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Author Topic: DF 2012v0.34 question and answer thread  (Read 879694 times)

Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4605 on: June 03, 2013, 07:31:57 am »

1: this may help:
http://dwarffortresswiki.org/index.php/Pressure

in short, it depends on where the water is comming from and if you take any measures to remove pressure

2: sure, and it's not that strange. Most dikes and canals have dirt, clay or sand as base materials, with some boulders tossed in in some cases because those don't flow away as easily during construction. They are usually only in danger of breaking when you have a very dry period followed by a flood from upriver. Don't ask the specifics, I don't know, but dry dikes don't work. If you want to see it at work, come visit the netherlands
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firsal

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Re: DF 2012v0.34 question and answer thread
« Reply #4606 on: June 03, 2013, 07:46:07 am »

I've set up the well. Well, two wells actually. The first is above ground and the other is the level below, in my hospital. The first well didn't work and my fort flooded. Stone under a soil tile with water comes out as damp when I try to mine it. I shut off the floodgate at the moment.

Also, a child was found with his body drained of blood. My first vampire, yay! Would it be illogical to suspect the mayor, which is associated with EVERY CIV EVER.
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4607 on: June 03, 2013, 07:50:12 am »

that would not be illogical. And yes, a tile shows as damp when there is water on the other side. It still stops the water. Also, aquifers are worth a special mention

Next time, when you want an answer on something like "will my well flood", we need to know what your design is. Where does the water come from? how does it get to the well? on which z-level is the water and which the well? stuff like that. Otherwise the answer is and always will be 'it depends'
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

firsal

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Re: DF 2012v0.34 question and answer thread
« Reply #4608 on: June 03, 2013, 07:53:27 am »

that would not be illogical. And yes, a tile shows as damp when there is water on the other side. It still stops the water. Also, aquifers are worth a special mention

Next time, when you want an answer on something like "will my well flood", we need to know what your design is. Where does the water come from? how does it get to the well? on which z-level is the water and which the well? stuff like that. Otherwise the answer is and always will be 'it depends'

Ah, sorry.

Well, I'll get to it tomorrow and see if I can fix it. It's getting kinda late here.
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Aaarrgh!

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Re: DF 2012v0.34 question and answer thread
« Reply #4609 on: June 03, 2013, 04:14:28 pm »

I'm setting up a well, and i have two questions:

1. Will water rise up a well and flood the room it is in?
2. Will soil floors stop water?

1: It can do that if the source is higher than the well, yes.
2: No.

I would suggest placing a pressure plate somewhere in the well shaft linked to a floor hatch. If  water rises up, the plate triggers and seals the shaft before  your fortress is in danger.
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blue emu

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Re: DF 2012v0.34 question and answer thread
« Reply #4610 on: June 03, 2013, 05:41:53 pm »

According to my back-of-the-envelope calculations, it appears to take 33 ingots of Adamantine to outfit one Dwarf in Breastplate, Mail Shirt, Helmet, Greaves, Gauntlets, High Boots and Shield.

Would it make any difference (other than weight) if some other material (eg: Featherwood) were used for the Shield? What about some of the other armor pieces? I assume that the Breastplate and Helmet are the most vital to make from Adamantine.

How many Adamantine Ingots are required for a BattleAxe?
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Telgin

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Re: DF 2012v0.34 question and answer thread
« Reply #4611 on: June 03, 2013, 09:37:07 pm »

It's 3x the material size, whatever that is, I think.  And you're right in that wood is just as good for a shield: I'd never waste adamantine on one.  There's a question of whether a wooden shield protects against dragonfire, but I'm pretty sure it does.  The only drawback to a wooden shield is reduced bash damage, but you'd be taking that for an adamantine shield too.
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blue emu

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Re: DF 2012v0.34 question and answer thread
« Reply #4612 on: June 03, 2013, 09:58:50 pm »

It's 3x the material size, whatever that is, I think.

Oh, God... I hope not.

I think it requires a number of Adamantine ingots EQUAL TO the item's material size... which (on average) is about 3x the number of Metal Bars that the same task would require.
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Telgin

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Re: DF 2012v0.34 question and answer thread
« Reply #4613 on: June 03, 2013, 10:16:29 pm »

Maybe that's it.  I'm almost certain it's 3x the number of metal bars you would have had to use instead, whatever that works out to.
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slothen

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Re: DF 2012v0.34 question and answer thread
« Reply #4614 on: June 03, 2013, 10:27:41 pm »

ingots?  whatever happened to wafers?  I would also prefer adamantine mail shirt and steel breastplate over the other way around.
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Re: DF 2012v0.34 question and answer thread
« Reply #4615 on: June 03, 2013, 10:46:20 pm »

ingots?  whatever happened to wafers?  I would also prefer adamantine mail shirt and steel breastplate over the other way around.

Adamantine Wafers sounds like a party snack.

Any specific reason that you'd prefer Adamantine Mail Shirt and Steel Breastplate rather than the reverse? It would be heavier, but I suppose it would cover more of the wearer (upper arms) and would use less Adamantine.
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weenog

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Re: DF 2012v0.34 question and answer thread
« Reply #4616 on: June 04, 2013, 12:13:56 am »

Will surface plants grow on tiles of exposed, muddied rock?
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Re: DF 2012v0.34 question and answer thread
« Reply #4617 on: June 04, 2013, 01:44:36 am »

Will surface plants grow on tiles of exposed, muddied rock?

Yes, if "exposed" means "outdoors".
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4618 on: June 04, 2013, 03:50:54 am »

once exposed to sunlight, always exposed
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Cheese

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Re: DF 2012v0.34 question and answer thread
« Reply #4619 on: June 05, 2013, 09:59:59 am »

I've embarked on a half neutral, half evil biome. I killed an undead eagle on the neutral biome and it didn't come back to life, if I were to kill one on the evil part, would it come back again? Also, is it possible for evil rains and mists to appear on such an embark?
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