(Question - do i need to design "plans" separate from the actual items?)
10 scientists create plans /templates to create in the furnace: a basic gas tank
They then work on:
a set of tools to helping manual operation of the forge. (temporary replacement for the robotics)
Metal-working tools (for when we want to forge something more complex).
Generic tools to help engineers with their construction.
plans for A better wheelbarrow/cart (learning from the 2 months we used the old ones, and the "mistake" which lost 2 of them in the mud). (they set about making 2 new ones, if there is time)
If they complete the design, check to see if the furnace room is electrically shielded (would have to be, as you couldn't have the stray power from the arcs interfering with the nano-tech lab, several rooms over).
Finally they turn on the Generator, then join the lab search party.
How much material can we smelt in 1 week?
5 engineers make more axes. If they make more than 6, move onto cross-bows.
4 armed soldiers guard. (mount the AT in the watchtower) (1 soldier idly picks through the last of the scrap pile (random item?))
9 scientists continue to search the lab, looking for parts storage, where we can get a controller circuit board for the nano-factory. If we don't find that, just an oscilloscope would be preferable to scrap.
1 scientist instead has an idea about how the power transmission works, and sets about building basic coil/wave-guide (power transmission has to be at a high frequency, otherwise nano-elements couldn't couple to it, just like you need a long antenna to receive AM radio well), then searching the labs for a signal generator. (aim to create : extreme low efficiency, low power (typical signal generators only have a few v output), tune-able power transmitter).
2 engineers and builders work to finish the kitchen, then work on the anti-vehicle defences.
20 farmers farm. As they have no harvesting and planting to do, they look to install an irrigation system (aiming to decrease the number of people required to work the farm)
everyone else
(20 armed soldiers, 10 unarmed soldiers, 10 scientists, 10 builders, 10 engineers (with 4 axes), 6 drivers, 3 civies, 2 leaders) (71 people, + leader bonus + 4 axes + 20 capable people)
head out to get resources from the forest.
This major expedition will focus on resource gathering, the edible bark trees would be a good target, otherwise the edible berries identified last week. (resources + food, but if i have to choose, then just food) ) (and collect water, not a double run, so everyone stays as 1 group)
The scientists in the group, when not collecting resources, carefully examine the mud where we lost the carts, and look for both food and material resources (good lumber, and they should take a set of samples from everything they see, we'll analyze those when we get back home).
With the extra man-power we'll try to retrieve those carts also.
They'll also note what the soil/sand/clay/rock type, both on the trip to the forest, and when we start harvesting.
Because of the lack of people at home we enable the electric fence before we leave.
(this is the first time we have dropped below 10 soldiers able to respond at home, because some of the soldiers are now farmers)
I'll spend my spare time chatting with the other leader, to find out more about her, and the merchants.
--
summary of work
4(+4 bonus) finish kitchen, then start on anti-vehicle defenses on the other gate.
20 farmers farm
10 scientists explore lab
5 armed guard
15+15 blueprints and tools
71+30 forest
--
Todo:
finish tools
get access to bunker
get forge running
get nano-fab running (need power transmitter - once we find the lab where the fab was created, we'll at least know what we need (it can only be basic inductive transfer, so i was thinking of just doing the brute force approach, building a coil of wire, and running a low power, slowly varying frequency through it until we hit the correct frequency - it'll be inefficient, but it might be enough to get a few nano-bots powered up. Once we know what we are aiming at, we can then build a proper tuned power transmission system.
The engineers and builders make good progress, and manage to finish the kitchen and repair the anti vehicle defenses. The windmill has been connected and the whole thing is ready for businnes.
The farmers have quite a lot do . Ie they have to gather 2 plots and replant another.( Seems like there's a communication problem somewhere).
The scientists in the lab don't find any spare parts, as those 've long been stolen. They do manage to find an Oscilloscope though, hidden under a shelf. The scientist has no idea how to make any precise inductive apparature out of scrap.
The guard scavenges the last scrap metal. To your suprise, there's nothing hidden underneath.
The scientists don't get very far on their large task list. They only got as far as to make a mold for gas tank. (Ie 2 pieces then weld/melt them toghether.) They made a large one( equal to the gas container) which would use 5 reclaimed metal(ak molten scrap metal) and are carryable one which would cost 2.
The engineers meanwhile make another 5 crude axes.
The wood cutting expedition results in:
-25 trees chopped down and taken to the camp.( +25 resources, + 250 food(100berries+150 bark)
-1 sattelite transmitter( Found near the remains of a dead expedition)
-6 resources salvaged from the carts. Something had come before us and mostly destroyed them.
The path to the lake is more or less cleared.
Other group: Arrived: Looking for more good deals.
15 soldiers( 10 armed)
5 engineers
6 drivers
4 civilians( including leader)
Date: Fourth week of april ( every month has four weeks) 27 A.A
Bunker/Fort:
: South America
Varinius Spyridon:Engineer. +2 Attack, + 2 defense
- 24 resources (metal)
- 25 resources (wood)
- 13 biological resources ( Leukrocrat processed corpse)
- 1 AT-cannon(5 ammo)
- 15 rifles( +4 to attack)
- 9 crude axes( +4 to attack, doubles woodcutting gains)
- 4 ammo cases
- 570 food units(1 food feeds 1 person for 1 week)
- 275 grain.( Edible raw, preparation needed before tastyiness)
- 200 edible bark (needs prep)
- 1 cart. 30/30hp(75 l each)
- 3 Leukrocrat corpses (1 30% gathered)
- Small Natural gas tank( 37.5%. A full tank last 2 months at full capacity)
- 10 dead wild dogs
-Oscilloscope
20 Soldiers
30 Scientists
12 Engineers
12 Builders
20 Farmers
8 Adult rabbits
0 little rabbits
- Nuclear bunker: ?? Unpowered, Acces impossible
- Fence: 170/200 hp ( 10 PWunits/ week) OFFLINE
- (2)Gates 100/ 100 hp(N/E)
- Anti-Vehicle Reinforcements: 25/25 hp N
- (1) NE watchtower100/100
- (1) NWWatchtower: 100/100 hp
- (2) Watchtower 10/100
- Farms: Can grow 4 types of plants at once. Requires 5 people working per plant type. Requires water.
-(1) Vegetables(2 weeks) Gathered( Produces 110 food units)(50 liters of water a week)
-(1) Grain( 4 weeks ) Gathered(275 food) (50 liters of water a week)
-(1) Grain(4 weeks) 2 left (275 food) (50 liters of water a week)
-(1) Vegetables(2weeks) 1 left( 110 food) (50 liters of water a week)
-Water tank: 575/3000 liter 30 hp
- Rabbit hutch: 8/20 capacity
- Secret Research Lab: Heavily damaged, looted( Searched 44%)
- Capacitor: 200/10000 PW units 50/ 50hp
- Emergency power generator 100/100 hp (400, 200 PW units/week)
- Solar pannels: 5PW/week
- Windmill: 50/50 hp
- Kitchen: 75/75 hp (Allows 1 person to prepare 50 food.)
- Electrical blast furnace + SMith thingy: 100/100 hp( 100PW units/ week)
- Nanoship constructor: 5/100 hp( Needs special components)
-Background Radiation: Safe
-River valley: 2 hours to the East
-Mine settlement: 1 week to the south
-Raiders city: 8 weeks to the East
-Mysterious settlement: Somewhere to the South
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Leukrokottas: 6 Attack 8 Defense 15 hp
I haven't got a list of what you might find in the lab. If you search something, it might magically turn up, depending on the roll.
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