ok:
forge duties (smelt 1/2 copper, 1/2 iron), and the motors.
5 blacksmiths, 10 engineers, 5 builders (blacksmiths should have bonus to forging, while engineers have a bonus to the motors?), aim to produce 13 (for a total of 28, leaving 2 copper for wire for future ideas) motors. Any spare capacity would go towards smelting Iron.
Varinius, and 5 scientists will sit down with the merchant leader and 3 drivers, and discuss the buggy design, and a)how to improve it b) sources for materials for it c) how to improve/streamline the production of the electric motors. (offer them a discount vehicle purchase for any good help).
edit:
and 5 soldiers are on guard - i had that noted here, but forgot to add that to the list of tasks
5 scientists a) manage the air-hose, b) examine the lift shaft for an internal maintenance stair case, and if possible, go down to the next floor, the other side of the blast-door, and attempt to open it from the inside. (we may not have enough hose to provide ventilation to do so)
5 soldiers work on wood carpentry (note, i'm just doing this because i feel i should, ebbor's plans only call for generic wood), for materials for the brewery and 2nd windmill.
6 builders work on fixing the towers
5 scientists design
armor plate for the watch tower, and people. (we built armor plates for the cars, a static building should be easy, and given we can shape metal into arbitrary shapes, either chainmail (lots of wire loops), or a basic breastplate + helmet should be posible. Not sure what either would do against guns though ...
design a propellant factory (non sulfurous based propellant) (nitrogen based; cordite or some other smokeless powder (wiki has lots of info) ). If this is impossible, just and ammonia, or nitric acid factory. (from this we can then have an ammo factory as the next stage). I don't think we can do anything more sophisticated than this, with our resource supply.
20 farmers farm; they've a big harvest this week - and they should see if they can estimate how much food the now full-grown apple trees would produce.
the 3 civilians 3 drivers, and 3 soldiers work at cooking grain as it is harvested over this week
5 scientists work out how to produce rope, rather than hose from the Leuk's (and start doing so)
15 soldiers (10 guns, 5 axes), 2 scientists, 3 engineers head out to investigate the Mysterious Hill. If an entry is located, or people observed, attempt to make contact, peacefully (ie soldiers back off). If peaceful contact is made, 1 of the scientists should stay the week to learn about them (and return next week). If there is noone around, the scientists and engineers should attempt to look for how the door should be opened.
(5 armed soldiers cover from the cars while others explore)
at home:
2 scientists pay attention to the rabbits
1 builder fixes that damaged cart, and mounts brackets on it so it can bolted/clamped/... to the buggy.
4 engineers, 12 soldiers help out wherever is needed (a bad roll would mean that they are helping with motors again) (motors, then building, then food, then Leuk processing)
At the end of the week the merchants pack up to leave; 4 weeks journey (60 food, 60 grain) 24 motors (3.6 theirs, not sure how this works ...), and 870 food (130 theirs)
We charge their vehicles with another 50 power to replace the energy we spent driving out to Mystery Hill.
(this should leave us with 35 food, 60 grain for next week, then the following week another harvest arrives, discussions over trade priorities should happen soon)
Well, once again, no exploration of the lab is done ...
Can anyone see anything there i could skip -- less motors for trade, would mean less chance we get the electronics and stuff we need, A smaller group of soldiers could be ambushed (we've lost 5 people with no sign of what happened 2 months ago), and if we run into a leuk we'll need 10-15 soldiers to take 1 down without substantial casualties.
ToDo, but not enough man-power: design chemical processes, try to power up computer, design ammo manufactory