Wish it were that way. Just a parameter tweak. DF 34.01 ends on its own, and I am left holding the bill. The world gen crash is happens 1:5 gens, right after running rivers, but before creating lakes and minierals veins. I am certain it has something to do with linking rivers and Civs with these newly added trade routes in order to spur some kind of economy, because on the gens that don't crash, that is right where Toady's game draws roads the map. There is this misleading No Trade, flag showing up aswell in the most inconvienent of places. Its in the neighbors menu, just before the elevation is displaced, as you Tab thru. No Trade wasn't a feature in the last version. We are talking about No Trade, while on the same landblock as a road, next to a hamlet, in clean sight of a major Civ. How can No Trade exist there? That is odd.
I've disabled all the new features, turned back the civs, like you suggested but still no luck. It continues to crash 1:5 times, right there, and usually right after a long pause running rivers. Some say its the verbose seeds, but I shy away from black balling the seed.
I've gotten rid of the crop error that was plaguing me in another thread, so that was good. Turned out to be my drainage. Doh! That wasn't easy to repair, but its gone now. So I generally get 0 rejects with this world gen, so I can ESC and spin up world after world gen, from command line.
There are no mods in this install of DF, cept Ironhand graphics. Really scratching my head at this point. I imagine there must be a crash log somewhere, I can look up for this. I just don't know where to look. You don't think its the squirell graphic, Ironhand has, that is now tricker treating as a rat? I noticed he also hasn't got images for ravens, and a few other of these new critters. Which is to be expected his link did say 'incomplete'. Ya don't think that what is causing this do you?
Scinerely, Knutor