didn't we prepare 4 farm plots and a tree plot originally? I was thinking the apple trees go onto the "small clearing". (we wouldn't need an irrigated plot for something which doesn't need water past the first few weeks).
Inside the engineers and farmers have prepared a large plot of land for farming. It includes some greenhouses and a small clearing for growing trees.
(clarified by GM, previous number of plots (5) stands).
We observe that the name of our location has settled down to have a name of "
Spes", or just "Hope".
We also note that in an extremely windy week, the windmill created 63 energy (assumptions initial 645 + 5 solar +73 wind, -uses 100 forge, 50 lantern, final 563).
Last week the windmill, in a not-windy week generated 80 energy(inital 710, uses 150, generation 5 solar + 90 wind, final 645).
What am i missing here? (i am trying to work out if the windmill can, in the long run, run the forge)
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Heroic activities: (now issuing orders for 29 scientists, and 3 leaders)
Tobias leaves the radio tuned to the beep, and instead turns to the satellite transceiver, and checks to see if it can receive anything.
If help is needed, one of the guards fetches stuff for him.
We chat with the merchant leader. Observe that we have just spent a significant portion of our power supplies to quickly retrofit their cars with our now Superior designed armor plating. Ask if
she is sufficiently impressed to decrease in the per-week trade duty they charge(by 1.25 percent per week, so that a 4 week has a 15% cost to us). if they agree, offer them the gift of the last 2 smelted iron (which was our 10% of the 20 ore we were smelting for them).
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Generic work orders:
5 soldiers guard,
20 farmers farm. grain and vegies are harvested. (next week biofuels and vegies will be planted)
Forge time for this week:
5 scientists, 5 engineers, 3 builders
forge all iron, (Scientists aim to become blacksmiths)
4 magnetized plates to finish project
P5 to finish our armor plate obligations for the merchants.
2 engineers, 2 builders, 2 scientist finish project
P, and move the alternator back to the generator.
3 engineers, 3 scientists Remaining smelting capacity is used to create 1 sword, then many medium quality forged axes (current poor quality axes created from metal scrap, not forged or well shaped at all)
6 engineers, 6 drivers finish the armor plating on the last car.
3 civies cook some more grain.
1 builder,4 engineers build a rabbit run (as compared to the 20 rabbit individual hutches we have at the moment)
2 scientists determine the sex of all our rabbits, and anything else unusual about them, or differences between them.
Leaving:
20 scientists, 30 soldiers unaccounted for.
If it turns out that we have a tree plot, separate from the 5 farm plots, 10 scientists determine the best biofuel crop, then design a biofuel refinery (capable of processing (n+1)/3 farm plots worth of fuel per week, where n is the growing time for the previously identified biofuel crop)
, and plant it in the extra farm area. Extra bonus if we can run it as a distillery instead.
15 soldiers (take guns + axes) do a standard (800L) water run.
10 scientists make a tentative expedition into the bunker - some stay at the surface to ensure the bellows works correctly, 1 ventures in (with a light) as far as can be without air assistance, others handle the hose, and 1 takes another light and goes as far as the hose will allow him. The aim is to reach that first obstacle at 25m (and probably determine that it is a blast door which needs opening somehow ...)
5 of the remaining 15 soldiers construct crossbows.
10 soldiers process leuk biologicals. (they should be quick to respond to any disturbance at the fence)
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summary:
10 scientists work attempt initial access to the bunker
7 scientists, 10 engineers, 8 builders run forge, finish project P, make tools
12 scientists, 4 engineers, 1 builder, 20 farmers farm, plant, make new cage, sex rabbits.
6 drivers, 3 builders, 3 engineers finish the third car
15 soldiers work on crossbows + biologicals
15 soldiers water
5 soldiers guard
edit: fixed farm stuff.