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Author Topic: DF2012 (v34.01+) Worldgen Cookbook Thread!  (Read 295684 times)

Thuellai

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #675 on: June 24, 2013, 02:10:12 am »

I love working with and building forts with glass

Anyone have any good embarks with lots of fuel (coal and such) and sand, or sand and access to early magma?  3x3 or so preferably, I don't like overly large embarks
Spoiler (click to show/hide)

Flat volcano + red sand desert + tower + flux.
Nickel, Iron, Copper, gold and silver.
There's a very high column of stone in the center of the embark (40 Z-levels), next to the lava pit.
Genned with LNP and no aquifers on Windows 7.

How to find it:
Go to the bottom-most, right-most corner of the map.
There should be a tower nearby.
Start from the tower and go down one tile, then right until you find a volcano.
This should be it.

Don't suppose you might have a screen shot?  I'm not finding it, maybe history somehow played out differently, and I love the sound of the site itself
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Fluoman

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #676 on: June 24, 2013, 02:36:36 am »

Doing that right now.
http://hpics.li/4249485
« Last Edit: June 24, 2013, 02:43:56 am by Fluoman »
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chris_strain

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #677 on: June 24, 2013, 10:43:46 pm »

I'm curious.. has anyone managed to find a volcano rising up out of a lake? i.e. completely surrounded by water? I have half-formed ideas for various sorts of fun, but I'd prefer not being forced to make an artificial lake to implement them.

I just genned a world that had a flat volcano (surface tube) in the middle of a fresh water lake. Of course this has the problem of it being underwater.. with all the cave in notice spam that entails until it caps itself over. Not exactly idea either. =/
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BFEL

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #678 on: June 25, 2013, 08:30:48 am »

I'm curious.. has anyone managed to find a volcano rising up out of a lake? i.e. completely surrounded by water? I have half-formed ideas for various sorts of fun, but I'd prefer not being forced to make an artificial lake to implement them.

I just genned a world that had a flat volcano (surface tube) in the middle of a fresh water lake. Of course this has the problem of it being underwater.. with all the cave in notice spam that entails until it caps itself over. Not exactly idea either. =/

I recently read a thread where a guy just found a random hole in his ocean.
Turns out it was a volcano.
EPICNESS ensued.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #679 on: June 25, 2013, 04:54:03 pm »

Found this embark today, and felt it might be useful for players that want to experience a particular kind of evil embark. 
This one features evil clouds that turn everything into zombies.  Specifically, accursed smoke zombies.
There are goblins, titans, and forgotten beasts as well.  The ground does NOT re-animate the dead, and there are no necromancers in the world.

Features a 3x2 embark size, and shallow, only 35 Z-levels thick.
Warm, Tropical Freshwater Swamp and Hot, Tropical Freshwater Marsh.  Both Sinister.
There is an aquifer, but it's only on half the map, and only 4 Z-levels deep, so trivially bypassed or utilized if desired.
There is hematite, marble, and lignite (for steel) and a variety of other metal bearing ores.
Fire Clay
Black Sand
No river or stream.
No volcano, but a cavern, magma and circus as normal. 

Spoiler: Puzzledroof (click to show/hide)
Embark screenshot with cloud.
Enjoy!  8)
« Last Edit: June 25, 2013, 05:04:46 pm by vjek »
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skyte100

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #680 on: June 25, 2013, 05:02:25 pm »

I'm curious.. has anyone managed to find a volcano rising up out of a lake? i.e. completely surrounded by water? I have half-formed ideas for various sorts of fun, but I'd prefer not being forced to make an artificial lake to implement them.

I just genned a world that had a flat volcano (surface tube) in the middle of a fresh water lake. Of course this has the problem of it being underwater.. with all the cave in notice spam that entails until it caps itself over. Not exactly idea either. =/

I recently read a thread where a guy just found a random hole in his ocean.
Turns out it was a volcano.
EPICNESS ensued.
That happened to me once. Frame rate died that day. It was a tragic day for all of frame-kind.
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chris_strain

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #681 on: June 25, 2013, 09:18:23 pm »

I'm curious.. has anyone managed to find a volcano rising up out of a lake? i.e. completely surrounded by water? I have half-formed ideas for various sorts of fun, but I'd prefer not being forced to make an artificial lake to implement them.

I just genned a world that had a flat volcano (surface tube) in the middle of a fresh water lake. Of course this has the problem of it being underwater.. with all the cave in notice spam that entails until it caps itself over. Not exactly idea either. =/

I recently read a thread where a guy just found a random hole in his ocean.
Turns out it was a volcano.
EPICNESS ensued.
That happened to me once. Frame rate died that day. It was a tragic day for all of frame-kind.

I started a new fort last night with a submerged volcano and just used dfhack to add extend the tube walls up 1 level above the water. It's a stopgap at best, but I don't think the game will ever gen a 'normal' flat tube in water since the lake bed and not the water is counted as ground level.
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Rogue Yun

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #682 on: June 26, 2013, 02:08:59 pm »

I started a new fort last night with a submerged volcano and just used dfhack to add extend the tube walls up 1 level above the water. It's a stopgap at best, but I don't think the game will ever gen a 'normal' flat tube in water since the lake bed and not the water is counted as ground level.

What a simple solution! I'll remember that one for later.
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Thuellai

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #683 on: June 26, 2013, 09:06:53 pm »

Alright, I want to do some mega-constructions, but in the interest of consistency I want them to be made entirely out of simple materials

So what I'd like is a relatively flat embark, 3x3 or so, with access to sand or clay and a surface magma tube, preferably as close to 'ground level' as possible.  I wanna build a big awesome castle, basically.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Lich180

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #684 on: June 26, 2013, 10:43:59 pm »

Alright, I want to do some mega-constructions, but in the interest of consistency I want them to be made entirely out of simple materials

So what I'd like is a relatively flat embark, 3x3 or so, with access to sand or clay and a surface magma tube, preferably as close to 'ground level' as possible.  I wanna build a big awesome castle, basically.

I have a good one for you, I've used to for two projects so far and it's pretty decent.

Spoiler (click to show/hide)

Embark Location:
Spoiler (click to show/hide)

Prospect shows native copper, cassiterite, sphaleritie, gold and marble. Black sand and fire clay are abundant, making up the entirety of the soil layers. The magma tube is directly in the middle of the embark, and magma is only one z-level away. The whole area, except the north to north-east corner is flat, and what isn't flat is only 2-3 z-levels in elevation.

There are quite a few megabeasts hanging around, lots of goblins, and a necro tower close by, but if you are only concerned with buolding you can always turn invasions off.
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Thuellai

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #685 on: June 26, 2013, 11:32:42 pm »

Alright, I want to do some mega-constructions, but in the interest of consistency I want them to be made entirely out of simple materials

So what I'd like is a relatively flat embark, 3x3 or so, with access to sand or clay and a surface magma tube, preferably as close to 'ground level' as possible.  I wanna build a big awesome castle, basically.

I have a good one for you, I've used to for two projects so far and it's pretty decent.

Spoiler (click to show/hide)

Embark Location:
Spoiler (click to show/hide)

Prospect shows native copper, cassiterite, sphaleritie, gold and marble. Black sand and fire clay are abundant, making up the entirety of the soil layers. The magma tube is directly in the middle of the embark, and magma is only one z-level away. The whole area, except the north to north-east corner is flat, and what isn't flat is only 2-3 z-levels in elevation.

There are quite a few megabeasts hanging around, lots of goblins, and a necro tower close by, but if you are only concerned with buolding you can always turn invasions off.

Thanks!  Looks great!  Copper and cassiterite means bronze, right?  And marble means any iron I acquire can be made into steel...  Very nice find!
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Hommit

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #686 on: June 30, 2013, 02:46:07 pm »

I'd like to request to have something like this, if possible:
  • canyon with waterfall, preferably 5-10z high and 10+ urists wide. preferably not major river to reduce lag. preferably atleast one side is steepwhatever, i can dig that out
  • any volcano, or atleast magma lake
  • decent amount of iron, flux, other metals
  • sand! (maybe not sand walls, there is sometimes sand floor tiles hidden under soil ramps, in this case prospector reports there is no sand, but there actually is)
  • i dunno, temperate biome? so i can dam river in the winter. maybe not really requred, obsidian and whatnot
  • two cases: one any evil, another any non-evil. maybe third one with reanimating biome or necro tower

And marble means any iron I acquire can be made into steel...
provided that you have coal, yes. based on screenshot i take it there is not so much wood is there. well, except caves which can provide tree farm.
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GrimDark_Majyyks

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #687 on: June 30, 2013, 05:30:35 pm »

I'd like to request to have something like this, if possible:
  • canyon with waterfall, preferably 5-10z high and 10+ urists wide. preferably not major river to reduce lag. preferably atleast one side is steepwhatever, i can dig that out
  • any volcano, or atleast magma lake
  • decent amount of iron, flux, other metals
  • sand! (maybe not sand walls, there is sometimes sand floor tiles hidden under soil ramps, in this case prospector reports there is no sand, but there actually is)
  • i dunno, temperate biome? so i can dam river in the winter. maybe not really requred, obsidian and whatnot
  • two cases: one any evil, another any non-evil. maybe third one with reanimating biome or necro tower

I found something similar to that on DFFD recently, but it does involve a major river. However I think with a few setting modifications you can get something pretty similar to what you are looking for. http://dffd.wimbli.com/file.php?id=7788
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #688 on: June 30, 2013, 09:13:55 pm »

I'd like to request to have something like this, if possible:
  • canyon with waterfall, preferably 5-10z high and 10+ urists wide. preferably not major river to reduce lag. preferably atleast one side is steepwhatever, i can dig that out
  • any volcano, or atleast magma lake
  • decent amount of iron, flux, other metals
  • sand! (maybe not sand walls, there is sometimes sand floor tiles hidden under soil ramps, in this case prospector reports there is no sand, but there actually is)
  • i dunno, temperate biome? so i can dam river in the winter. maybe not really requred, obsidian and whatnot
  • two cases: one any evil, another any non-evil. maybe third one with reanimating biome or necro tower
Would something like Rooterracks + an evil-biome volcano be what you're looking for, Hommit?

Hommit

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #689 on: July 01, 2013, 12:58:56 am »

I found something similar to that on DFFD recently, but it does involve a major river. However I think with a few setting modifications you can get something pretty similar to what you are looking for. http://dffd.wimbli.com/file.php?id=7788
Thanks, nice one. i'll look into that.
Would something like Rooterracks + an evil-biome volcano be what you're looking for, Hommit?
Maybe half or whole area, not only volcano, but yeah. and wider canyon.
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