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Author Topic: Bastard Paranormal 2 - Game Over!  (Read 190726 times)

Mephansteras

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Bastard Paranormal 2 - Game Over!
« on: February 17, 2012, 12:25:23 pm »

Time for another Bastard mod game, since a few people have been wanting this for a while. Being a Bastard Mod game, you're going to have to work at it to figure out how to actually win the game. While this is going to be a Paranormal game, and the flavor and theme will reflect that, you cannot rely solely on strategies that work in normal Paranormal games to win this.

Remember, things may not be as they seem.


Min players: 8, Max is 16.

Players:
  • Toaster
  • Bookthras
  • Shakerag
  • Servant Corps
  • GlyphGryph
  • Dariush
  • Jim Groovester
  • Toonyman
  • Urist Imiknorris
  • NativeForeigner
  • IronyOwl
  • Flandre
  • Powder Miner
  • TolyK


GlyphGryph has replaced in for Think0028.
Servant Corps has replaced in for Zrk2 .
« Last Edit: March 29, 2012, 05:27:57 pm by Mephansteras »
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Mephansteras

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Re: Bastard Paranormal 2
« Reply #1 on: February 17, 2012, 12:26:28 pm »

NOTE: As this is a Bastard Game, any and all rules are subject to change away from what is posted here without notice. You have been warned.

Here are the normal rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: March 16, 2012, 11:01:43 am by Mephansteras »
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Toaster

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Re: Bastard Paranormal 2
« Reply #2 on: February 17, 2012, 12:37:56 pm »

Why must you put this up when I am in several other games?  You know I can't resist.

At least they're late stage.
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Bookthras

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Re: Bastard Paranormal 2
« Reply #3 on: February 17, 2012, 12:55:35 pm »

Why must you put this up when I am in several other games?  You know I can't resist.

Couldn't have said it better myself. In, of course. ALL IN.
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Zathras hefts the corpse-of-webadict puppet and works its mouth: "I declare world peace! Yay! All hail Zathras!"
Everyone is handsomely rewarded, and lives happily ever after.  Except for Bookthras, who dies of poison in the night.

Shakerag

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Re: Bastard Paranormal 2 2/16
« Reply #4 on: February 17, 2012, 01:07:53 pm »

Well, the last normal Paranormal was pretty spiffy, and I have been interested in bastard games for a while now...

EDIT: *crosses fingers in hope of no more 168-hour nights*

Zrk2

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Re: Bastard Paranormal 2 2/16
« Reply #5 on: February 17, 2012, 01:16:11 pm »

Fuck it, I'm not in any other games. Time to die!
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Think0028

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Re: Bastard Paranormal 2 - Signups 4/16
« Reply #6 on: February 17, 2012, 01:39:09 pm »

Are we going to be at Innsmouth?
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Dariush

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Re: Bastard Paranormal 2 - Signups 5/16
« Reply #7 on: February 17, 2012, 02:32:09 pm »

So in.

Shakerag

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Re: Bastard Paranormal 2 - Signups 5/16
« Reply #8 on: February 17, 2012, 02:56:35 pm »

So in.

Cry havok and unleash the goatfuckers of war.

BullDog

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Re: Bastard Paranormal 2 - Signups 5/16
« Reply #9 on: February 17, 2012, 03:11:44 pm »

May I have a spoil spec?
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Jim Groovester

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Re: Bastard Paranormal 2 - Signups 6/16
« Reply #10 on: February 17, 2012, 03:29:53 pm »

In.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Zrk2

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Re: Bastard Paranormal 2 - Signups 7/16
« Reply #11 on: February 17, 2012, 06:00:58 pm »

Reads Jim G's sig

Oh my god. I have committed the Jimbot fallacy so many times. I didn't know others did that too.
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He's just keeping up with the Cardassians.

Darvi

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Re: Bastard Paranormal 2 - Signups 7/16
« Reply #12 on: February 17, 2012, 06:04:20 pm »

Oh, so that's what a Jimbot is. The more you know.
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ToonyMan

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Re: Bastard Paranormal 2 - Signups 7/16
« Reply #13 on: February 17, 2012, 06:14:25 pm »

Day1 claimed serial killer WIN
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Urist Imiknorris

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Re: Bastard Paranormal 2 - Signups 7/16
« Reply #14 on: February 17, 2012, 06:17:22 pm »

In.
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