52:19 pm »

It happens in world gen. They can theoretically go extinct.
Though they are immune to being killed by most normal creatures during world gen, so it would be rare for them to be completely extinct

Driving FBs to extinction is one of my long-term goals for my current fortress.  I looked up the total number of FBs in Legends mode.  27 down, 216 to go!

Porpoisepower

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Re: DF 2012v0.34 question and answer thread
« Reply #4813 on: July 10, 2013, 05:36:20 pm »

Does anyone know how to tell what items, dwarfes have grown attached to from the stocks screen?

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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

penguinofhonor

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Re: DF 2012v0.34 question and answer thread
« Reply #4814 on: July 10, 2013, 06:30:17 pm »

Does scorching temperature only affect murky pools? If I make an above-ground cistern, will it evaporate even if it has deep water?
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