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Author Topic: DF 2012v0.34 question and answer thread  (Read 889505 times)

petebull

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Re: DF 2012v0.34 question and answer thread
« Reply #1830 on: May 20, 2012, 01:13:55 pm »

Quick question: does DFHack and Dwarf Therapist work with 34.09 now?

They work for me, DT 0.6.12 had auto-updated the offsets for .09 and a unreleased version of DFHack was linked from one of the last pages in the thread
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Yovatsap

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Re: DF 2012v0.34 question and answer thread
« Reply #1831 on: May 20, 2012, 03:46:23 pm »

Quick question: does DFHack and Dwarf Therapist work with 34.09 now?
,

Not for me. Trying to update DT from the menu but it says "version check fail"

i2amroy

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Re: DF 2012v0.34 question and answer thread
« Reply #1832 on: May 20, 2012, 04:23:15 pm »

Quick question: does DFHack and Dwarf Therapist work with 34.09 now?
Not for me. Trying to update DT from the menu but it says "version check fail"
The main download version does not currently work, no. The Updated Layouts have been posted though, so it's a trivial matter to replace them and make your current download of DT work with the current version of DF.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

helmacon

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Re: DF 2012v0.34 question and answer thread
« Reply #1833 on: May 20, 2012, 04:57:37 pm »

Im probabley doing something obviously wrong, but i cant deconstruct walls once i build them.
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Science is Meta gaming IRL. Humans are cheating fucks.

i2amroy

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Re: DF 2012v0.34 question and answer thread
« Reply #1834 on: May 20, 2012, 05:01:44 pm »

Just double checking, but you are using (d)(n) and then designating the constructions to be removed correct? And dwarves can reach those constructions to remove them?
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

helmacon

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Re: DF 2012v0.34 question and answer thread
« Reply #1835 on: May 20, 2012, 06:19:01 pm »

Yes i am, the odd thing is i can remove them if they are only partly constructed, or not constructed at all.
Just once thier built.
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Science is Meta gaming IRL. Humans are cheating fucks.

Sphalerite

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Re: DF 2012v0.34 question and answer thread
« Reply #1836 on: May 20, 2012, 06:24:25 pm »

Removing a construction that is partly constructed, or not constructed at all, is done by selecting the construction with the building selection tool and pressing 'x'.  To deconstruct a fully constructed wall, you instead use the (d)esignate command, press (n), and then area-select the constructions to deconstruct.
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TerryDactyl

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Re: DF 2012v0.34 question and answer thread
« Reply #1837 on: May 20, 2012, 08:35:50 pm »

Parabolic flight paths: Do they apply to arrows and bolts? Do archers-on-walls now shoot further than those on the ground?

NTJedi

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Re: DF 2012v0.34 question and answer thread
« Reply #1838 on: May 20, 2012, 11:21:07 pm »

How long does it take for a baby to reach adulthood in Dwarf Fortress?  Is it 18years?
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kingubu

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Re: DF 2012v0.34 question and answer thread
« Reply #1839 on: May 21, 2012, 12:12:22 am »

Parabolic flight paths: Do they apply to arrows and bolts? Do archers-on-walls now shoot further than those on the ground?
No and no

How long does it take for a baby to reach adulthood in Dwarf Fortress?  Is it 18years?
12
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Jelle

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Re: DF 2012v0.34 question and answer thread
« Reply #1840 on: May 21, 2012, 02:15:49 am »

Just got the latest version and crazy eager to start toying around with the wonderful new hauling.
I've figured out how to use routes and link stockpiles such and such, but I can't for the life of me find out how to make actual carrts and wheelbarrows.
Apparently these are constructed in carpenter or forge but I cannot find the order anywhere in the list.
Couldn't find any info on how to actually make these things. Am I missing something? Halp!

Never mind me, I accidently my raws.
« Last Edit: May 21, 2012, 02:50:56 am by Jelle »
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Tirion

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Re: DF 2012v0.34 question and answer thread
« Reply #1841 on: May 21, 2012, 02:29:14 am »

Is there any quick, easy and reliable way to see if there is or isn't a necromancer tower in a world? Bonus point if it gives the location too.
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FuzzyZergling

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Re: DF 2012v0.34 question and answer thread
« Reply #1842 on: May 21, 2012, 01:45:55 pm »

Is there any quick, easy and reliable way to see if there is or isn't a necromancer tower in a world? Bonus point if it gives the location too.
When embarking, you can [tab] to see civilizations. If a necromancer is able to access your site, there should be something like "tower", "town", or "fortress" listed with the usual dwarves and elves and such.
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Dorfimedes

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Re: DF 2012v0.34 question and answer thread
« Reply #1843 on: May 21, 2012, 04:50:57 pm »

Does the savagery of a biome change during world gen or afterwards if you've played your world for long enough? There's this continent in the south that is all savage badlands with the odd tiny jungle. I'm curious if the humans will ever settle it.
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"It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away." -Someone who has never played DF.

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Trif

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Re: DF 2012v0.34 question and answer thread
« Reply #1844 on: May 21, 2012, 05:54:57 pm »

It doesn't change.
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