Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 305 306 [307] 308 309 ... 422

Author Topic: DF 2012v0.34 question and answer thread  (Read 890609 times)

Aaarrgh!

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4590 on: May 27, 2013, 03:38:24 am »

Logged

Zorae

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4591 on: May 29, 2013, 10:19:26 am »

Does material size tell you how many bars/cloth/etc it takes to make something? I need to make a ton of screw pumps and just want to know how much ore/bars I need per screw pump
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4592 on: May 29, 2013, 10:46:45 am »

It's directly related I believe.  I can't remember the exact conversion ratio, but it was 1 bar per 3 material size.  Or 9 adamantine wafers per material size.
Logged
Through pain, I find wisdom.

slothen

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4593 on: May 29, 2013, 11:08:20 am »

Which page is it on?

Magma-safe materials, second paragraph.

I think the point is that the game has no internal notion of an item being magma-safe.  The point is you can't edit the Dyer's workshop building to only take magma safe materials (with the [MAGMA_BUILD_SAFE]  token) because the game won't consider barrels to be magma safe.  Even if the barrel is made from nickel and won't melt.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4594 on: May 30, 2013, 09:46:53 pm »

What's the simplest way to position a Mine-cart on one specific tile of Track? Channel out the ceiling and Pit it from above? The tile in question is isolated... it has no other Track tiles adjacent.
Logged
Never pet a burning dog.

kingubu

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4595 on: May 31, 2013, 01:26:22 am »

If they can walk to it, create a (h)route, create a (s)top on the square, (v)assign a minecart to the route.  They'll carry the cart there and set it down.
Logged

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4596 on: May 31, 2013, 07:37:37 am »

Is the top surface of a Fortification walkable? Do liquids drain through the top and bottom of a Fortification?

I know that missiles will pass through fortifications... what happens when a missile that's skipping (or bouncing) across the ground crosses a tile which is the top (walkable?) surface of a Fortification... does it continue skipping forward, or drop vertically through the Fortification to the level below?

... I'm building a Squirt Gun, by the way.
Logged
Never pet a burning dog.

Iceflame

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4597 on: May 31, 2013, 08:02:33 am »

Is the top surface of a Fortification walkable?
Engraved fortifications: yes.
Built fortifications: no.
Logged

kingubu

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4598 on: May 31, 2013, 08:18:42 am »

Fortifications do not pass liquid downwards. They have an implied floor.  Like a constructed upwards staircase.
Logged

blue emu

  • Bay Watcher
  • GroFAZ
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4599 on: May 31, 2013, 08:39:05 am »

Is the top surface of a Fortification walkable?
Engraved fortifications: yes.
Built fortifications: no.

Fortifications do not pass liquid downwards. They have an implied floor.  Like a constructed upwards staircase.

Rat-boogers. Back to the drawing board.
Logged
Never pet a burning dog.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4600 on: June 02, 2013, 08:26:40 pm »

Can dragonfire kill husks?
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

slothen

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4601 on: June 02, 2013, 10:22:45 pm »

Giant Cave Spiders.  If a TRAINED gcs shoots webs on the ground, will regular dwarves (non web collectors) be trapped by the webs?  Not if they get hit by collateral flying webs, but if they walk over a web on the ground.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

kingubu

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4602 on: June 03, 2013, 01:42:22 am »

Giant Cave Spiders.  If a TRAINED gcs shoots webs on the ground, will regular dwarves (non web collectors) be trapped by the webs?  Not if they get hit by collateral flying webs, but if they walk over a web on the ground.
Yes, they get webbed.  I just embarked with 20 GCS.  For funsies.  Webs everywhere.  Animals and dwarfs stuck all over the place.
Logged

firsal

  • Bay Watcher
  • A thin creature prone to great ambition
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4603 on: June 03, 2013, 06:43:08 am »

I'm setting up a well, and i have two questions:

1. Will water rise up a well and flood the room it is in?
2. Will soil floors stop water?
Logged

kingubu

  • Bay Watcher
    • View Profile
Re: DF 2012v0.34 question and answer thread
« Reply #4604 on: June 03, 2013, 07:18:52 am »

I'm setting up a well, and i have two questions:

1. Will water rise up a well and flood the room it is in?
2. Will soil floors stop water?
Yes, if the water below is sourced above the well.
Yes.  Although I've never thought about it before.  That is weird.
Logged
Pages: 1 ... 305 306 [307] 308 309 ... 422