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Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67375 times)

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #210 on: March 16, 2012, 01:16:52 pm »

Also how far underground is the bunker? want to know how many meters of tube we need.
Deep. 300 meters to be precise. Also the bellows are standing on the top of the research building with lies about 100 meter from the lab entrance.
Looks like we should move the bellows when we get closer to entering the bunker, and if there is something in teh scientists way we can likely buy picks or other mining tools and mine through the obstruction.Or make them ourselves, they are reletively simple.

Also how long until the trees will bear fruit, on average?

Also I know you likely already thought of this but once we get the nanofactory going we can have the scientists reverse engineer the energy rifle we have and then mass produce them.
Depends on the type of tree. Normally: 1  month care, then 1  month nothing , then fruit every month except on wintersd. They 're gen modified trees,a fter all.
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Urist McDwarfFortress

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #211 on: March 16, 2012, 01:22:21 pm »

Winter?  Where are we exactly?  I thought we were in like Brazil or someplace like that.  It should stay pretty mild all year round, right?
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #212 on: March 16, 2012, 01:26:22 pm »

Winter?  Where are we exactly?  I thought we were in like Brazil or someplace like that.  It should stay pretty mild all year round, right?
Whoops, my bad. Let me fix that, you're near the equator, which mean high temperatures year round. Destabilized ecosystem.

Tada, fixed. Except when they don't get enough water.
« Last Edit: March 17, 2012, 02:59:46 am by 10ebbor10 »
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #213 on: March 16, 2012, 05:58:20 pm »

yeah, lets worry about that in the future - i was going to reverse engineer the rifle to:
barrel
acceleration coils
energy storage
solar cell


we can forge the first, manufacture the second, nano-factory the third and forth
but for that to happen we need:
- medium-high quality forging (although i think we can convince the nano-factory to quickly resurface any metal)
- 1st and second tear manufacturing: wire, advanced components
- either a working nano-factory, or some type of advanced component manufacturing (high quality supercapacitors are a nanotech level item, although we are just getting to that stage now - lab level super-capacitors have energy densities roughly equal to petrol)

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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #214 on: March 18, 2012, 05:36:54 am »

Observation:
We are in a highly arid environment, that means sand around.
Sand (silicon oxide + organic contaminants), melts in the same temperature range as iron, so we should be able to make ourselves some glass objects (not that i can think of anything, other than lab equipment atm, but lenses might be useful in the future)
at high purity, we can make optical fibers (with our wire making equipment)
insulating windows
fiberglass! (glass fibers are an extrusion process - just need a piston setup, with a plate with many fine holes in it, use nanofactory to make plastic, mix, set, enjoy)

raw silicon crystals for nanofactory to turn into electronic chips
« Last Edit: March 18, 2012, 05:49:03 am by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #215 on: March 18, 2012, 05:52:32 am »

Observation:
We are in a highly arid environment, that means sand around.
Sand (silicon oxide + organic contaminants), melts in the same temperature range as iron, so we should be able to make ourselves some glass objects (not that i can think of anything, other than lab equipment atm, but lenses might be useful in the future)
at high purity, we can make optical fibers (with our wire making equipment)
insulating windows
fiberglass! (glass fibers are an extrusion process - just need a piston setup, with a plate with many fine holes in it, use nanofactory to make plastic, mix, set, enjoy)

raw silicon crystals for nanofactory to turn into electronic chips
Not exactly. This used to be the amazonian forest. Untill it's ecosystem collapsed. DOn't knwo if that would change the soil composition.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #216 on: March 18, 2012, 08:44:48 am »

Observation:
We are in a highly arid environment, that means sand around.
Sand (silicon oxide + organic contaminants), melts in the same temperature range as iron, so we should be able to make ourselves some glass objects (not that i can think of anything, other than lab equipment atm, but lenses might be useful in the future)
at high purity, we can make optical fibers (with our wire making equipment)
insulating windows
fiberglass! (glass fibers are an extrusion process - just need a piston setup, with a plate with many fine holes in it, use nanofactory to make plastic, mix, set, enjoy)

raw silicon crystals for nanofactory to turn into electronic chips
Not exactly. This used to be the amazonian forest. Untill it's ecosystem collapsed. DOn't knwo if that would change the soil composition.
Sadly the soil composition would probabley still just consist of amazonion soil, which means it makes great farmland!
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #217 on: March 18, 2012, 11:36:11 am »

Observation:
We are in a highly arid environment, that means sand around.
Sand (silicon oxide + organic contaminants), melts in the same temperature range as iron, so we should be able to make ourselves some glass objects (not that i can think of anything, other than lab equipment atm, but lenses might be useful in the future)
at high purity, we can make optical fibers (with our wire making equipment)
insulating windows
fiberglass! (glass fibers are an extrusion process - just need a piston setup, with a plate with many fine holes in it, use nanofactory to make plastic, mix, set, enjoy)

raw silicon crystals for nanofactory to turn into electronic chips
Not exactly. This used to be the amazonian forest. Untill it's ecosystem collapsed. DOn't knwo if that would change the soil composition.
Sadly the soil composition would probabley still just consist of amazonion soil, which means it makes great farmland!
In contrary to what everyone thinks, the amazonion soil is very poor. MOst of the nutritients are either absorbed by the trees or flow away due to the rain.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #218 on: March 18, 2012, 01:10:01 pm »

Observation:
We are in a highly arid environment, that means sand around.
Sand (silicon oxide + organic contaminants), melts in the same temperature range as iron, so we should be able to make ourselves some glass objects (not that i can think of anything, other than lab equipment atm, but lenses might be useful in the future)
at high purity, we can make optical fibers (with our wire making equipment)
insulating windows
fiberglass! (glass fibers are an extrusion process - just need a piston setup, with a plate with many fine holes in it, use nanofactory to make plastic, mix, set, enjoy)

raw silicon crystals for nanofactory to turn into electronic chips
Not exactly. This used to be the amazonian forest. Untill it's ecosystem collapsed. DOn't knwo if that would change the soil composition.
Sadly the soil composition would probabley still just consist of amazonion soil, which means it makes great farmland!
In contrary to what everyone thinks, the amazonion soil is very poor. MOst of the nutritients are either absorbed by the trees or flow away due to the rain.
You are right, it can't be used for more than a couple of seasons without the addition of fertilizers, apperntly. The forest only exists beyond the river because it is able to abosrb and retian nutrients from the river and the rain. The river though would be an execellent place for a farm, because the river would occaisionally flood it's banks and deposit nutrient rich silt on the farmland. Just like the nile really, except it is surronded by jungle instead of desert. The amazonian soil likely just consists of old biomass and not sand.
« Last Edit: March 18, 2012, 01:12:24 pm by Mr. Palau »
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #219 on: March 18, 2012, 05:25:27 pm »

I would have thought that a high bio-mass soil would be high in clay and orginaic content, making it nutrient rich.

Either way, i suggest that next time we run the furnace, we place a small container of dirt in one corrner (where it will be exposed to the heat, but not mix with the bulk metal)
This will burn off the carbon, leaving us with some mineral content we can analyze.

soil is made from moisture, clay, sand, and gravel, we should do a basic analysis, as if it is high in organics, then we should be able to find some clay around here.
« Last Edit: March 18, 2012, 05:27:42 pm by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #220 on: March 18, 2012, 08:11:51 pm »

I would have thought that a high bio-mass soil would be high in clay and orginaic content, making it nutrient rich.

Either way, i suggest that next time we run the furnace, we place a small container of dirt in one corrner (where it will be exposed to the heat, but not mix with the bulk metal)
This will burn off the carbon, leaving us with some mineral content we can analyze.

soil is made from moisture, clay, sand, and gravel, we should do a basic analysis, as if it is high in organics, then we should be able to find some clay around here.
This
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #221 on: March 19, 2012, 01:18:09 pm »

Spoiler (click to show/hide)

The week begins with the return of the Traders. The bring with them 40 iron ore, and 20 copper ore. These both contain trace minerals of neodymium,but neither them nor you have the technological expertise to extract them. They also managed to scrounge up a bit of salt. Not much though,only a few kg, as salt isn't found that much anywhere far from the sea. She also got a small amount of scrap metal. The merchant also comes to remember you of your deal. She'd like to be able to make some farther/ more profitable trading runs soon, but for that she'd need to have her vehicles in top shape. She brought 20 Iron ore with her, which she wants you to melt into Plates and use them to repair her vehicle. SHe also asks for refuels, which will probably cost you 50 Power units. You are allowed to keep the old pannels though.

There are no immigrant candidates though, and while the mining settlements leader would like you to talk to you, he wants you to come to him. I wouldn't be the first time Thugs attempted to kindnap someone that way.

You set to work on the radio immediatly. The work progresses a bit. Meanwhile you send out another logging expedition. The scientists don't manage to find anyone exceptionally good trees, so you just set to work. Overall the result are quite poor, except by the Builders team, who manage to outdo themselves. In total 15 trees are logged and taken back to the camp. Meanwhile the soldiers do the double water run. The first run goes fluently and the team even stumbles upon some edible berries in the forest. The second run goes less well as the team is attacked by a giant crocodile. It sneaked upon them, but went for the carts first. The unarmed soldiers tried to kill it with some wellaimed stones, but failed. In the end the soldiers had to use their weapons to shoot it. They were unable to salvage the body as the blood attracted other predators.

One builder attempts to build a crossbow, but fails. He thinks having someone else to help him would be nice. Project glue goes fluently, and by the end of the week a large amount of bones have been converted to glue. The hose building project goes less fluently, and  only produces 25 m.

The scientist look at the sattelite reciever. It's a basic transmiter/reciever, but the associated computer systems are gone. It's limited to morse signals for now. The scientist are pretty sure the mainframe can be configured to work with the nanofactory, provided you'd have the right software and systems to patch both up. Using the mainframe to replace critical nanofactory parts is out of the question though, as the mainframes parts are way too large and simple. They spend the rest of their time patching it up a bit. Fixing it further will require more advanced parts than we have on hand, but nothing so special that it will attract attention.

The irrigation project works. There are still 4 people needed to maintain the plants though and the amount of water saved is neglible.( THese fast growing Genmutated plants can't stand weeds)

Other group: Arrived
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians( including leader)


Date: Second week of march ( every month has four weeks) 27 A.A
Bunker/Fort:???? Spes: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Spoiler: Recipes (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Giant crocodile: 2 attack, 4 defense 10hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler:  New Gm note (click to show/hide)
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #222 on: March 19, 2012, 06:04:16 pm »

I don't think we have enoguh water for extensive irragation projects right now. All I can think to do is increase leather tube production, and try to sweeten our trading deal so that the merhcent will continue to trade between us and the mining settlement.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #223 on: March 19, 2012, 06:37:57 pm »

Thoughts:

One of the scientists (George) was an industrial chemist, and knows of the reaction http://en.wikipedia.org/wiki/File:Monazit_opening_alkaline.gif which, other than Sodium Hydroxide (NaOH), doesn't require any complicated chemicals or processing, for Monazite anyway, not sure what ores we have though...

http://chemed.chem.purdue.edu/genchem/topicreview/bp/ch20/faraday.php

We are going to be power limited for our furnace production, we do 10 per week, and we have 100 ore to do, so trades to other places are quite ok.

Sweeten the deal - they are already getting free fuel, free food and 1/7 of everything we trade, that is quite generous.


Recepies:
Gas Tanks:

They made a large one( equal to the gas container) which would use 5 reclaimed metal(ak molten scrap metal) and are carryable one which would cost 2.


Carts ( 2 metal, 2 wood per cart) 

Tools : 1 wood, 1 metal per 2 tools
Hose
Glue



Actions for the next week:

Merchants:

Estimate we can do 1 car per week. (20 iron, 2 of it is ours, as per our agreement, 18 iron, 3 cars, 6 per car?)
We could do a rush job in 2 weeks, but i'd prefer some scientists spend time designing some better plates.

6 Engineers and 5 scientists work with the 6  merchant drivers and their (3?)cars:
1) Gladly offer the merchants energy, remind them that the only reason we didn't give them 50 energy before they left was because of the lack of time rush because of the food shortage, which we were aiming to help with. Ask how the mining camp is, after our food delivery. Ask what they think a good trade run/ trade good would be (ie, who wants what). Ask if they know of any sources of sand or clay around here; explain that with the forge we can create glass or ceramic objects, which could be valuable for trade. (Sand first, if dice say only 1 discussion gets completed out of these 2).
They removing the old armor plates, and if any new plates are available, fit them to the first car.
The Scientists in the group design better armor plates for the cars, aiming to make the cars lighter and quicker.

1 Scientists Collects a dirt sample, from the most sandy looking area within shooting range of the fence (inside or out), and place it in the furnace. (If it  accidentally spills, the possibility of high carbon content won't hurt the iron, and silicon is typically what ends up in the slag anyway)

(GM: what is the best mix of people for running the furnace?)
4 scientists, 3 engineers, 2 builders run the furnace
Fire up the furnace, smelting as much iron as possible (half ours, half merchants). Keep slag, it'll contain the trace minerals (possibly in a mixture we cannot ever separate, but that's a problem for later).

5 scientists, 5 builders consult with the 5 scientists working on the cars to shape the 6 resources into the first set of armor plates.
the remaining output (4+ resources) 3 engineers forge: wire drawing tools, and an extrusion press (the press would have to be electrically powered, the wire drawing tools could be either manual or electric.
(i'll be thinking about making things like I-Beams with the extrusion press)

6 scientists develop a better hose building process, using the glue

19 farmers farm our 4 plots? Replant the vegies with grain.
5 builders build further irrigation systems if it needed (i'm not sure if 1 or all of the plots got irrigation)
if that is not needed/done, then they build a 5th farm plot
TODO: plant trees on the previously cleared tree area. Food producing trees, but with an option to cut them down for lumber once they are mature. (2 months to first food, monthly food after that?, need water for the first month)

5 soldiers on lookout duty (fence is off)
the remaining 30 soldiers, 1 farmer and 3 civies help with:
farm construction/work.
Armor plates
Tool construction at the forge
remaining work time:
half work on creating hose, under the directions of the scientists who are also working on using glue to make better hose,
the other half process more Leuks.

I take the other leader, and show him the radio we are making, while we work to finish it. While we work, ask about sources of electronics. Also ask if they would reduce the weekly trade penalty, if we design better armor plates for them (1.25% again, no change to the minimum).
(continue designing / making better plates,even if he doesn't agree).

The remaining 6 scientists, 4 engineers turn of the generator, then move the alternator to the windmill. After that they continue searching the lab for the parts storage associated with the nano-factory, or the lab which made it.
« Last Edit: March 20, 2012, 05:08:32 am by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #224 on: March 19, 2012, 11:10:43 pm »

we should set up a molded parts extension to the foundry, so we can make complex parts :
http://www.youtube.com/watch?v=zNSm3jezPSY&feature=relmfu


(we need fine sand to do the moulding with any high quality though, but that links to a series of videos where a guys builds his own engine in a backyard, so we should be able to do that)
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.
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