Dumbluck or skill? Dumbluck, prolly. But, I get passageways and large pools of water. Here is the adv worldgen settings,
[WORLD_GEN]
[TITLE:TRADITIONAL ENEMY]
[DIM:65:65]
[EMBARK_POINTS:1274]
[END_YEAR:2012]
[BEAST_END_YEAR:2:12]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:0:100:400:400]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:800:800]
[SAVAGERY:0:100:800:800]
[ELEVATION_FREQUENCY:4:2500:2250:2000:1725:1500]
[RAIN_FREQUENCY:3:750:1750:5000:1750:750]
[DRAINAGE_FREQUENCY:2:750:1750:3500:2250:1750]
[TEMPERATURE_FREQUENCY:3:1125:2500:2750:2500:1125]
[SAVAGERY_FREQUENCY:4:1200:1450:2450:3450:1450]
[VOLCANISM_FREQUENCY:4:2525:1125:2700:1125:2525]
[MINERAL_SCARCITY:1725]
[MEGABEAST_CAP:19]
[SEMIMEGABEAST_CAP:480]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:150:0:0]
[DEMON_NUMBER:0]
[NIGHT_TROLL_NUMBER:0]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[SECRET_NUMBER:0]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GOOD_SQ_COUNTS:40:5:0]
[EVIL_SQ_COUNTS:40:5:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:25]
[RIVER_MINS:2:2]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:20]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:20]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:20]
[CAVERN_LAYER_WATER_MAX:80]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:30]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:3]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:3]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:5]
[CAVE_MIN_SIZE:12]
[CAVE_MAX_SIZE:72]
[MOUNTAIN_CAVE_MIN:6]
[NON_MOUNTAIN_CAVE_MIN:24]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:75]
[TOTAL_CIV_POPULATION:25200]
[SITE_CAP:210]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Highlights:
0 rejects.
I can usually generate a history, while watching one TV show, unless 60 of the 500 megabeasts die, then it stops earlier. Haven't been able to determine if Titan is included in the megabeast stops(12% or 60). Do you know if that stopgap includes Titans?? I include him, Titan to me is megafauna.
I increased my levels above ground to 30, to somewhat compensate for the new drop-kill physics.
I care not for Titans, CSI:Armok, Werewolves, Demons, or deadly weather, so those things are off. But, I allow for one Titan. HEHE. The rest piss my dwarfs off too much.
There usually is a bunch of Mountainhomes to choose from. Something I like, at war with the Elves at the onset is something, I prefer at embark. Elf, Traditional Enemy.
Water is guaranteed in caverns. They are a bit more open to allow for better ranged hunting.
If it rolls out beyond 1002, their exists a good chance to get a visit from a fully grown megabeast, dragon!
Age of Myth, forever... Sincerely, Knutor