I had two Friendly Trader's plugging migrants up. They couldn't get in, Therapist showed them in the list, but because this Friendly Trader wouldn't move off the spot, they just wouldn't keep migrating. So I send my militia to kill the Friendly Trader. As a result, I now have two full squads in full armor, best I have, fighting each other, a half a dozen hunting dogs dead, and 3 really nice war grizzlies all dead. Hunters will not shoot their fellow dwarfs. But the pet AI, will.
No idea why my own dwarfs they turned on me, other than because I targeted a two friendlies. Can't we kill these buggy Friendly Traders? Man this sucks, big time! Because those were some hardy beasts, and nice troops, that just turned on me. Made an enemy of my trip diamond master lasher, my own militia leader, a master axemen, etc.. Just to name a few. Oh well, I guess bugs like this, are FUN too. *sigh* Heads up, ya all! Don't attack those migrant traders, that linger on the region rim. Let the next siege goblins kill um or something. Only problem is the minute the siege gobs do that, migrants pour in. Because it unplugs the migrant wave, and then they kill your good migrants, aswell.
It appears to be a no win situation.
Question: What are the Friendly Traders purpose? And is there a setting to turn them off, so they don't plug the migrant waves? Thanks.
Update: Oh man, talk about wierd code. Dwarfs are reporting finding dwarfs they just hacked to pieces. This fortress was once fun to play, its a mess of broken AI now. I lost some decent troops as a result of this, bleh. I hate to start over, just about to finish sealing up a 17 level pit in a cavern pit. Took me 4d of wall building and whatnot. Prolly can just re-embark, I guess.