Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 62

Author Topic: DF2012 (v34.01+) Worldgen Cookbook Thread!  (Read 295597 times)

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #840 on: December 23, 2013, 08:22:54 pm »

I saw talk on here a while ago about obsidian deserts... Anyone have a seed for one, or can point me in the right direction to create one?
Does that mean you want a desert biome, with obsidian on the surface as well as sand? 
Or just obsidian on the surface and badlands or desert, or rocky wasteland?

Lich180

  • Bay Watcher
  • Avatar by PlutoniumApe, "Urist McGuyFieri"
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #841 on: December 23, 2013, 09:09:53 pm »

I don't remember if it was a flat obsidian desert/badland or just obsidian present being discussed, but either would be good, preferably the one with obsidian on the surface. Doesn't really matter, just had a thought while playing my current fort. Biome and resources dont matter, i'm more curious as to the circumstances they form under and couldn't find the posts about them.
« Last Edit: December 23, 2013, 09:16:40 pm by Lich180 »
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #842 on: December 23, 2013, 09:26:12 pm »

I don't remember if it was a flat obsidian desert/badland or just obsidian present being discussed, but either would be good, preferably the one with obsidian on the surface. Doesn't really matter, just had a thought while playing my current fort. Biome and resources dont matter, i'm more curious as to the circumstances they form under and couldn't find the posts about them.
Well, this is one:  There's iron & flux, no aquifer, obsidian boulders on the surface, yellow sand, rocky wasteland.  Water in the caverns.

The combination of parameters that appears to help may be, 100% volcanism, high erosion and 100 mineral scarcity.  I also made a very thin world, there's only 10 layers of stone between soil and magma.  It's perfectly playable, though.

Spoiler (click to show/hide)

PABadger

  • Bay Watcher
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #843 on: December 24, 2013, 05:50:16 pm »

So here's my shopping list just in time for the holidays. I'm looking for:
-4x4 embark
-Wilderness surroundings
-Temperate Climate
-Steepish slopes I can build into
-Heavily forested, ideally conifer/broadleaf
-Volcano
-Brook
-Fire clay and sand
-Flux stone
-Iron and lots of metals
-Location between dwarf and gobbo civillization

No place is perfect, but if you find something like this, let me know.
Logged

ColdBones

  • Bay Watcher
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #844 on: December 24, 2013, 06:00:43 pm »

For ImagoDeo:
3x3 Embark in a Hot, Tropical Moist Broadleaf Forest, Terrifying
Shallow Metals
Deep Metals
Flux

Fear not, in this world the Terrifying biome has no truly terrifying features.  :P
Spoiler (click to show/hide)
So I embarked here and I'm having a jolly old time making an above ground diorite apartment complex and burning all the wood to make steel clad dwarven tanks.  I'm two years in and haven't seen a goblin yet though - I'm wondering if invasions are off?  And, perhaps more importantly, is there a way that I could have figured this out myself from the world gen info, instead of (potentially) wasting people's time?
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #845 on: December 24, 2013, 06:39:55 pm »

So I embarked here and I'm having a jolly old time making an above ground diorite apartment complex and burning all the wood to make steel clad dwarven tanks.  I'm two years in and haven't seen a goblin yet though - I'm wondering if invasions are off?  And, perhaps more importantly, is there a way that I could have figured this out myself from the world gen info, instead of (potentially) wasting people's time?
Invasions (Invaders) are a local setting, so that's something you can check in your local d_init.txt
There are 18k goblins in that world, so... they should be around!

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #846 on: December 24, 2013, 07:46:42 pm »

So here's my shopping list just in time for the holidays. I'm looking for:
-4x4 embark
-Wilderness surroundings
-Temperate Climate
-Steepish slopes I can build into
-Heavily forested, ideally conifer/broadleaf 550+ surface trees, woodland, shrubland
-Volcano
-Brook Stream.
-Fire clay and sand
-Flux stone
-Iron and lots of metals
-Location between dwarf and gobbo civillization

No place is perfect, but if you find something like this, let me know.
Close, only thing missing is a surface volcano, but there is a short lava tube, and embark is at Z99, while magma is at Z71, so it's a short run down.

Spoiler (click to show/hide)

Lich180

  • Bay Watcher
  • Avatar by PlutoniumApe, "Urist McGuyFieri"
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #847 on: December 24, 2013, 09:31:21 pm »

-snip-

Awesome, thanks a ton vjek. Should be able to get similar results on a bigger map, now that I know what parameters to play with.
Logged

PABadger

  • Bay Watcher
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #848 on: December 25, 2013, 10:18:16 am »

Ask and ye shall recieve. Not perfect, but nothing is. Thanks a lot Vjek :D

Edit: Are you by any chance running a modded game? All I get are rejections for elevation, rainfall, savagery, and volcanism.
« Last Edit: December 25, 2013, 10:35:43 am by PABadger »
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #849 on: December 25, 2013, 11:19:46 am »

Ask and ye shall recieve. Not perfect, but nothing is. Thanks a lot Vjek :D

Edit: Are you by any chance running a modded game? All I get are rejections for elevation, rainfall, savagery, and volcanism.
Nope, everything is vanilla.  And all my worldgens have zero rejections, so they work cross-platform.  Let me re-verify what I posted with a fresh download, and I'll edit this post with the results.
EDIT:  fresh download of 34.11, edited ONLY worldgen.txt, generated with zero rejections, embark is exactly as described.  Are you running Linux, Mac, or Windows, PABadger?
« Last Edit: December 25, 2013, 11:24:26 am by vjek »
Logged

PABadger

  • Bay Watcher
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #850 on: December 27, 2013, 01:57:36 pm »

Windows. I am running lazy newb, though...could that make a difference?
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #851 on: December 27, 2013, 02:43:28 pm »

Windows. I am running lazy newb, though...could that make a difference?
LNP is certainly capable of editing raws, so, it's a possibility.  All I can verify for certain is that with a vanilla install of DF 34.11, that worldgen reproduces reliably.

bzxbot

  • Escaped Lunatic
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #852 on: January 02, 2014, 12:35:16 pm »

Hello world builders,

I'm looking for a lonely mountain, a single tall mountain surrounded by plains, 3x3 or 4x4 is fine, with no other minor mountains around.

If possible, all the usual good stuff is desired, such as flux, metals, and some goblins.

Thanks a lot, having a hard time finding an embark like this.
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #853 on: January 02, 2014, 03:30:16 pm »

Hello world builders,

I'm looking for a lonely mountain, a single tall mountain surrounded by plains, 3x3 or 4x4 is fine, with no other minor mountains around.

If possible, all the usual good stuff is desired, such as flux, metals, and some goblins.

Thanks a lot, having a hard time finding an embark like this.
This appears to match, but let me know if it's not what you were looking for.

3x3 embark, temperate grassland, temperature: hot,
features:
36Z mountain, solitary spire.
iron
flux
surface volcano

Spoiler (click to show/hide)

VerdantSF

  • Bay Watcher
    • View Profile
Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #854 on: January 02, 2014, 03:37:02 pm »

I'm looking for a lonely mountain, a single tall mountain surrounded by plains, 3x3 or 4x4 is fine, with no other minor mountains around.

I'd love to see a DF replica of Erebor one day.
Pages: 1 ... 55 56 [57] 58 59 ... 62