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Author Topic: DF 2012v0.34 question and answer thread  (Read 880104 times)

Scorus

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Re: DF 2012v0.34 question and answer thread
« Reply #4050 on: February 21, 2013, 09:35:36 am »

I think I may have found the FB blood responsible. Anyway to get rid of it or should I just wall the space off?
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4051 on: February 21, 2013, 09:39:26 am »

I think if you build a floor over it it goes away as well, but I'm not sure
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Person

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Re: DF 2012v0.34 question and answer thread
« Reply #4052 on: February 21, 2013, 09:59:35 am »

I think that works too, but if I remember correctly, paved roads let you cover it from a safer distance, because the dwarves build them from the edge, and they can be bigger than 1x1 areas.
« Last Edit: February 21, 2013, 10:16:25 am by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Socko

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Re: DF 2012v0.34 question and answer thread
« Reply #4053 on: February 22, 2013, 11:43:42 am »

When embarking, is there a setting that can be changed so that NO layer information is shown? (eg, Little Soil, Deep Metals, etc)
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Dutchling

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Re: DF 2012v0.34 question and answer thread
« Reply #4054 on: February 22, 2013, 12:13:25 pm »

I don't think so. You can however, just not show that tab when looking for a site.
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Socko

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Re: DF 2012v0.34 question and answer thread
« Reply #4055 on: February 22, 2013, 12:18:51 pm »

Thank you Dutchling.

I had searched around but couldn't find anything, so guessed it wasn't possible. I might just cover that part of the screen when embarking then. :)
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LordBaal

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Re: DF 2012v0.34 question and answer thread
« Reply #4056 on: February 22, 2013, 12:22:50 pm »

Feeling adventured don't you?

If it's possible come back and tell us how it went!
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

d010060002

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Re: DF 2012v0.34 question and answer thread
« Reply #4057 on: February 22, 2013, 12:47:08 pm »

Im having a bit of a problem with my jail. I directed a pond down maybe 8 z levels so that I could make a well 1 z level above the pool for prisoners to drink from so they don't die of thirst. However, after a time, my prison gets flooded. I don't know how, and it's happened 3 times so far. Any ideas on what's happening?
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Garath

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Re: DF 2012v0.34 question and answer thread
« Reply #4058 on: February 22, 2013, 12:51:34 pm »

water pressure? more water in the pool than you allow for in your artificial well, so it floods
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

joeclark77

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Re: DF 2012v0.34 question and answer thread
« Reply #4059 on: February 22, 2013, 01:29:37 pm »

Murky pools re-fill when it rains.  The extra water is probably coming in and flooding your reservoir.
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LordBaal

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Re: DF 2012v0.34 question and answer thread
« Reply #4060 on: February 22, 2013, 01:38:22 pm »

A prison that periodically floods and kill every occupant? I don't see anything wrong as it sound very dwarfy, replace water with magma and it will be perfectly dwarfy.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

d010060002

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Re: DF 2012v0.34 question and answer thread
« Reply #4061 on: February 22, 2013, 06:30:01 pm »

Of Course! The water pressure! I can't believe I didn't think of it. The problem was that I had done the exact same thing with just 1 z level and it wasn't a problem, but of course it would now need to be taken into account. Also, when I made the channel into the floor for the well, the water didn't spill up. Huh. Weird. Anyways, I can't believe how detailed this game is. Thanks for the help. I guess I should build a pump to so I don't get overflow?
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Fluoman

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Re: DF 2012v0.34 question and answer thread
« Reply #4062 on: February 22, 2013, 09:13:13 pm »

what is a good way to kill 100+ zombies and 2 necromancers?
A long snake of weapon traps filled with silver war hammers, with no vision from one line to another.

X as walls (not open space!)
. as trapped, walkable space.
Code: [Select]
XXXXXXXXX
X...X...X
X.X.X.X.X
X.X.X.X.X
X.X...X.X
XXXXXXXXX

To further explain: no vision means the necromancers will only reanimate a limited number of zombies. Eventually, through trap jamming or just being resilient enough to take a stroll through a trapped snake, zombies will reach the first U-turn.
Either necromancers follow them to enter the fortress (because they can't reanimate anything outside the snake) and die because traps, or necromances go away and give up siegeing.
« Last Edit: February 22, 2013, 09:16:54 pm by Fluoman »
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"hey, look, my left hand! It's only bones now, gosh, has it been that long since that cave dragon bit it off?"

RtDs!

Scorus

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Re: DF 2012v0.34 question and answer thread
« Reply #4063 on: February 23, 2013, 07:20:57 am »

How deep are deep metals? My shallow metals turned out to be Copper and Zinc and I have yet to find the deep metal.
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Fluoman

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Re: DF 2012v0.34 question and answer thread
« Reply #4064 on: February 23, 2013, 08:21:38 am »

On the steel > bronze > iron > copper scale, where do green glass trap components fall?
In other words, is a 5 green glass discs + 5 green glass spiked balls trap effective? If not, where does it stop being effective?
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"hey, look, my left hand! It's only bones now, gosh, has it been that long since that cave dragon bit it off?"

RtDs!
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