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Author Topic: DF 2012v0.34 question and answer thread  (Read 879688 times)

Tall Smiles

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Re: DF 2012v0.34 question and answer thread
« Reply #4575 on: May 16, 2013, 10:19:44 am »

Yes, it's just hunting, hitting Enter brings up the full log. Thank you!
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misiekm

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Re: DF 2012v0.34 question and answer thread
« Reply #4576 on: May 16, 2013, 01:54:02 pm »

Is there any way to check a dwarf's exact size? It'd be pretty useful when assigning two-handed weapons in the Masterwork mod.
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Telgin

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Re: DF 2012v0.34 question and answer thread
« Reply #4577 on: May 16, 2013, 02:01:23 pm »

Unfortunately, no.  I believe there's a roundabout way of finding out with DFHack relating to the creature's blood capacity, but past that I don't think anyone knows of a way to find it.
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Through pain, I find wisdom.

Sutremaine

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Re: DF 2012v0.34 question and answer thread
« Reply #4578 on: May 16, 2013, 02:20:41 pm »

Older versions of splinterz' Dwarf Therapist branch have it, but it was taken out due to being partly broken. Being able to wield a weapon at all is decided by the creature's size as given in the raws (ie. a weapon with a minimum size of 60000 can be wielded by any dwarf even if that individual dwarf is smaller than the 60000 racial average), but 1H/2H wielding is dependent on the individual's actual size.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

misiekm

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Re: DF 2012v0.34 question and answer thread
« Reply #4579 on: May 16, 2013, 02:26:19 pm »

That's too bad, I guess I'll just stick with giving them 2h axes and seeing wether they single-grasp or not. Thanks anyway :)
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Sutremaine

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Re: DF 2012v0.34 question and answer thread
« Reply #4580 on: May 17, 2013, 06:51:51 pm »

I have one of the old versions pinned to the taskbar along with the latest version, just for checking size. I'm not sure which branch version I have because the About box cuts off, but it's from 2010.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

greycat

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Re: DF 2012v0.34 question and answer thread
« Reply #4581 on: May 25, 2013, 09:01:29 pm »

Bump, because this had fallen all the way to page 4.
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4582 on: May 26, 2013, 03:08:45 am »

good thinking :D
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

firsal

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Re: DF 2012v0.34 question and answer thread
« Reply #4583 on: May 26, 2013, 03:46:12 am »

Hi.

I'm starting a militia for fortress "Urgeurns". 5 melee dwarves and 7 marksdwarves. Ive decided on the following equipment:

Melee dwarves get a short sword, a breastplate, greaves, high boots, gauntlets, a helm and a shield. All of which are in steel, except for the high boots and the gauntlets.

Marksdwarves get the same gear, with the exception of a steel short sword, for they get an iron crossbow.

Is this enough to hold off and potential threats?
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weenog

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Re: DF 2012v0.34 question and answer thread
« Reply #4584 on: May 26, 2013, 03:55:55 am »

Hi.

I'm starting a militia for fortress "Urgeurns". 5 melee dwarves and 7 marksdwarves. Ive decided on the following equipment:

Melee dwarves get a short sword, a breastplate, greaves, high boots, gauntlets, a helm and a shield. All of which are in steel, except for the high boots and the gauntlets.

Marksdwarves get the same gear, with the exception of a steel short sword, for they get an iron crossbow.

Is this enough to hold off and potential threats?

No.  Breastplate + gauntlets does not cover arms, and you have no upper leg protection, either.  Expect your dwarfs to be disarmed any time they meet something sharp, and dislegged as well.
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kingubu

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Re: DF 2012v0.34 question and answer thread
« Reply #4585 on: May 26, 2013, 05:38:17 am »

Greaves will cover the legs fully.  Mail shirt is the only armor for upper arms.  Mail shirt also covers upper legs, so mail shirt + high boots covers the entire leg, sans greaves.
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firsal

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Re: DF 2012v0.34 question and answer thread
« Reply #4586 on: May 26, 2013, 06:25:03 am »

Greaves will cover the legs fully.  Mail shirt is the only armor for upper arms.  Mail shirt also covers upper legs, so mail shirt + high boots covers the entire leg, sans greaves.

I guess I'll que up some mail shirts. Thanks for the info.
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Aaarrgh!

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Re: DF 2012v0.34 question and answer thread
« Reply #4587 on: May 26, 2013, 11:18:55 am »

I was researching magma (a project I'm working on), and found this in the wiki:

"Only bars, blocks, stone, logs, and anvils can be recognized as magma-safe - all other item types are considered unsafe, even if they are made of magma-safe materials."

So, let me try to understand this - if my store rooms get flooded, only those things that will survive. Everything else: crafts, mechanisms, beds, boxes and barrels, will burn/melt, no matter what they're made of, if they haven't been built anywhere.
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Sutremaine

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Re: DF 2012v0.34 question and answer thread
« Reply #4588 on: May 26, 2013, 05:51:57 pm »

Which page is it on?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4589 on: May 26, 2013, 06:51:55 pm »

I'm pretty sure this isn't the case, since flooding goblins with magma was a good way to get the iron items sorted from the clothing and other rubbish like the goblins themself. On the other hand, I do remember there being some exceptions, so I could be entirely wrong
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.
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