...catching up.
[Warning: Wall of Text Ahead]Toaster:Book: I get the feeling that Meph is pulling our leg on the whole time/fatigue thing and it's all a giant red herring (of our own creation, which makes it even nastier.)
Maybe, but the shorten seems to have been the one thing we have been able to do all game to avoid a night kill, so I say we keep doing it... What else was different between N2 and N3? Both nights, it was a claimed dopp, both nights, it was "willingly", but only the night we shortened it worked. Unless someone has a different theory about the lack of nightkill (more about this below), I think we should do the shorten again.
Jim:Yay! We made it!
In normal games people don't normally explicitly cheer if a night goes by without a kill. Sure, they'll acknowledge that it's a good thing, but never a cheer about it. Why are you?
Well, it's not a normal game, but mostly because we seemed to do something that worked - the shorten. The "yay!" was spontaneous, not planned, but in retrospect, I think it was because the lack of kill seemed to be because of something done visibly at day by consensus, rather than a private action at night by one player, so the reaction was visible as well rather than private. This is rationalising in hindsight, of course; as I said, it was spontaneous, I was just glad something worked, and we didn't lose a pilot for the third night in a row.
My main suspicions, in order: Dariush, GG, Toaster, Jim.
A bit of a wide net you're casting, isn't it? That's four out of nine players remaining.
It could be wider. I don't trust IronyOwl, Zrk2 or Shakerag, as they have been lurky and either non-committal or going with the flow on claims/votes. I don't trust Imiknorris because the pilot claim was his idea, and the two who listened to him are dead. In short, I don't trust any of you fuckers, but when placed in order of scummitude, the first four are as listed above.
Bookthras, you're apparently big on getting everybody to try and participate and figure out the bastard mod, but why is it that two out of four of your suspects are on there for doing exactly that?
Which two? GG I see, but what other? Regardless, they're there for scumminess, not for poking at the bastardry, see below my response to GG for details, but in brief he's on the list not because he poked at the setting, but because he tried to convince the town of a plan he knew the mod had explicitly said was dangerous and counterproductive. His reaction to my criticism was also scummy, I think. that said, I appreciate and encourage his (and others) attempts at unraveling the bastardness, and in fact it was his idea/question that started us on the shortening path.
GG:Bookthras When you post, it looks like your trying so hard. But then you always seem to go for the easy lynch targets, don't you?
Prove it, or you are a liar. I have never gone for the easy lynch targets, but for the ones I thought were most beneficial for the escape. D1, I didn't vote Flandre, I hunted Powder Miner and the pilot thing; D2, I didn't vote Tolyk, I hunted Toaster; D3, I was
the first to vote and chase ToonyMan, until he claimed. During D3, Dariush made himself a clear target, and I called for his D4 lynch even during D3. Prove where I have once "gone for the easy lynch targets."
Possible reasons for no-kill...
Doctor
Roleblocker
Scum bought my bit about us quicknolynching if no one died and tried to make it happen.
Day shorten had some effect on protecting us.
Toonyman was the one killing people
Scum read my argument and realized they were better off if they got to the ship, and had a better chance of doing it if they didn't kill people
They did kill someone, and its some sort of delayed kill, like a poisoner.
This is an interesting list. I can't think of other possibilities, so let's run with it. I'll rearrange/group a bit:
a) Role: (protect, block)
b) Scum are gone or chose not to kill
d) Shorten worked
Taking them one at a a time, I think role is unlikely: in paranormal, pretty much any protection results in the death of the protector and/or the attacker. Sure, bastard, but roles seem to be based on Paranormal roles, and there's no straight doctor in normal Paranormal, so I think that's unlikely. A roleblocker, on the other hand, would have claimed already; if you had blocked someone and there's no night kill, you'd claim it at once, yes?
The second, seems unlikely as well. Thinking it was either because they bought your "instant nolynch" thing or were suddenly enlightened by your strategic revelation that they
shouldn't be killing at all, makes no sense. If it was a strategic choice for wifom, all it means is it's wifom; it's not something we can control or influence during day play, or something we can deduce to aid in the lynch choice, so it's meaningless. So, perhaps it's that all the scum are dead. It'd be great, wouldn't it? Given lack of flips and that the game is pretty much guaranteed to last until we get to the hangar or are recaptured, this could be the case and we wouldn't know, right? So what do you think we should do? Avoid lynching anyone because we've already won? Don't you think that may be a
tad risky?
The third, the shorten, is the one thing that was clearly different between N2 and N3. More importantly, it's the only thing from the list above that is actually under our control. We cannot choose what people do with their roles, or whether the scum are alive or choose to kill. We
can shorten again, in the hopes it works again. It may not, in which case there's no difference and we lose nothing, but then again it may, and it'd be great if we have another night with no kill, yes?
Shorten.