I had avoided posting numbers so far, so that other people had time to float their ideas.
Us and the mercent leader meet to discuss :
- future trade deals - will they take food for us to trade on our behalf?
- What weapons do the coastal people use, and how big is a typical raid?
- Anything the merchant may want to bring up with us.
Once that is done, we spend our time helping the defensive crew
-12 soldiers (10 guns +1 at + 2 unarmed to *help with at)) do 2 water runs
-we harvest the vegies, and plant new ones on the 4th plot (20 people needed)
- 15 farmers+ 3 civies+6 drivers+1 armed soldiers (assuming that 2 non-farmers can act like 1 farmer)
I am unsure about the growing cycle of vegies compared to the departure time of the merchants. If we can harvest the vegies before they leave then plant vegies, otherwise plant grain.
-5 builders + 4 engies work on the towers, and other defensive items ( make sure tower has good cover for ranged attacks, and 1 of them is re-inforced to help protect against an rpg attack ( 2 layers of armor, with 1 standing off about 10 cm from the other) (+1 def, +1 extra against explosive),
- if the 6 engies that are injured are capable of work then +2 defence, +4 on the power gen, otherwise they spend their time in the completed lookouts
-7 engies + 7 builders work on repairing the emergency power supply in the lab
-30 scientists, 13 un-armed soldiers search the lab some more -- looking for machinery, and high-tech tools
-Leaving 7 armed soldiers, unallocated, on guard duty.
- if they i specific guard duty isn't needed because there are engieneers in the lookouts, then they can spend their time cooking the ape meat.
You have a short discussion with the merchant. The results are summed up bellow.
- She will do Transport and trading for you, but she wants 20% of the trade goods. ( Increased by 10% for every extra week travel).
- The Raiders have acces to quite a lot of technological stuff. They have some scavenged tanks, guns, a few mortars and even 2 or three aircraft. A typical raid will include 2-3 fast weaponed vehicles accompagnying some trucks. Sometimes they also bring a tank. They do have acces to radios though, so they can call for reinforcements.
-
She ask you what this place is called. SHe also tells you the current date, and so you learn it's the First week of April.
You plant some more vegetables and harvest the old ones. You also harvest the grains. While these are edible raw, they aren't very tasty. The vegetables will be ready before the merchants leave.
Your engineers don't make much progress, they only manage to repair a bit of damage in the two towers, and don't arrive at upgrading the towers. The towers are about 20 meters tall, and have 6 stories. The lowest part of the tower is a 10 meter high storage area, mainly for ammunition. The five stories above that are near identical, a rather large room, with metal shutters as windows, allowing about 10 men to oversee the camp in all directions.There are places for spots as well. A small cargo elevator sits in the middle, it is powered by hand, since the electricty is cut off, and can be used to bring ammunition up. The top floor is a bit differenet. In the middle of the thing is an empty turret mount, where one could install a heavy weapon or turret so that it can be fires without expoosing anyone. All stories are reached by ladders, and strong metal latches prevent anyone from coming up. The Towers also have a strong metal door to prevent the enemy from getting in.
The other engineers recover, but weren't able to work this week.
The other group manages to patch up the generator a bit, but isn't functiunall by a long shot.
The searching party has more luck though. Not only do they manage to find a lot of usefull scrap, they also find an electrical blast forge, complete with tools.( The automated robot arm that operated it was beyond salvaging though). You also find an automated chip/electronical parts constructor. But it seems that one has been looted and several key components are missing.
The soldiers doing the waterruns report nothing special. The whole Journey seems to have been unevenful. Near the end of the week however, a pack of wild dogs attacks your base. They seem to have chosen their timing excelently, as your soldiers were just doing a water run. The soldiers in the tower spot them first. They throw some stones. 2 dogs go down. You grab your rifle and fire, shooting down another dog.
The dogs jump at the fence, snapping at it and tearing away at the fragile power wires. Then the other soldiers inside the camp arrive. They shoot down 7 dogs and the other flee.
Other group( You can command these, but they won't accept any suicidal orders)( 1 weeks left)
15 soldiers( 10 armed)
5 engineers
6 drivers
4 civilians( including leader)
Date: First week of april
Bunker/Fort:
: South America
Varinius Spyridon:Engineer. +2 Attack, + 2 defense
- 12 resources
- 15 rifles( +4 to attack)
- 5 ammo cases
- 480 food units(1 food feeds 1 person for 1 week)
- 125 ape meat.( Needs preparation before consumption)
- 275 grain.( Edible raw, preparation needed before tastyiness)
- 3 carts. 30/30hp
- 4 Leukrocrat corpses
- Small Natural gas tank( 50%)
-10 dead wild dogs
25 Soldiers
30 Scientists
12 Engineers
12 Builders
15 Farmers
2 Adult rabbits
6 little rabbits
- Scrap heaps: 15 scavengable materials
- Nuclear bunker: ?? Unpowered, Acces impossible
- Fence: 170/200 hp
- (2)Gates 100/ 100 hp(N/E)
- Anti-Vehicle Reinforcements: 7/25 hp N
- (1) NE watchtower100/100
- (1) NWWatchtower: 100/100 hp
- (2) Watchtower 10/100
- Farms: Can grow 4 types of plants at once. Requires 5 people working per plant type. Requires water.
-(1) Vegetables(2 weeks) 1 week left( Produces 110 food units)(50 liters of water a week)
-(1) Grain( 4 weeks ) Gathered (275 food) (50 liters of water a week)
-(1) Grain(4 weeks) 2 left (275 food) (50 liters of water a week)
-(1) Vegetables(2weeks) Gathered( 110 food) (50 liters of water a week)
-Water tank: 650/3000 liter 30 hp
- Rabbit hutch: 8/10 capacity
- Secret Research Lab: Heavily damaged, looted( Searched 21%)
- Emergency power generator 41/100 hp
- Electrical blast furnace + SMith thingy: 70/100 hp
- Nanoship constructor: 0/100 hp( Needs special components)
-Background Radiation: Safe
-River valley: 2 hours to the East
-Mine settlement: 1 week to the south
-Raiders city: 8 weeks to the East
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: No attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Leukrokottas: 6 Attack 8 Defense 15 hp
When searching for things you can specificially state what you're looking for. Please do so, otherwise I will default to scrap
[/quote]
[/quote]