Yup. So far I have 2 'No Uniform' 10 dorf squads for miners and hunters. No adjustments other than turning off orders, 'training' to 'no scheduled'.
I believe its working with the miners, but the backpack they all grab, might be conflicting with the hunter's quiver. Still testing hunters, its a little tricky for me to isolate and test hunters, because all my hunters double as fisherman, weavers, butchers, and wood haulers. I do this to limit footfalls outside the fortress walls.
All 20 dorfs have now grabbed a glass vial and a backpack. Still monitoring, will know for sure in a day or so.. I'm kind of hoping the hunter squad doesn't work, so I can finally catch up on butchering, all three of those workstations have got a CLT flag on it.
This leads me to think, or believe there is a backlog. Craftdwarf workstation has too many tasks in it. Its a potporri of things. Extract metal needs to be moved elsewhere... So does the leather and cloth crafts and all the fletching stuff, bone bolts, and wood bolts. All this needs to come out of the hobby workstation, and go to their own stations, bowyer, leather, clothing, etc..
Crafting backlogs here, at the craftdwarf workstations, all the time. No matter how many I have. This fortress of 162 dorfs, has 9 craftdwarf workstations and its not enough, to ebb the tide. Sincerely, Knutor