bah, forum ate my post
basically
1) power for even 1/2 an hour to run that fence in an emergency would be good
2) we need trading partners, more people, we must try for diplomacy first (yeah, i know a bad GM/roll could stuff us long term here if things go bad)
2a) the seeds we have could be quite rare, as they seem to have excellent growth (they would have been selected as the best possible 2070 tech for survival, where as these people could have anything. - food could be the 1 thing we have to trade.
2b) if they are nomadic people, we could grow food for them in exchange for information (gm ballancing act here, once we overcome the rust problem -- force us to trade food for stuff we need)
3) vehicles
3a) this means they have knowledge about the surroundings much farther than we can walk
3b) they have a source of fuel
3c) this might be a mad-max scenario and those with fuel are local war-lords, and used to just taking what we/they need. (hence why a show of force with a running fence might be usefull)
3ci) keep 5 soldiers (with rifles) and as many non-combatants as possible out of sight - soldiers should take hidden positions in scrap, on building roofs, etc ... so that we have a supprise force if needed.
Rememver, this place has been looted several times, this could actually be just a standard scrap gathering mission by some other group of people.
3cii) all soldiers should help with defensive preparations until vehicles are close - focus should be anti-vehicle obstacles at the gates (we are not going to have a chance of upgrading the fence to something better - either the vehicles come through it, or they don't
3ciii) make sure to send atleast soldier to specifically cover each old hole in the fence.
4) we still need food - plant more seeds -- we need to have a harvest like this every 2 weeks.
4a) we have 4 weeks of food, 3 weeks of water
4b) the best cook amongst the people should check to see if properly cooked ape is better (the best cook doesn't eat it after what happened last time)
4c) keep the livestock / meat stores out of sight -- we don't know what the people here will thing about us killing / eating stuff like that (alternatvly, if it comes up that the meat could be valuable, carefully consider it before offering a sample in trade)
finally, specifying defenses on a specific side means nothing, as it would take all of an extra 2 mins to drive around to the undefended side ...
we should aim to simply prevent a drive-through (focus on both gates), but also fortify one of the buildings -- i doubt we can stop them entering the compound, but we could hold up for a week in a building, with the rifles.