I recall it being a combo of mid elevation, high drainage, and high rainfall, so tweak those.
Sweet, thanks. Got a map to gen that had a few forests, but elves are a little too weak to survive worldgen I guess. A few worlds have them a few don't, just depends on lucky good biomes spawning on forests.
Found a decent little spot; two towers in range, no elves but the site itself has fire clay, marble, limonite, cassiterite, native gold, garnerite, tetrahedrite, sphalerite, native copper, galena, 6 bismuthinite, 2k candy, gypsum and kaolinite.
Located on a river, zombie ravens tend to invade relatively early and can cause some issues, the area reanimates all dead and rains elf blood.
Location:
World Gen:
[WORLD_GEN]
[TITLE:HUMAN_NECROS]
[SEED:mL8ZKxfgwlcsqNueo27D]
[HISTORY_SEED:luoUpaUzVbFeWD1OOwD5]
[NAME_SEED:dUT5RlkPK5qKtHWetWzF]
[CREATURE_SEED:8B2UHZu5VuHA2rxnXmLt]
[DIM:33:33]
[EMBARK_POINTS:1324]
[END_YEAR:499]
[BEAST_END_YEAR:100:40]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:350:3200:3200]
[RAINFALL:0:100:1:100]
[TEMPERATURE:70:75:51:51]
[DRAINAGE:0:100:51:51]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:33:51:51]
[ELEVATION_FREQUENCY:1:9:0:0:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:900]
[MEGABEAST_CAP:30]
[SEMIMEGABEAST_CAP:30]
[TITAN_NUMBER:30]
[TITAN_ATTACK_TRIGGER:80:100000:0]
[DEMON_NUMBER:22]
[NIGHT_TROLL_NUMBER:22]
[BOGEYMAN_NUMBER:22]
[VAMPIRE_NUMBER:22]
[WEREBEAST_NUMBER:22]
[SECRET_NUMBER:500]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:500]
[EVIL_CLOUD_NUMBER:20]
[EVIL_RAIN_NUMBER:20]
[GOOD_SQ_COUNTS:100:0:0]
[EVIL_SQ_COUNTS:500:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:20]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:90]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:10]
[CAVERN_LAYER_WATER_MIN:25]
[CAVERN_LAYER_WATER_MAX:25]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:100]
[LEVELS_ABOVE_LAYER_1:30]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:5]
[LEVELS_ABOVE_LAYER_4:5]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:40]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:5]
[NON_MOUNTAIN_CAVE_MIN:40]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:68]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:136:272:136]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]