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Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67389 times)

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #240 on: March 22, 2012, 11:38:29 am »

We might want to work on an atmospheric water collector to make us independant from the nearest water source.
Is there morning fog?
Fog fences.
otherwise we might want to use the salt to create brine and construct a solar water facility:reflect sunlight to heat brine,  collect water vapour, receive water. - an oversated brine solution will collect air humidity.

Look/ask for maps of the surrounding area, there might be other lootable places nearby, nuclear shelters in abandoned cities might contain additional workforce. There has always (twice) been interest in nuclear shelters when threats arose, which should increase our chance to find one or two in abandoned pre war settlements. The unlooted ones would be tightly sealed.
If we can obtain aluminum dust and bake it with rust we can make a crude termite. We only need a signal torch to light it and burn through the shelter doors.

Also: defenses in mine form might be useful. tell the traders you have those plans, though and plot a save path for them first.
Nah, no morning fog. The base is build on a hill with no water sources nearby.

Also the base was located in the middle of the Amazonian forest. not much cities there.
Then rain fall collection it is I supose. I'm suprised we didn't think of this earlier, this will sae us a lot of time.

* we might need to kill some more things for leather for the hoses, either for irrigation purposes or bunker retrieval, don't know how much leather each dog or luekokratt provides.
« Last Edit: March 22, 2012, 11:44:49 am by Mr. Palau »
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #241 on: March 22, 2012, 11:44:24 am »

We might want to work on an atmospheric water collector to make us independant from the nearest water source.
Is there morning fog?
Fog fences.
otherwise we might want to use the salt to create brine and construct a solar water facility:reflect sunlight to heat brine,  collect water vapour, receive water. - an oversated brine solution will collect air humidity.

Look/ask for maps of the surrounding area, there might be other lootable places nearby, nuclear shelters in abandoned cities might contain additional workforce. There has always (twice) been interest in nuclear shelters when threats arose, which should increase our chance to find one or two in abandoned pre war settlements. The unlooted ones would be tightly sealed.
If we can obtain aluminum dust and bake it with rust we can make a crude termite. We only need a signal torch to light it and burn through the shelter doors.

Also: defenses in mine form might be useful. tell the traders you have those plans, though and plot a save path for them first.
Nah, no morning fog. The base is build on a hill with no water sources nearby.

Also the base was located in the middle of the Amazonian forest. not much cities there.
Then rain fall collection it is I supose.
Not much rainfall either, you're to far from the sea from that. The collapse of the Amazonian ecosystem turned this whole place into a savannah, and some places into deserts.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #242 on: March 22, 2012, 11:49:50 am »

We might want to work on an atmospheric water collector to make us independant from the nearest water source.
Is there morning fog?
Fog fences.
otherwise we might want to use the salt to create brine and construct a solar water facility:reflect sunlight to heat brine,  collect water vapour, receive water. - an oversated brine solution will collect air humidity.

Look/ask for maps of the surrounding area, there might be other lootable places nearby, nuclear shelters in abandoned cities might contain additional workforce. There has always (twice) been interest in nuclear shelters when threats arose, which should increase our chance to find one or two in abandoned pre war settlements. The unlooted ones would be tightly sealed.
If we can obtain aluminum dust and bake it with rust we can make a crude termite. We only need a signal torch to light it and burn through the shelter doors.

Also: defenses in mine form might be useful. tell the traders you have those plans, though and plot a save path for them first.
Nah, no morning fog. The base is build on a hill with no water sources nearby.

Also the base was located in the middle of the Amazonian forest. not much cities there.
Then rain fall collection it is I supose.
Not much rainfall either, you're to far from the sea from that. The collapse of the Amazonian ecosystem turned this whole place into a savannah, and some places into deserts.
:(
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Urist McDwarfFortress

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #243 on: March 22, 2012, 01:00:15 pm »

Do we know how far down the water table is?  I'm guessing we would have figured that out when we built the bunker.  Of course, it might have moved over the years...
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #244 on: March 22, 2012, 02:01:18 pm »

Do we know how far down the water table is?  I'm guessing we would have figured that out when we built the bunker.  Of course, it might have moved over the years...
unfortunatly we lost the the schematics for the lab and don't rember it's layout, and yes the water table probably moved after the destruction of the amazon.
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Urist McDwarfFortress

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #245 on: March 22, 2012, 02:47:56 pm »

Actually, we know where the river is.  The water table will be somewhere around the same level.  Have the guys who do water runs try to guess how far they go vertically when they travel to the river.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #246 on: March 22, 2012, 03:24:16 pm »

Actually, we know where the river is.  The water table will be somewhere around the same level.  Have the guys who do water runs try to guess how far they go vertically when they travel to the river.
that's true too, but do we have the manpower to dig a well thats more than 300 meters deep? Because the bunker is above the water level, or at least I assume since it isn't flooded, but you know what they say about assumptions.
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #247 on: March 22, 2012, 03:33:51 pm »

Actually, we know where the river is.  The water table will be somewhere around the same level.  Have the guys who do water runs try to guess how far they go vertically when they travel to the river.
that's true too, but do we have the manpower to dig a well thats more than 300 meters deep? Because the bunker is above the water level, or at least I assume since it isn't flooded, but you know what they say about assumptions.
A nuclear bunker is often watertight.
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Urist McDwarfFortress

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #248 on: March 22, 2012, 03:41:08 pm »

the bunker is above the water level, or at least I assume since it isn't flooded, but you know what they say about assumptions.
This being bay12, I feel that I shouldn't need to point out that it is, in fact, possible to dig through an aquifer and build your fortress bunker beneath it.
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #249 on: March 22, 2012, 04:10:59 pm »

I'll do a turn tomorrow.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #250 on: March 22, 2012, 04:54:59 pm »

Well I figured that in the years since they'd built it if it was bellow the water table some water would have leaked through, considering that all the systems falled and we had to get out early I thought it must have taken some damage. In retrospect however, you are right it definitly would have made water tight, and it was built to withsatn a nuclear explosion, so that's my second face-palm today, new record.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #251 on: March 22, 2012, 05:47:48 pm »

once we get base level electronics production going, we can create some industrial hydraulics and moters, build ourselves a basic drill-rig, and go and drill ourselves a bore.


But first we need that silly nano-fab going, and the bunker probably won't have ...
wait, if the scientists from the lab evacuated to the bunker, then somewhere in the bunker is probably the critical components we are missing - in the case of an evac, you would just grab the single most valuable item and run out with it ...


basic bunker exploration in 3 weeks time :)


this week forge tools for pipe making
next week forge pipe
following week assemble basic airflow connection to bunker.


Unfortunatally we can only provide air to 1 or 2 locations at once.


(Note: some of those corner blocks can be drilled out 3 ways to make a T junction, which will allow airflow to multiple locations)


The idea is that we won't use special breathing aparatus, but the room at the end of the pipe would have a definite air-flow through it.


We are not starting with a completely non-breathable atmosphere, just one where there is non-safe levels of CO2, and O2. By basically pushing a rooms worth of air down the pipe every hour, we can keep the air at that location fresh.


The downside of this is that you can't move around easily.


I assume we know the schematics of our own bunker.


The first target for life support will be life support itself. We'll be aiming to run external power to life support to just provide air to the needed areas, and to provide lighting where needed also. If we can do that, then we would be able to move around the bunker to do a quick inventory of what we have, and we can determine our proiorities from there.


I would like to move into the bunker (in the long run), as that is the most defensible position around here - 1 wire fence and a few rifles isn't going to do much against a serious attack, but a nuclear proof bunker, with 1 chokepoint, and doors we can seal if needed, that will keep us all alive in a true emergency.
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Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #252 on: March 22, 2012, 07:34:50 pm »

I don't know if the bellows is capable of pumping a rooms worth of air quick enough, we forgot the schematics, so we will need to look around. Do we really need tools for making the pipes one week and work on them the next? couldn't we just make two long half-cylinder holes in the ground, lined with some material so the soil doesn't stick to the pipes, dump the metel in the hole and stick a fire-proof half-cylinder half the size of the hole we want in the pipe into the molten metal filled hole, while making sure it doesn't sink to the bottom or float on top, and then just let the thing dry, then take them out of the hole and forge them together? All that would require is a contianer to hold the molten metel temporarly and something like a crowbar to get it out of the hole, along with a half-cylinder of half disired size of hole in tube.

Also I think all the sceintists in the lab died, and we had scientists in the bunker before the apocalypse and we were frozzen with them. Either way in the bunker there is likely the schematics for the components we need or the actual components inside the bunker. I would assume the bunker was fully equiped with the latest technology to insure that we, as a very important person, would be comfortable and would be able to liesurly rebuild civilization, so that we could rise to power again. Whatever we need is likely in the bunker, once we open it up the raiders aren't a threat, but that rich sceince buying settlement in the south was likely intended as our long term rival if the raiders don't snuff us out first.

Everything else about the plan is good though, but we need a system of sending the supplies down to the people working in the lab without having to redirect air supplies, that would be very hard because the guy would be moving thorough out the entire bunker. Also we need a way of supplying air to them as they go down, not just in thier destination, so we would have to have some method of geting air to them at all points along the route, which we could latter use for the guy who brings supplies down.
« Last Edit: March 22, 2012, 07:37:25 pm by Mr. Palau »
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #253 on: March 22, 2012, 09:59:55 pm »

To make the pipe, we're going to use extrusion, on the next hot-melt of iron, unless we roll quite badly, twice, there's enough manpower to get it done.
http://en.wikipedia.org/wiki/Extrusion gives the lowest rate of extrusion at 5cm/second - that is 180m/hr - so in a whole week, we are going to be limited only by the amount of metal we want to melt, given we only want 1000m or so. (10 resources worth of 10cm pipe)

and yes, we can use stuff in the week we make it, we have done so several times, including both food and resources.


« Last Edit: March 22, 2012, 10:03:18 pm by andy_t_roo »
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Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #254 on: March 22, 2012, 10:35:25 pm »

While it does add an additional step over metal casting it also means we could build a liquid water container and then smaller contianer around that to make the balnks for the extrusion process, to allow it to cool faster. Simply pour the molten metel in the interior container and take it out after it has cooled, or just use the ground like the standerd process. I know we can use stuff the week we make it, I was just wondering why that wasn't in the plan.

Everything else about the plan is good though, but we need a system of sending the supplies down to the people working in the lab without having to redirect air supplies, that would be very hard because the guy would be moving thorough out the entire bunker. Also we need a way of supplying air to them as they go down, not just in thier destination, so we would have to have some method of geting air to them at all points along the route, which we could latter use for the guy who brings supplies down.

These were my biggest concerns though, but a possible solution would be to have outlets along the length of the pipe that would allow the air to flow out, and then be shut off, as the initial team passed under ground. Can't think of what to do with the guy who is going to be bringing supplies down though. We would need them to have some way to build automated process of getting supplies to them as they go down if we aren't go to have someone supply them but that would really slow them down even if significant amounts were pre-fabricated. So perhaps we could just give the carrier a big leather bag full of air, with a small mask covering his face so he can breath that air in during the journey. Have it attached to his back maybe? Doesn't have to be really big, he only needs to go down 300 meters (roughly 1000 feet for people like me who don't do metrics) which is only like 5 city blcoks for us NY'ers. I think he oculd just barely make it with a bag about the size of his back.
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