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Author Topic: The Spellbook - Community Interaction Repository  (Read 139580 times)

NobodyPro

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Re: The Spellbook - Community Interaction Repository
« Reply #135 on: February 24, 2012, 07:11:58 pm »

FLOW:UNDIRECTED_DUST
It's awesome.
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Eric Blank

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Re: The Spellbook - Community Interaction Repository
« Reply #136 on: February 24, 2012, 08:15:04 pm »

That makes me wonder actually whether the dust can be 'spawned' at range by using the interaction to target a specific tile...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #137 on: February 24, 2012, 08:17:58 pm »

That makes me wonder actually whether the dust can be 'spawned' at range by using the interaction to target a specific tile...
What if you make it target multi targets... Will it create a dust cloud for each target...
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NobodyPro

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Re: The Spellbook - Community Interaction Repository
« Reply #138 on: February 24, 2012, 09:33:06 pm »

...
If science isn't done within the hour I will test this hypothesis. FOR SCIENCE!
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Evil One

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Re: The Spellbook - Community Interaction Repository
« Reply #139 on: February 25, 2012, 06:52:21 am »

Is there any way to create a dust, gas or vapor effect that travels more then a few squares?
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

jaxy15

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Re: The Spellbook - Community Interaction Repository
« Reply #140 on: February 25, 2012, 09:39:32 am »

Awesome!  I have a few spells I've come up with (with quite a lot of help): 

Spoiler: Ice Spike (click to show/hide)

Spoiler: Arctic Wind (click to show/hide)

Both of these spells require this material:
Spoiler (click to show/hide)

Also, for any creature you want to give these spells to (especially the second one), you'll have to add [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE].
Wow, these go really well with blizzard men.
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Dwarf Fortress: Threats of metabolism.

Eric Blank

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Re: The Spellbook - Community Interaction Repository
« Reply #141 on: February 25, 2012, 10:18:28 am »

That being said, they are pretty god damned powerful in their current state, from arena mode tests. The fireball is a 100% guarantee of becoming toast, and the ice spike breaks bones on impact. (didn't check to see if the syndrome was taking effect) They each require a 1 turn interval between uses.

Nice stuff - please share how the world-gens go, it'd be intriguing if you can get the secrets without the re-learning, goals or tag restrictions.

Well, they don't show up in books from necromancers at all, so you can't read to learn these things at the moment. I can't seem to trick the game into treating it like a necromancer's secrets and letting necromancers learn and write books about it, either. How else could they be distributed?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Dalkar

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Re: The Spellbook - Community Interaction Repository
« Reply #142 on: February 25, 2012, 10:25:16 am »

Caste of Humans/Dwarves with 0 occurrence in hamlets etc which can naturally do the interactions would work.
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Meph

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Re: The Spellbook - Community Interaction Repository
« Reply #143 on: February 25, 2012, 10:50:31 am »

Maybe someone here knows it: Can you change the AI of a creature, from Hostile=>Friendly and the other way around ?

I only found opposed to life, which attacks everything not-dead and crazed, which attacks everything. Any way to pacify a creature ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Evil One

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Re: The Spellbook - Community Interaction Repository
« Reply #144 on: February 25, 2012, 11:26:43 am »

Maybe someone here knows it: Can you change the AI of a creature, from Hostile=>Friendly and the other way around ?

I only found opposed to life, which attacks everything not-dead and crazed, which attacks everything. Any way to pacify a creature ?

I wonder what would happen if you set up an interaction that adds both opposed to life and crazed and then immediately removes them (you might also want to remove the likes fighting tag as well).
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!

Shanxi

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Re: The Spellbook - Community Interaction Repository
« Reply #145 on: February 25, 2012, 12:45:08 pm »

Awesome!  I have a few spells I've come up with (with quite a lot of help): 

Spoiler: Ice Spike (click to show/hide)

Spoiler: Arctic Wind (click to show/hide)

Both of these spells require this material:
Spoiler (click to show/hide)

Also, for any creature you want to give these spells to (especially the second one), you'll have to add [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE].

Great spells, too bad I have a small problem:
I want to make my dwarves breath Artic Wind but no matter where I place [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE], my dwarves always bleed to dead when they use it.
Sure, it's fun at first but it is really driving me nuts.
Could anybody tell me where exactly I need to place those tags?
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jaxy15

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Re: The Spellbook - Community Interaction Repository
« Reply #146 on: February 25, 2012, 12:49:51 pm »

Awesome!  I have a few spells I've come up with (with quite a lot of help): 

Spoiler: Ice Spike (click to show/hide)

Spoiler: Arctic Wind (click to show/hide)

Both of these spells require this material:
Spoiler (click to show/hide)

Also, for any creature you want to give these spells to (especially the second one), you'll have to add [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE].

Great spells, too bad I have a small problem:
I want to make my dwarves breath Artic Wind but no matter where I place [SELECT_MATERIAL:ALL][COLDDAM_POINT:NONE], my dwarves always bleed to dead when they use it.
Sure, it's fun at first but it is really driving me nuts.
Could anybody tell me where exactly I need to place those tags?
Change HUMAN_WINGED to DWARF in the immune creatures for the syndrome.
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Dwarf Fortress: Threats of metabolism.

Meph

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Re: The Spellbook - Community Interaction Repository
« Reply #147 on: February 25, 2012, 12:54:22 pm »

Wouldnt the dwarves still get frostbite from friendly fire ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Shanxi

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Re: The Spellbook - Community Interaction Repository
« Reply #148 on: February 25, 2012, 01:00:57 pm »

Change HUMAN_WINGED to DWARF in the immune creatures for the syndrome.
Oh god! Why didn't I see that! So stupid!
Anyway, thanks for the help.
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #149 on: February 25, 2012, 01:25:54 pm »

Wouldnt the dwarves still get frostbite from friendly fire ?
He already set COLD_DAM to NONE it was the frostbite syndrome on the material that was killing his dwarves
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