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Author Topic: Zombies  (Read 3248 times)

Spiderking50

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Zombies
« on: February 17, 2012, 05:21:12 pm »

How the hell do you get corpses to stay dead!?! I keep killing corpses over and over again! >:( >:( >:( >:(
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eataTREE

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Re: Zombies
« Reply #1 on: February 17, 2012, 05:32:59 pm »

It appears that the only reliable method is to carry corpses to a non-zombie-creating portion of the map (if your embark has any) or throw them into an inescapable pit. Apparently, even the mighty magma has been tried and has failed to stop zombification. Opinion seems to be about equally divided as to whether this is just a little too hardcore even for Dwarf Fortress, or the best thing that ever happened to the game. (Put me in the first category: zombies need SOME weakness or people are just going to never embark in zombie-zones.)
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Archereon

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Re: Zombies
« Reply #2 on: February 17, 2012, 05:49:08 pm »

Wait...Magma cremation doesn't work on preventin reanimation? Guess it's time to dig a shaft to the circus and use the glow pits.
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DungeonJerk

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Re: Zombies
« Reply #3 on: February 17, 2012, 05:55:17 pm »

Or design a perpetual zombie grinder...say...that's...a good idea.
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Splint

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Re: Zombies
« Reply #4 on: February 17, 2012, 05:57:06 pm »

Or just try and dump them into a pit with goblin thieves.

Loud Whispers

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Re: Zombies
« Reply #5 on: February 17, 2012, 06:41:09 pm »

Kill them into smaller pieces. I've got to a point where corpses are so damaged, the moment they resurrect they collapse or bleed out.

Or you could just take the time to dig a pit.

Kar98

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Re: Zombies
« Reply #6 on: February 17, 2012, 07:09:24 pm »

It appears that the only reliable method is to carry corpses to a non-zombie-creating portion of the map (if your embark has any) or throw them into an inescapable pit. Apparently, even the mighty magma has been tried and has failed to stop zombification. Opinion seems to be about equally divided as to whether this is just a little too hardcore even for Dwarf Fortress, or the best thing that ever happened to the game. (Put me in the first category: zombies need SOME weakness or people are just going to never embark in zombie-zones.)
If magma has no effect ... is there any hope?
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Talvieno

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Re: Zombies
« Reply #7 on: February 17, 2012, 07:11:12 pm »

Instead of asking Toady to nerf zombies... How about we ask him to make magma more powerful? Sounds fun to me. Let's make it explode violently on contact with undead.
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Omap

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Re: Zombies
« Reply #8 on: February 17, 2012, 08:41:59 pm »

Instead of asking Toady to nerf zombies... How about we ask him to make magma more powerful? Sounds fun to me. Let's make it explode violently on contact with undead.

Even better idea, lets make it explode violently on contact with the air!
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Wannazzaki

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Re: Zombies
« Reply #9 on: February 17, 2012, 08:42:54 pm »

Instead of asking Toady to nerf zombies... How about we ask him to make magma more powerful? Sounds fun to me. Let's make it explode violently on contact with undead.

Even better idea, lets make it explode violently on contact with the air!

Lets make magma explode on unpause after embark! All of it! At once!
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Angel-of-Dusk

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Re: Zombies
« Reply #10 on: February 17, 2012, 08:44:09 pm »

It appears that the only reliable method is to carry corpses to a non-zombie-creating portion of the map (if your embark has any) or throw them into an inescapable pit. Apparently, even the mighty magma has been tried and has failed to stop zombification. Opinion seems to be about equally divided as to whether this is just a little too hardcore even for Dwarf Fortress, or the best thing that ever happened to the game. (Put me in the first category: zombies need SOME weakness or people are just going to never embark in zombie-zones.)

Never embark? I went for a triple haunted biome, I'm loving this extremely FUN Update!
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agambadi

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Re: Zombies
« Reply #11 on: February 17, 2012, 08:44:31 pm »

the way I dealt with the multitude of hands, fingers, mutilated corpses and other equally retarded zombie parts that kept scaring was to kill them and then immediately carry them off and atom smashing them.
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ASCIt

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Re: Zombies
« Reply #12 on: February 17, 2012, 08:49:24 pm »

I had zombified horse hairs try to push my dwarves to death, just for the record. Also, a reanimated elf hand kicked my miner's skull in.
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Crustypeanut

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Re: Zombies
« Reply #13 on: February 17, 2012, 08:51:45 pm »

Just need a pit with nearby crossbowdwarves.  The Refuse Pile will be the new archery range!
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Splint

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Re: Zombies
« Reply #14 on: February 17, 2012, 08:56:56 pm »

I had zombified horse hairs try to push my dwarves to death, just for the record. Also, a reanimated elf hand kicked my miner's skull in.

obviously the middle and ring fingers were the legs.
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