I was able to generate a really nice world for DF 34_11. I uploaded my save to the DF repository, since while I keep a static history seed, the civilization development is still pretty random. On my save the dwarfs conquered the goblin fortress on the middle left of the map, and made peace with the humans, creating a huge road network. If the dwarfs don't conquer that fortress and make peace, you won't get that.
There is a nice embark that has a wooded area with a river, volcano, flux, and metal, and access to all civs except goblins. There are goblins on the map, but they are in secluded mountain areas that you have to embark right next to for access. There are also other embarks with both a volcano and river, but not may not have many neighbors or access to flux.
One of the dwarf civs "The Rock of Realms" has a dwarf fort, multiple goblin forts, and an elf retreat. They should have lots of stuff to take at embark and trade with.
It has lots of sites to visit. It should be fun in adventurer mode.
You can download the save here:
http://dffd.bay12games.com/file.php?id=10588You can find screenshots of the embark locations here:
https://www.flickr.com/photos/53957811@N08Here are the worldgen parameters:
[WORLD_GEN]
[TITLE:CUSTOM POCKET]
[SEED:iofhua]
[HISTORY_SEED:iofhua91]
[NAME_SEED:iofhua]
[CREATURE_SEED:iofhua]
[DIM:17:17]
[EMBARK_POINTS:10000]
[END_YEAR:500]
[BEAST_END_YEAR:2:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:400:400]
[RAINFALL:20:100:400:400]
[TEMPERATURE:40:80:40:40]
[DRAINAGE:49:50:400:400]
[VOLCANISM:100:100:3200:3200]
[SAVAGERY:0:100:3185:3185]
[ELEVATION_FREQUENCY:2:0:2:0:1:0]
[RAIN_FREQUENCY:2:0:1:0:0:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:2:8:0:1:0:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:36]
[SEMIMEGABEAST_CAP:12]
[TITAN_NUMBER:24]
[TITAN_ATTACK_TRIGGER:100:0:250000]
[DEMON_NUMBER:24]
[NIGHT_TROLL_NUMBER:24]
[BOGEYMAN_NUMBER:24]
[VAMPIRE_NUMBER:24]
[WEREBEAST_NUMBER:24]
[SECRET_NUMBER:1000]
[REGIONAL_INTERACTION_NUMBER:24]
[DISTURBANCE_INTERACTION_NUMBER:100]
[EVIL_CLOUD_NUMBER:24]
[EVIL_RAIN_NUMBER:24]
[GOOD_SQ_COUNTS:50:0:0]
[EVIL_SQ_COUNTS:5:100:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:100]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:100:0:0]
[REGION_COUNTS:MOUNTAINS:25:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:25:0:0]
[REGION_COUNTS:HILLS:45:0:0]
[EROSION_CYCLE_COUNT:350]
[RIVER_MINS:50:50]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:40]
[CAVERN_LAYER_OPENNESS_MAX:60]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:50]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:70]
[CAVERN_LAYER_WATER_MIN:20]
[CAVERN_LAYER_WATER_MAX:40]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:20]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:10]
[LEVELS_ABOVE_LAYER_5:10]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:10]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:10]
[NON_MOUNTAIN_CAVE_MIN:10]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:50]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]