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Author Topic: DF 2012v0.34 question and answer thread  (Read 888384 times)

Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #2835 on: August 11, 2012, 09:19:27 pm »

when a dwarf sees a goblin he'll charge, unless the way is waaaay to long or there is no way. So to protect your militia while they form up use a drawbridge to block line of sight, and/or make a turn or 2 in your entrance. Twisty hallways filled with traps are allways good
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Stuball

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Re: DF 2012v0.34 question and answer thread
« Reply #2836 on: August 13, 2012, 08:02:13 am »

A couple of little things that I can't quite figure out.

How can I check combat logs in Dwarf Fortress mode?

And how can I check exactly what each member of my military has equipped?
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crazysheep

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Re: DF 2012v0.34 question and answer thread
« Reply #2837 on: August 13, 2012, 08:14:42 am »

Combat logs are accessed using (r)eports.

Use v-i to access the inventory of each dwarf in the military to find out exactly what they're wearing.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Stuball

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Re: DF 2012v0.34 question and answer thread
« Reply #2838 on: August 13, 2012, 08:17:25 am »

Much appreciated, thanks.
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greycat

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Re: DF 2012v0.34 question and answer thread
« Reply #2839 on: August 13, 2012, 09:10:48 am »

Use v-i to access the inventory of each dwarf in the military to find out exactly what they're wearing.

That is the most reliable way to see what is actually on their bodies, yes.  You can also check m e P to see what each dwarf has been assigned.  Doesn't mean it's currently being worn, though.
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gobe

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Re: DF 2012v0.34 question and answer thread
« Reply #2840 on: August 13, 2012, 12:49:39 pm »

Thanks again for your previous answers. New question.

Q: How do you remove a trap that has been installed? I've tried 'q' and 'dn' but to no avail, and I can't seem to find that information (it always finds how to remove stuff from a cage instead).
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Blucher

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Re: DF 2012v0.34 question and answer thread
« Reply #2841 on: August 13, 2012, 12:55:42 pm »

Thanks again for your previous answers. New question.

Q: How do you remove a trap that has been installed? I've tried 'q' and 'dn' but to no avail, and I can't seem to find that information (it always finds how to remove stuff from a cage instead).

Q + X (remove building) will dismantle a trap.
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gobe

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Re: DF 2012v0.34 question and answer thread
« Reply #2842 on: August 13, 2012, 01:11:29 pm »

Thanks! I feel like an idiot for missing that after I've tried it even several times. I guess I expected to see more options, and didn't even read that x was removing the building, as was my intention.
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Viking

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Re: DF 2012v0.34 question and answer thread
« Reply #2843 on: August 13, 2012, 05:11:08 pm »

May be a silly question but... does blood dry up? I killed a forgotten beast with deadly blood through the strategic deployment of marksdwarves and don't anyone to pick up the body yet. I think I'll let it skeletize but will the pool of blood underneath every dry up?
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Telgin

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Re: DF 2012v0.34 question and answer thread
« Reply #2844 on: August 13, 2012, 05:33:47 pm »

It can be washed away by flowing water, rain (if this is in the caverns, that's unlikely), or a dwarf actually cleaning it up.  You can also construct a floor over the tile, then remove the floor to get rid of it.

Otherwise it's there to stay.
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Urist McPenguinhead

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Re: DF 2012v0.34 question and answer thread
« Reply #2845 on: August 14, 2012, 03:36:23 am »

I have caught a few goblin thieves in cages, and I was wondering how would I release them from the cages so my military can train on them? I have unassigned them from the cage, but all that does is get a dwarf to put them in another cage. I know you can link levers and all that, but is there an easier way?
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crazysheep

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Re: DF 2012v0.34 question and answer thread
« Reply #2846 on: August 14, 2012, 05:52:46 am »

Assign them to a chain, then let your dwarves go apeshit on the goblins.
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Cozmopolit

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Re: DF 2012v0.34 question and answer thread
« Reply #2847 on: August 14, 2012, 08:19:36 am »

I have caught a few goblin thieves in cages, and I was wondering how would I release them from the cages so my military can train on them?

http://dwarffortresswiki.org/index.php/Mass_pitting
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greycat

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Re: DF 2012v0.34 question and answer thread
« Reply #2848 on: August 14, 2012, 01:19:55 pm »

If there are only a few, the easiest thing to do is dig a hole in the ceiling above your barracks, declare it to be a pit, and then dump each of the goblins into the pit.  You don't have to do anything at all with the cage, or with levers, or hatch covers, or any of that stuff... you just say "I want this goblin in the pit" and some dwarf will walk over to the cage, take the goblin out of it, lead the goblin to the hole, and drop him in.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Fortress Calling

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Re: DF 2012v0.34 question and answer thread
« Reply #2849 on: August 15, 2012, 04:54:32 am »

My military dwarfs have all their skills turned off when they return to civilian service. Is this normal? Is it maybe because they are weaponmasters?
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