Heroic activities: (now issuing orders for 29 scientists, and 3 leaders)
Tobias leaves the radio tuned to the beep, and instead turns to the satellite transceiver, and checks to see if it can receive anything.
If help is needed, one of the guards fetches stuff for him.
We chat with the merchant leader. Observe that we have just spent a significant portion of our power supplies to quickly retrofit their cars with our now Superior designed armor plating. Ask if she is sufficiently impressed to decrease in the per-week trade duty they charge(by 1.25 percent per week, so that a 4 week has a 15% cost to us). if they agree, offer them the gift of the last 2 smelted iron (which was our 10% of the 20 ore we were smelting for them).
--
Generic work orders:
5 soldiers guard,
20 farmers farm. grain and vegies are harvested. (next week biofuels and vegies will be planted)
Forge time for this week:
5 scientists, 5 engineers, 3 builders forge all iron, (Scientists aim to become blacksmiths)
4 magnetized plates to finish project P
5 to finish our armor plate obligations for the merchants.
2 engineers, 2 builders, 2 scientist finish project P
, and move the alternator back to the generator.
3 engineers, 3 scientists Remaining smelting capacity is used to create 1 sword, then many medium quality forged axes (current poor quality axes created from metal scrap, not forged or well shaped at all)
6 engineers, 6 drivers finish the armor plating on the last car.
3 civies cook some more grain.
1 builder,4 engineers build a rabbit run (as compared to the 20 rabbit individual hutches we have at the moment)
2 scientists determine the sex of all our rabbits, and anything else unusual about them, or differences between them.
Leaving:
20 scientists, 30 soldiers unaccounted for.
10 scientists determine the best biofuel crop, then design a biofuel refinery (capable of processing (n+1)/3 farm plots worth of fuel per week, where n is the growing time for the previously identified biofuel crop). Extra bonus if we can run it as a distillery instead.
15 soldiers (take guns + axes) do a standard (800L) water run.
10 scientists make a tentative expedition into the bunker - some stay at the surface to ensure the bellows works correctly, 1 ventures in (with a light) as far as can be without air assistance, others handle the hose, and 1 takes another light and goes as far as the hose will allow him. The aim is to reach that first obstacle at 25m (and probably determine that it is a blast door which needs opening somehow ...)
5 of the remaining 15 soldiers construct crossbows.
10 soldiers process leuk biologicals. (they should be quick to respond to any disturbance at the fence)
--
summary:
10 scientists work attempt initial access to the bunker
7 scientists, 10 engineers, 8 builders run forge, finish project P, make tools
12 scientists, 4 engineers, 1 builder, 20 farmers farm, plant, make new cage, sex rabbits.
6 drivers, 3 builders, 3 engineers finish the third car
15 soldiers work on crossbows + biologicals
15 soldiers water
5 soldiers guard
[/spoiler]
Tobias listen the entire week for sattelite responses, but can't find much. It seems that most sattelites died between the wars. Then again, occasionally he does find something, and here's a list of what he found.
The identification signal of the HMS oddysea, worlds first cryoship.(note, this is unrelated to a proposed RTD idea of mine)
The identification signal of one of Southamerica's recon sats.
An S.O.S signal coming from the Lunar colony alpha, accompagnied by the following message:
Is anyone out there. We need help, there's only 6 of us left now, and the atmospheric units are barely functioning anymore. Please help.
The message loops every 10 minutes.
The radio is still registering the beep, still coming from the South at the same frequency.
You get lucky with the merchant, and after a few minutes you agree on your deal.
Farming goes whitout problems. Melting less so, but at least 10 iron ore is melted. The scientist again fail to become any better in their job. Project P is finished, as wel as the third car. The merchants would like to leave soon unless there's anything you could say to persuade them to say. No tools were created, as all smelting capacity has already been used.
The rabit run is created whitout problems. The scientist research the rabbits. There are 4 males and 4 female rabits. They are a bit larger then normal rabbits, and also seem a slightly posionous bite with mild hallicinogenic effects.
The scientist try to determine the best biofuel crop, and come out on this :the genemodified sugar beet, with a 3 week grow time and a large water use. Due to it's high sugar content it can be easily fermentized. A whole field can when properly fermentized and distillized produce 25 liters of pure alcohol. Sadly fermentation takes a lot of time( 1 month). They design a refinery with a press , 5 100l wooden vats and a distillery. It will cost 15 wood to build.
The water run is done whitout problems. The bunker expedition is also done whitout problems, and it finds out that the obstacle at 25 meters is not the blastdoor, which is opened, but the normal safety door. After fiddling a bit with the lock the expedition can continue and eventually reaches 50 meters, where there is indeed a closed blastdoor.
The soldiers manage to construct 2 crossbows. The other soldiers cut up the remaining Leukrokratt corpse.
The watching soldiers notice no problems, and the wind is blowing rather hard this week.
Other group: Arrived
15 soldiers( 10 armed)
5 engineers
6 drivers
4 civilians( including leader)
Date: First week of april ( every month has four weeks) 27 A.A
Bunker/Fort:Spes: South America
Varinius Spyridon:Engineer. +2 Attack, + 2 defense
-Tobias: Scientist.
- 33 Iron ore+ 16 copper ore
- 11 resources (metal)
- 0 metal bars/sheets
- 19 resources (wood)
- 12 biological resources ( Leukrocrat processed corpse)
- 2 pots of glue
- 145 meter of leather hose
- 1 AT-cannon(5 ammo)
- 15 rifles( +4 to attack)
- 2 crossbows(+2 to attack)
- 9 crude axes( +4 to attack, doubles woodcutting gains)
- 6 carpentry tools( Can turn logs into planks
- 4 ammo cases
- 305 food units(1 food feeds 1 person for 1 week)
- 250 grain.( Edible raw, preparation needed before tastyiness)
- 0 edible bark (needs prep)
- 4 carts. 1 has26/30hp others fine(75 l each)
- 1 Leukrocrat corpse
- Small Natural gas tank( 12.5%. A full tank last 2 months at full capacity)
-Oscilloscope
-1 sattelite transmitter
-1 radio reciever:
-5 lamps
20 Soldiers
29 Scientists
12 Engineers
12 Builders
20 Farmers
8 Adult rabbits
0 little rabbits
- Nuclear bunker: ?? Unpowered, Acces impossible
- Fence: 200/200 hp ( 10 PWunits/ week) OFFLINE
- (2)Gates 100/ 100 hp(N/E)
- Anti-Vehicle Reinforcements: 25/25 hp N and E
- (1) NE Watchtower100/100 (AT cannon)
- (1) NW Watchtower: 100/100 hp
- (1) SE Watchtower 10/100
- (1) SW Watchtower 65/100
- Farms: Can grow 5 plots of plants at once. Requires 4 people working per plant plot. Requires water.
-(1) Grain(4 weeks) 2 left ( 275 food)(50 liters of water a week)
-(1) Grain( 4 weeks ) Gathered(275 food) (50 liters of water a week)
-(1) Grain(4 weeks) 2 left (275 food) (50 liters of water a week)
-(1) Vegetables(2weeks) 1 GAthered( 110 food) (50 liters of water a week)
-(1) Apple trees (4 weeks/harvest) 2 weeks left to maturity ( 50 liter(None once full growth)
-Water tank: 1125/3000 liter 30 hp
- Rabbit hutch: 8/20 capacity
- Rabbit run: 0/10 capacity.
- Secret Research Lab: Heavily damaged, looted( Searched 44%)
- Capacitor: 526/9950 PW units 50/ 50hp
- Emergency power generator 100/100 hp (400, 200 PW units/week) Alternator.
- Solar pannels: 5PW/week
- Windmill: 50/50 hp + bellows: 25/25 hp . Connected to project P
- Kitchen: 75/75 hp (Allows 1 person to prepare 50 food.)
- Electrical blast furnace + Manual Smithy: 100/100 hp( 100PW units/ week)
- Magnet creator40/40 hp( 10 PW )
- Back-up mainframe: 50/100 hp ( Requires simple electronics)
- Nanoship constructor: 5/100 hp( Needs special components)
-Background Radiation: Safe
-River valley: 2 hours to the East
-Mine settlement: 1 week to the south
-Raiders city: 8 weeks to the East
-Mysterious settlement: Somewhere to the South
-Crossbow: 2 biological, 1 wood)
-Tools: 1 wood, 1 metal
Gas Tanks:
Large: 5 metal bars
Small: 2 metal bars
Carts ( 2 metal, 2 wood per cart)
Tools : 1 wood, 1 metal per 2 tools
Hose
Glue
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp
The basic point of heroes are that they are either people who did something awesome and are declared so by the community, or +-PC characters of a single suggester
[/quote]