Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: currency, how does it work? :O  (Read 1901 times)

Xotano

  • Bay Watcher
  • Elite Head Collector
    • View Profile
currency, how does it work? :O
« on: February 17, 2012, 02:16:56 pm »

is it 10 copper is 1 silver 10 silver is 1 gold or is it 100s, how do i get the shopkeepers to give me only gold coins :3

i'm going to assume the price you type in is in only copper coins but is translated to gold silver and copper.

also, with how long the game has been around I'm surprised no one has found out how the currency works. (i looked all over the wiki)
« Last Edit: February 17, 2012, 02:23:10 pm by Xotano »
Logged
"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: currency, how does it work? :O
« Reply #1 on: February 17, 2012, 02:26:51 pm »

If you look at the raws:

Code: [Select]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]

That's the default. 1 gold is 15 cooper.
I think that's a bit weird, will change to 1-10-100 to see how it works later.
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Xotano

  • Bay Watcher
  • Elite Head Collector
    • View Profile
Re: currency, how does it work? :O
« Reply #2 on: February 17, 2012, 02:41:25 pm »

ah 5s, thanx, weird tho i would think 1-10-100 would be the better way of doing it, just seems oddly more logical.

that and it would mean you can store ALOT more money in a smaller space, might cause problems with how much money bandits drop if you change it tho, you'd have to edit there drops to be 1 gold or less cus they can drop up to 6 from what i'v seen as of now, dont really wana make things too easy to buy by making all the golds 100 copper xD

really the prices of things could stay the same but humanoids with pouches would have to drop less money, the money drop is really all that is problematic
« Last Edit: February 17, 2012, 03:20:56 pm by Xotano »
Logged
"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

khearn

  • Bay Watcher
    • View Profile
Re: currency, how does it work? :O
« Reply #3 on: February 17, 2012, 03:30:46 pm »

The way things are, If I can stay alive long enough to get to the catacombs under a city, I end up with so much money and gems that I could buy full iron armor and weapons (assuming I could actually find any for sale). Of course, with maybe one weapon and/or armor shop per city, and the armor shops all being empty, the money isn't actually very useful.

I'm rapidly coming to the conclusion that it isn't worth picking up money or gems. The chances of finding anything in a store that I need is virtually zero. The only thing worth picking up is weapons or armor that is better than what I already have. Anything else can't be traded for anything I need, so it's just wasted weight that slows me down.
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Xotano

  • Bay Watcher
  • Elite Head Collector
    • View Profile
Re: currency, how does it work? :O
« Reply #4 on: February 17, 2012, 03:36:25 pm »

The way things are, If I can stay alive long enough to get to the catacombs under a city, I end up with so much money and gems that I could buy full iron armor and weapons (assuming I could actually find any for sale). Of course, with maybe one weapon and/or armor shop per city, and the armor shops all being empty, the money isn't actually very useful.

I'm rapidly coming to the conclusion that it isn't worth picking up money or gems. The chances of finding anything in a store that I need is virtually zero. The only thing worth picking up is weapons or armor that is better than what I already have. Anything else can't be traded for anything I need, so it's just wasted weight that slows me down.

gems weigh less then 1 and usually sell for nice ammounts and currently ima have to agree, money is only good for one thing and thats food, food that you can go out and get for free by beating some harmless animals to death. but then again ambushes are far too common now so getting free food is kinda dangerous, also i have some master crafted gold coins, how much are those worth /trollface

not joking btw, i got a mastercrafted pouch full of mastercrafted money off a commander in the castle dungeons.
Logged
"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

Shinziril

  • Bay Watcher
  • !!SCIENCE!!
    • View Profile
Re: currency, how does it work? :O
« Reply #5 on: February 17, 2012, 04:06:38 pm »

For value accumulation, I generally go with items that are listed as weighing <1kg (the gamma "weight" symbol is kilograms, apparently) and with a value of 200 or greater.  This leaves valuable objects as:

Ordinary cut gems with a value modifier of 40 or greater (precious gems and up, which are admittedly fairly rare)
Large gems with a value modifier of 20 or greater (semiprecious gems - there's a LOT more of these)
Lightweight clothing or art objects decorated with gems/precious metals (decorations have a base value of 10, the same as large gems, and add zero weight to an item)

Note that the standard quality modifiers apply, so a sock decorated with -well-crafted gems- with a value modifier of 10 is worth over 200 (a lot of the lower-tier opals have a value modifier of 10). 

For reference, some experiments I did a while back showed that gold coins have a value-to-weight ratio of about 1250/kg, so any item with significant weight that isn't worth at least that much probably isn't worth bothering with.  This excludes, among other things, pretty much all metal objects - particularly armor - almost regardless of how decorated they are due to their high weight.  Only keep armor that you plan on wearing. 

Storage is accomplished with lightweight bags (rope reed bags seem heavier than leather or wool), typically one bag for gems and art objects, one for decorated clothing, adding extra bags as each become full.  Stuff all the bags into a spare backpack or lightweight chest (willow is the lightest easy-to-find wood) for easy dropping in combat if necessary.  Even sticking to the lightest objects, it's perfectly possible to acquire a large enough quantity of valuables to start slowing you down in combat.  The fact that significant quantities of food and water are rather heavy doesn't help. 

One nice benefit is that valuable objects work as trade goods in any civilization that you come across, unlike currency.  I would recommend keeping at most a single stack of any given civ's currency.  Major shops that you haven't visited before keep 200 gold coins in their money stores, so ask for 3000 currency and add valuables to the deal until the shopkeeper accepts.  In other deals, don't be afraid to overspend a little or just drop change given in silver or copper- weight is important, and it's pretty easy to accumulate enormous amounts of value anyway. 
Logged
Quote from: lolghurt
Quote from: Urist McTaverish
why is Dwarven science always on fire?
Because normal science is boring

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: currency, how does it work? :O
« Reply #6 on: February 17, 2012, 04:32:52 pm »

Since my best items usually come from loot anyway, I usually find a lair (items are saved there) and drop anything I may need for future adventurers there. Currently anything traders sell isn't worth anything anyway, so don't worry about those coins
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: currency, how does it work? :O
« Reply #7 on: February 18, 2012, 12:51:50 am »

the gamma "weight" symbol is kilograms, apparently
Nope. That's stones. Something around 100g or 1N (Newton).
Logged
Finis sanctificat media.

Shinziril

  • Bay Watcher
  • !!SCIENCE!!
    • View Profile
Re: currency, how does it work? :O
« Reply #8 on: February 18, 2012, 12:06:10 pm »

the gamma "weight" symbol is kilograms, apparently
Nope. That's stones. Something around 100g or 1N (Newton).
You sure about that?
Logged
Quote from: lolghurt
Quote from: Urist McTaverish
why is Dwarven science always on fire?
Because normal science is boring

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: currency, how does it work? :O
« Reply #9 on: February 18, 2012, 11:36:28 pm »

Logged
Finis sanctificat media.