Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 30

Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67351 times)

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #315 on: April 18, 2012, 07:30:39 pm »

If I may, I'd like to recommend that we have 4-5 builders work on repairing the southern towers. If we disturb some group of people that happen to be violent with our structure-searching we'll want a place to put guards.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #316 on: April 18, 2012, 11:50:31 pm »

There's a blast door in the lift too, but that one was opened to let you through when you had to leave
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #317 on: April 19, 2012, 05:36:12 am »

ok:
forge duties (smelt 1/2 copper, 1/2 iron), and the motors.
5 blacksmiths, 10 engineers, 5 builders  (blacksmiths should have bonus to forging, while engineers have a bonus to the motors?), aim to produce 13 (for a total of 28, leaving 2 copper for wire for future ideas) motors. Any spare capacity would go towards smelting Iron.

Varinius, and 5 scientists will sit down with the merchant leader and 3 drivers, and discuss the buggy design, and a)how to improve it b) sources for materials for it c) how to improve/streamline the production of the electric motors. (offer them a discount vehicle purchase for any good help).

edit:
and 5 soldiers are on guard - i had that noted here, but forgot to add that to the list of tasks :)

5 scientists a) manage the air-hose, b) examine the lift shaft for an internal maintenance stair case, and if possible, go down to the next floor, the other side of the blast-door, and attempt to open it from the inside. (we may not have enough hose to provide ventilation to do so)

5 soldiers work on wood carpentry (note, i'm just doing this because i feel i should, ebbor's plans only call for generic wood), for materials for the brewery and 2nd windmill.

6 builders work on fixing the towers

5 scientists design armor plate for the watch tower, and people. (we built armor plates for the cars, a static building should be easy, and given we can shape metal into arbitrary shapes, either chainmail (lots of wire loops), or a basic breastplate + helmet should be posible. Not sure what either would do against guns though ...
design a propellant factory (non sulfurous based propellant) (nitrogen based; cordite or some other smokeless powder (wiki has lots of info) ). If this is impossible, just and ammonia, or nitric acid factory. (from this we can then have an ammo factory as the next stage). I don't think we can do anything more sophisticated than this, with our resource supply.

20 farmers farm; they've a big harvest this week - and they should see if they can estimate how much food the now full-grown apple trees would produce.

the 3 civilians 3 drivers, and 3 soldiers work at cooking grain as it is harvested over this week

5 scientists work out how to produce rope, rather than hose from the Leuk's (and start doing so)

15 soldiers (10 guns, 5 axes), 2 scientists, 3 engineers head out to investigate the Mysterious Hill. If an entry is located, or people observed, attempt to make contact, peacefully (ie soldiers back off). If peaceful contact is made, 1 of the scientists should stay the week to learn about them (and return next week). If there is noone around, the scientists and engineers should attempt to look for how the door should be opened.

(5 armed soldiers cover from the cars while others explore)

at home:
2 scientists pay attention to the rabbits
1 builder fixes that damaged cart, and mounts brackets on it so it can bolted/clamped/... to the buggy.
4 engineers, 12 soldiers help out wherever is needed (a bad roll would mean that they are helping with motors again) (motors, then building, then food, then Leuk processing)

At the end of the week the merchants pack up to leave; 4 weeks journey (60 food, 60 grain) 24 motors (3.6 theirs, not sure how this works ...), and 870 food (130 theirs)
We charge their vehicles with another 50 power to replace the energy we spent driving out to Mystery Hill.

(this should leave us with 35 food, 60 grain for next week, then the following week another harvest arrives, discussions over trade priorities should happen soon)


Well, once again, no exploration of the lab is done ...
Can anyone see anything there i could skip -- less motors for trade, would mean less chance we get the electronics and stuff we need, A smaller group of soldiers could be ambushed (we've lost 5 people with no sign of what happened 2 months ago), and if we run into a leuk we'll need 10-15 soldiers to take 1 down without substantial casualties.

ToDo, but not enough man-power: design chemical processes, try to power up computer, design ammo manufactory
« Last Edit: April 19, 2012, 07:06:05 am by andy_t_roo »
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #318 on: April 21, 2012, 07:38:56 am »

Spoiler (click to show/hide)

Forging goes well today. The engines are constructed and 5 extra metal bars are melted thanks to the blacksmiths skill.
The scientist and the merchant leader manage to come up with no good ideas between themselves.

The bunker exploration teams finds out that there is no internal maintenance staircase. Maintenance was supposed to be done from the stairs they're currently on, which have acces to the lift shaft doors every few meters. They can see the acces platform of the floor below them though, but it doesn't look that stable and the door might be locked. One of the scientist did have the idea to check the lift again, and it seems we forgot some crates when evacuating the base. There's a crate with food, another one with ammunition and a crate with simple electronic spare parts.

The carpentry team doesn't make much progress.(Note the designs provided were based on normal wood. Building them with planks will get them a bonus an easy construction)
The team manages to nearly fix the south west tower, using some scrap and wood.
The scientist don't manage to come up with any good thing. The shortage in materials(glass for example) makes planmaking harder.
The cooks are bussy processing the harvest as the first flowers sprout on the apple trees.
Rope production from Leukrokrat hide goes well, though it isn't that strong. It can probably hold a human, but not very much more.

The Hill expedition goes well. The Scientist manage to uncover the door, and find out that it isn't connected to it's hinges anymore. The inside is a mess, though everything seems to be in a rather good shape. On a side of the wall it reads: Amazonian Lab: Storage depot alpha. Your people deactivate the beacon(don't want anyone to run away with anything) barricade and cover the door and leave, taking some stuff with them. (+5 ammo crates, +5 guns, +1 crate of common spare parts,+ 1 crate of special spare parts, + 1 tank of gas)

The rabbits don't do anything, just sit and eat.
The builder easily fixes and modifies the cart. He adds the brackets to the other carts too.

All went well this week, so the backup team does nothing.

Temperatures keep rising.If the trend continues the plants will need extra water it. There isn't much wind too.


Other group: Come back in 4 weeks journey (60 food, 60 grain) 24 motors (3.6 theirs, not sure how this works ...), and 870 food (130 theirs)
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians
Sophia: Merchant leader


Date: Second week of april ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Spoiler: Recipes (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler:  New Gm note (click to show/hide)
[/quote]
[/quote]
[/quote]
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #319 on: April 21, 2012, 08:29:46 am »

Thoughts off top of head:
Fatten rabits, give them the most fattening vegtables possible.
Use rope to make harness for a human to go down into the elvatorshaft with his oxygen supplied via a tube as usual. The human on a harness should be attached to something very stable, and 4 or so guys should be holding onto his rope in order to pull him up or lower him gradually. Make sure the guy has strong lungs o he can yell at the people to pull him up or down and hold a lot of air incase the supply is disrupted.
Initiate glass production.(benefits questionable?)
Send more people to the abandoned lab(the one we just discovered).
Possibly use some of the electric components to construct a new capacitor, and erect more windmills.
Logged
you can't just go up to people and get laid.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #320 on: April 21, 2012, 06:05:58 pm »

cool, 2nd gas tank - now we can do exploration safely : we should run the 1st gas tank empty, and then re-charge it with air - i would guess that the amount of gas which runs the generator  would be enough for several people to breath.
This means we should be able to charge the gas tank, and venture further in; for now we'll just open that first blast door, then see where we go:

ToDO above ground : basic fix on the computer; work out what to do with the advanced parts - nanofactory partial repair, or something more immdiate.

we'll need more water, wood resources soon.
What should we replant with? biofuel, rubber, apples?

edits:
a) erm, we should have had a whole weeks food left we had a total of 965 food + grain, of which all but 95 was traded (870)... ah, 870-120 is how much we should have traded ...

To Ebbor:
Any chance we can instead send the traders off with a total of 790 food? - that's  120 to fed them +  670 for trade (split 570/100)?

Re: "Send more people to the abandoned lab(the one we just discovered)." -- do we need a vehicle to go there?

Trade: (since noone else posted any priorities)
Before they left we came to the conclusion that we would need (in order of priority) (advanced)Electronics, AT/AA weapons, scuba gear, ammo, non-(copper,iron) base resources (rubber, cloth, glass).




« Last Edit: April 21, 2012, 10:01:36 pm by andy_t_roo »
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #321 on: April 21, 2012, 10:31:10 pm »

5 blacksmiths, 5 engineers run the forge, smelting iron. They produce 1 coil of copper wire, 5 swords, and the rest axes. It's a quiet week around the forge this week, without that mad rush to get the trade goods ready.

5 scientists take a box of spare electronics and try to repair the computer enough for it to run properly. (1 box might not be enough to replace all the components, but in a "modern" mult-core system, missing a few cpu's still boots fine). If they start it up they a) see what command capabilities it has (it was running the emergency evac system, so must have connections throughout the lab), see if there is any type of base schematics stored (a backup copy of the internal webpage would have this), and a list of research topics for which backup data exists.

Varinius and 5 scientists see if the advanced electronics can repair the nanofactory.

5 scientist, 5 engineers use a box of electric components to fit-out the buggy (capacitor, motor control). 2 engineers take the 4 motors which we didn't trade and fit them to the buggy.

16 farmers farm. we don't replace 1 of the grain with more beets, as we may need spare food, as apples are a poor "food" source (probably good for cider, or making high quality food though). (apples, vegies, grain, grain, beets).

12 builders start construction of the bio-refinery/brewery, stopping work to do more carpentry when they run out of logs.

2 farmers cook some grain.

Everyone else
15 soldiers (10 guns),4 scientists (3 axes), 4 farmers ( 3 axes) go to the Forrest to collect wood. They take the carts with them for a single water run also. (that way the people running the carts are not separated from the main group of people.)

Tobais: a) connects the radio receiver to our new sensitive antennae and scans for any signals. b) If the computers manage to be started up, he tries to determine the detection capabilities of the Southamerica's recon satellite, then download an image from it. (note: no re-tasking, so basically no chance of other people noticing (that assuming other people are actually aware of it)).


Anyone with some spare time should search our lab for the primary fusion generator, tracing the high power connections from the forge to somewhere deeper in the lab. (fusion rather than an exotic fuel, as hydrogen is easy to come by, but we may need a large power surge to start it up)
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #322 on: April 25, 2012, 08:06:00 am »

Spoiler (click to show/hide)

The blacksmiths manage to forge 8 iron, while the engineers 5 swords and an axe. There's no copper in store to make any wire with.

The scientists manage to patch up the computer system a bit. It doesn't work properly yet but at least it functions. They try to investigate on what it can do, but it seems that quite a lot of the system has been lost or corrupted. From what you can tell is that it once was the facilities back-up computer, and that it could run most things in the facility. There might be some information left in there, but the whole system is password protected. (Your people know some passwords, but not all).

They can, not completly though, but you're at least capable of replacing some thingies, giving it a slightly more finished look.

The buggy is outfitted with a complete electronic system, and the wheels are attached too. Now it just needs batteries. The automated systems will make driving it a lot easier now.

Work on the distillery goes quick and it is easily finished. (The blueprint was using raw wood, planks are more effictient.).

81+6+35+10
The team manages to collect a respectable amount of wood. However due to the food shortage in the camp, several people decide that they'd rather gather food, resulting in a food supply just large enough to feed everyone.(+9 wood)

The new antennae picks up nothing else then static. He also tries to log on to the Recon sat.( Which probably keeps logs of connections and downloads and such). The sattelite asks his identification and password.

The wind blows hard and the temperature keeps rising. The farmers warn you that they'd need to use extra water next week until the heat lessens.
Other group: Come back in 3 weeks journey (60 food, 60 grain) 24 motors (3.6 theirs, not sure how this works ...), and 870 food (130 theirs)
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians
Sophia: Merchant leader


Date: third week of april ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Spoiler: Recipes (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler:  New Gm note (click to show/hide)
[/quote]
[/quote]
[/quote]
[/quote]
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #323 on: April 25, 2012, 06:07:54 pm »

mini-poll - what to do with our "crate of spares":
fix the computer
build a battery for the buggy (or should we further canabalize our main cap-bank for this?)
build a sniper rifle, or some other weapon
try to repair the nanofactory?
something else?


and, erm, we should turn on the generator -- we are going to need more power ....


i think we should split this week lab/forest, with only a minimal amount of smelting (build up our resource stockpile, finish searching the lab)


question:
is the supply depot close enough to get to by foot?


i seem to have muffed food somewhere - so i think we should butcher 2 of the rabbits, to get some food (also some random biologicals, for "testing" purposes (the glands that create/store the compound that gives the rabbits their "interesting" bite.



Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #324 on: April 26, 2012, 12:13:27 am »

It'l be close, but you'll get there.
Logged

Argonnek

  • Bay Watcher
  • Surging Forward
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #325 on: April 27, 2012, 03:41:00 am »

If we're having our scientists fixing the computer, then we - the hero Varinius - should be helping them. We would know the passwords.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #326 on: April 27, 2012, 05:21:59 am »

we need food ...
lets slaughter 2 rabbits and cook them (5 scientists) (a whole week to prep + cook 1 rabbit). The scientists should be careful with the head to remove any glands they identify for further testing. If no glands can be identified, leave the whole head, and we'll call some scientists to do a full dissection later. The remaining scientists prep food as it comes in, and work out how to stretch the food until the next harvest comes in

If we're having our scientists fixing the computer, then we - the hero Varinius - should be helping them. We would know the passwords.
I agree - Varinius does what he can to get access to the computers. Specifically : where the main power generator is, where any store rooms are, where the main labs are, and if there is an armory. Secondary objectives: map of surrounds, including any other supply bunkers, security codes for the recon sat, generic inventory of stocks (pre-looting).

16 farmers farm. If any have spare time (only 1 lot to harvest this week), they head out with the food party.
5 soldiers with swords go for a roam through the survananh, seeking snake nests (roast snake, and random semi-toxic biologicals, good for arrows for the cross-bows). They aim to kill any snakes they find, and bring them home for the scientists to prep.
5 scientists see if we can build some type of shade over the crops - netting, cloth, ... to try to keep the sun off them. If we already know that reducing the sun will mean the crops don't grow well, then they go and help with food (either prep, or gathering, as needed).

6 (rifle) armed soldiers do a double water run.
(30+9people bonus+6equipment bonus) people : 9 (rifle) armed soldiers, 9 scientists (3 axes) 8 builders (3 axes), 4 farmers go foraging in the forest - the focus is to gather enough food to last us until the harvest comes through: berries, and the trees with good bark. If we're still a bit short, bring a few random plants home and have 1 person try a small amount of them (yes, o know i'm risking putting 5 or more  people in my non-existent hospital, ...)

7 engineers, 4 builders turn on the generator (using the last of the gas), engage the electric fence, then head out to supply depot alpha (scratch that, no weapons left, not risking people without a guard) -- they help out with the computer, and explore the lab (supply rooms first)

5 engineers, 5 blacksmiths, and tobias run the forge - they smelt the remaining copper, then as much iron as they get through. Tobias snags some of it for a power transmitter to help repair the nanofactory, if he has spare time he also builds a second coil of wire, for a 2nd radio. The iron doesn't have any specific use this week.

And i believe that's everyone.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #327 on: April 28, 2012, 07:45:44 am »

Spoiler (click to show/hide)

The rabit slaughtering works excellent. The head is carefully identified, and the scientist remove several glands which could be producing the poison. The whole of the head is put away for further testing.

Sadly it seems most of what was on the harddrives have been wiped, including the stocks and the registers on what was inside the building. (Really, what is inside the building depends on what you look for)

The soldiers roaming the desert can't find any wildlife. Seems like those have retreated under the ground to shelter from the vicious sun.

The scientist try to set up a shade, but it doesn't really work out that well, as it keeps getting blown away by the wind.

The water run is done whitout problems.

The food gathering goes well.  Quite a lot of food is gathered and the soldier manage to spot and kill a Gazelle like creature.

The labsearching goes well. A supply room is found, containing quite a lot of food, which remarkably, is still edible .

Work in the forge goes fast. All the copper and iron is processed. Tobias attempts at creating a power transmittor fail though, but the copper is recycled.

Apart from occasional heavy winds, there's barely any wind and the temperature is still high. The farmers had to use 125 extra water.

Other group: Come back in 2 weeks journey (60 food, 60 grain) 24 motors (3.6 theirs, not sure how this works ...), and 870 food (130 theirs)
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians
Sophia: Merchant leader


Date: Fourth week of april ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Spoiler: Recipes (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Is there still interest in continuing this. It's quite complex to run and such.

Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #328 on: April 28, 2012, 05:09:13 pm »

The rabit slaughtering works excellent. The head is carefully identified, and the scientist remove several glands which could be producing the poison. The whole of the head is put away for further testing.[/size]

Sadly it seems most of what was on the harddrives have been wiped, including the stocks and the registers on what was inside the building. (Really, what is inside the building depends on what you look for)

Is there still interest in continuing this. It's quite complex to run and such.


I was actually hoping for a bonus to the searching, to quickly find the things listed.

I'm still interested, but it seems that there isn't too many other people posting. I'll continue on unless someone else makes the decision to stop.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are rebuilding civilization ( Suggestion game)
« Reply #329 on: April 28, 2012, 06:20:48 pm »

The rabit slaughtering works excellent. The head is carefully identified, and the scientist remove several glands which could be producing the poison. The whole of the head is put away for further testing.[/size]

Sadly it seems most of what was on the harddrives have been wiped, including the stocks and the registers on what was inside the building. (Really, what is inside the building depends on what you look for)

Is there still interest in continuing this. It's quite complex to run and such.


I was actually hoping for a bonus to the searching, to quickly find the things listed.

I'm still interested, but it seems that there isn't too many other people posting. I'll continue on unless someone else makes the decision to stop.
You would have got one, but you had a bad roll too.

Problem is that I don't want to make the descicion to stop too.
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 30