Wow, that's pretty extreme cliff face, this should be good enough but I'll play with seeds to see what else this can get. Thanks!
EDIT: Man, those parameters are great, I tweaked erosion a bit and I'm getting some really nice formations, I tried doing this myself but I never got results like these. For instance nicest, natural looking volcano I have seen yet:
Also another site with pretty nice vertical cliff with lake at bottom:
I'm thinking lots of windows.
Once I'll find
perfect spot I'll post it here for sure.
Yet another edit:I stumbled onto something interesting when I was fiddling with parameters. While I'm sure it's nothing new to most people here I think it could be helpful tip for people that don't know about it. Changing mineral scarcity doesn't affect terrain shape in any way, you get almost exactly same map. Difference is:
These are prospects from exactly the same embark (cliff face stonsense pic above), difference is in mineral scarcity which I wrote down on picture. Pretty big differences considering I just bumped it by 1. Where I'm going with this is that from exactly same map I got vastly different minerals, large amounts of iron, cooper, gold, zinc, tin lead, silver.. pretty much anything. So if you found perfect embark BUT it doesn't have mineral you absolutely must have.. try regening world with small change in ms.
Edits are forever:When I was checking sites I found one with unusual amount of diamonds,
5500 on 3v3 and nearly 9000 on 5v5. Not gonna use it myself but thought some people might want that.
Prospect and localization[WORLD_GEN]
[TITLE:DIAMONDS]
[SEED:26Uei0QGQ2C2QiaAouW8]
[HISTORY_SEED:cieO8ASQ6YOsMeC8SuAe]
[NAME_SEED:uS4UwUSCq40ESASggUiC]
[CREATURE_SEED:cIMkagKOQWe8CKiIGack]
[DIM:65:65]
[EMBARK_POINTS:2500]
[END_YEAR:200]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:400:3200:3200]
[RAINFALL:30:100:3200:3200]
[TEMPERATURE:50:75:3200:3200]
[DRAINAGE:30:100:3200:3200]
[VOLCANISM:75:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:50]
[SEMIMEGABEAST_CAP:50]
[TITAN_NUMBER:50]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:20]
[BOGEYMAN_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:10]
[SECRET_NUMBER:100]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:500]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:1]
[CAVERN_LAYER_OPENNESS_MAX:5]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:30]
[CAVERN_LAYER_WATER_MAX:30]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:2]
[LEVELS_ABOVE_LAYER_1:20]
[LEVELS_ABOVE_LAYER_2:2]
[LEVELS_ABOVE_LAYER_3:2]
[LEVELS_ABOVE_LAYER_4:2]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:0]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:4]
[TOTAL_CIV_POPULATION:0]
[SITE_CAP:0]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]