Oh, it just got to semi-wild! Thanks a lot for that ^^ How would a giant eagle do in the army by the way?
And I can't see an entry for giant eagles in the Overall Training tab, not even general familiarity. Is that a problem?
I assume you're asking about making "war giant eagles", right? Once you get them tame enough, the wiki says that they're good choices for war animals. See: Animal trainer: Trainable war/hunting animals.
One caveat to this is that if you use burrows to keep all your civilians in the fort during danger, all your military animals will also stay in the fort, unless there is some new work-around I'm not aware of yet.
EDIT: Best workaround I can think of so far is to build some kind of "Holding Area" which is part of your "Safe Fort" Burrow for civilians, but which has doors / bridges that can seal it off from both the rest of the fort, and a passage leading outside. When a siege comes, set your civilian alert, and station all the military in the holding area (war dogs etc should follow along).
Once all the soldiers /war animals are in the Holding Area, seal/lock it off from the rest of the fort, and seal/lock every other entrance to the fort, but leave the doors between the holding area and outside open, and disable your civilian alert. This should keep your civvies safe as they are locked inside, and allow your war animals to roam free with your military.
ANOTHER QUESTION:Also, it might be something specific to 34.07, but has anyone else had issues with the auto-kitchen function? Auto butcher, auto tan hides, auto fishery etc. all work perfect for me, but my kitchen do not automatically queue up cook jobs, despite being right next to the butcher and food piles (they're all in a clump together, practically touching). I keep getting rotten food when I forget to keep manually adding cook jobs to the kitchens, even on repeat (since the repeat jobs cancels itself once it runs out of ingredients).
I've double checked in my (o)rders menu, any ideas?