More testing results:
- [CDI:MATERIAL:BLAH:UNDIRECTED_VAPOR] - Turns BLAH material into vapor, which explodes outward from the user in an area effect. Much more reliable than TRAILING_VAPOR_FLOW.
- [CDI:MATERIAL:BLAH:UNDIRECTED_GAS] - Turns BLAH material into gas, which explodes outward from the user in an area effect. Much more reliable than TRAILING_GAS_FLOW.
A spell with peculiar properties... cryo web spell
The interaction:[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Cast Cryoweb Spell]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:INORGANIC:CRYO:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:VERB:conjure streams of spellsilk:conjures streams of spellsilk:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
The material:[INORGANIC:CRYO]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[DISPLAY_COLOR:3:0:1][TILE:'*']
[STATE_COLOR:ALL_SOLID:BLUE]
[STATE_NAME:ALL_SOLID:ice]
[STATE_ADJ:ALL_SOLID:ice]
[STATE_COLOR:LIQUID:BLUE]
[STATE_NAME:LIQUID:freezing spray]
[STATE_ADJ:LIQUID:freezing spray]
[STATE_COLOR:GAS:BLUE]
[STATE_NAME:GAS:ice]
[STATE_ADJ:GAS:ice]
[MELTING_POINT:250]
[BOILING_POINT:2500]
[SOLID_DENSITY:12670]
[LIQUID_DENSITY:13300]
[LIQUID_MISC]
As I suspected, and stated as much in my previous post, using a material with particular properties in the WEB_SPRAY emission yields interesting results. In the case of this Cryoweb spell, it shoots a sticky web as normal, paralyzing anyone in range, but because the material has those specific properties, the web remnants then explode into clouds of freezing liquid. If the material had syndromes attached, this could do even more things all at once. Neat.
That's a pretty awesome effect. Instant wall of explosive webbing!
And I've noticed that despite how useless trailing vapor/gas flows are at distributing materials properly (always strike the caster and rarely reach the target.) the trailing DUST flow can be used in this way to propel the caster in a certain direction, although very unreliably and with high risk. Girlinhat suggested to attach another effect to the spell that would convert the caster's tissues into metal to prevent damage, but I can't seem to do that without using a werebeast transformation, which of course is still buggy in it's design.
Any other ideas for how to accomplish this or prevent damage? Would raising toughness and recuperation be enough?