Thanks SO much for the help on the anvil bit. I love the forums for its own flair when it comes to giving answers.
I'm going to assume steel is best anvil for dropping on anything, as adamantine would just crumple like an aluminum bat (I learned something on weapons, yay!)
I want to know if Friendly units are susceptible to cage traps
The Kobold thieves (which I took trapavoid out of kobold code) were susceptible, but the citizens of the nearby cave JUST WALK ON TOP OF THE CAGE TRAPS
I'm partly concerned the Kobolds became what I understand are Urds, winged kobolds. I know that isn't possible, but I am just worried.
I am tempted to ask if I should just add the domesticated tag so that I can embark with kobolds and avoid this whole fiasco again of embarking on a cave.
Also, I want to know if it is ethically fine that I have been editing raw files so that I end up having my own fun. I mean, its interesting when migrants arrive, with a Giant Toad, a Giant Olm, and a GCS, and none of them have owners.
Its also amusing to see twelve little penguins get massacred by one marksdwarf
EDIT: While I'm asking, how do I build a tower?
I've seen others successfully make them, but I am hoping to make a marksdwarf tower, or two, along with a tower for my beehives
I decided to make a wall around them, and use a bridge as a door. That way if a building destroyer WERE to get near them, I don't have to worry about all my beehives BEEING gone.
I'm confused as to whether I should build a support, and an up stair, and then try to build a floor or something upwards
Last fort I tried this, it kept giving me an error that it lacked access to economic building materials, when the materials were only a z layer down, while I could build walls 20 z layers down with said materials