Not sure if I'm doing something wrong or the game simply ignores my settings and pulls out random stuff.
I'd like a not too deep world. No more than 60 z-levels between the surface and the magma sea. Two or three cavern layers, I don't care, but they need to be shallow (2-3 levels max) and open.
Right now I'm setting it to:
two layers (ok)
minimum value above the first layer (totally random, I got anything between 6 and 60 levels above the first cavern with the same settings)
minimum value between cavern layers (this seems to be working)
max openness and min passages (ok)
cave min size 1 and max size 2 (this is random - I don't get huge caverns but the max value is ignored, up to 7-8 levels)
I don't know if the depth of the magma sea is constant across an entire world.
If not, I need it to be shallow on an ocean site, untamed wilds.
To sum it up:
- EDIT: medium world, don't care if region or island. If region, 2 ocean sides
- entire world with shallow magma sea (no more than 60 z-levels below the surface)
- two or three cavern layers, open and shallow (3 z-levels max), min water 20
- mineral scarcity 5-600
If entire world with shallow magma sea isn't possible, I'd like:
- untamed wild ocean site with shallow magma sea
- caverns as above
- decent amount of metals (iron and some shiny stuff, not necessarily gold)
- flux not required, everything else optional
I'll keep trying, but this thing is making me rage.