Yeah, the numbers are screwy there- I didn't notice because I was implementing my own debuff. You want something more like CE_PHYS_ATT_CHANGE:RECUPERATION:25:0 - it's percentage based, so that would cut the target's recuperation down to 1/4. It's a lot easier to test with AGILITY since you can get immediate, concrete numerical feedback.
I've hit a snag with the verbiage, however, as I'd like to be able to communicate the two different effects. Since the caster is counted as a target, he gets both the "You now suck" bit and the "You now rock" bit, even though only the latter is true.
Thanks monk, I adjusted the numbers there. To get around the target verbs I just made a neutral 'glow' surround all of the targets - it wouldn't take much to differentiate the target from the drainer.
Those all look pretty good. One thing is for your luck spells:
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:150:START:0:END:55]
The PERC: is percentage of the base skill. So 100 is normal, 0 is always miss. For high luck, you'd want 150 or something.
The PERC_ON is the percentage of time it is on. Like, a mummy's curse is 20, so it affects one out of five phases.
Thanks for the heads up, I fixed those in the post too.
You could also give one a bigger range than the other. Although, I can't get interactions to respect range limits in arena mode.
The basilisk effects appear to respect their range limits. I put up a better version with less eerie-chime spam taking place after the fatal freezing.
Here's a more complicated one, a secret that turns people into liches - much harder than a necromancer, since it's undead, can vanish and ambush you and inflict syndromes with black magic.
I like it, and it's similar to the Lich I've been building. Mind if I blend the two for my mod? Here's the prototype:
[INTERACTION:SECRET_LICH]
[I_SOURCE:SECRET]
[IS_NAME:the secret of living death]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Lich]
[SYNDROME]
[SYN_CLASS:VAMPCURSE]
[CE_DISPLAY_TILE:TILE:76:5:0:1:START:0]
[CE_FLASH_TILE:TILE:76:5:0:0:FREQUENCY:2000:1000:START:0]
[CE_DISPLAY_NAME:NAME:lich:liches:lich:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVIOUS:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:RAISE_DEAD_SPELL]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Drain Life]
[CDI:USAGE_HINT:ATTACK]
[CDI:INTERACTION:DRAIN_HEALTH_SPELL]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_VERB:are surrounded by red light:glows with a sinister red light]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:160]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Drain Luck]
[CDI:USAGE_HINT:ATTACK]
[CDI:INTERACTION:DRAIN_LUCK_SPELL]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_VERB:are surrounded by emerald light:glows with an eerie emerald light]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:160]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Drain Willpower]
[CDI:USAGE_HINT:ATTACK]
[CDI:INTERACTION:DRAIN_WILLPOWER_SPELL]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_VERB:are surrounded by crimson light:glows with a sinister crimson light]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:160]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict bleeding]
[CDI:INTERACTION:BLEEDING_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:are bleeding from every pore:is bleeding profusely]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict blindness]
[CDI:INTERACTION:BLINDNESS_CURSE_NO_EMISSION]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:are blinded by a flash of light:is blinded by a flash of light]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict confusion]
[CDI:INTERACTION:CONFUSION_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:have trouble concentrating:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict fever]
[CDI:INTERACTION:FEVER_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:feel a sharp chill:shivers feverishly]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict mindlessness]
[CDI:INTERACTION:STUPIDITY_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:feel your mind slowing down:looks dumbfounded]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict illness]
[CDI:INTERACTION:VOMITING_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:feel incredibly sick:looks sick]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict slowness]
[CDI:INTERACTION:SLOW_SPELL]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:are slowing down:is slowing down]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict rot]
[CDI:INTERACTION:ROTTING_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:begin to rot away:begins to rot away]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Inflict sores]
[CDI:INTERACTION:BLISTERS_CURSE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:VERB:point:points]
[CDI:TARGET_VERB:break out in blisters:breaks out in blisters]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Invisibility]
[CDI:VERB:vanish from sight:vanishes from sight:NA]
[CDI:INTERACTION:HIDE_SPELL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:800]
Also, here is a Lightning Man made of lightning it can throw.
[CREATURE:ELEMENTMAN_LIGHTNING]
[DESCRIPTION:A swirling cloud of lightning in the shape of a human.]
[NAME:lightning man:lightning men:lightning man]
[CASTE_NAME:lightning man:lightning men:lightning man]
[CREATURE_TILE:'M'][COLOR:3:0:1]
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[LARGE_ROAMING]
[BIOME:NOT_FREEZING]
[SAVAGE]
[FREQUENCY:1][DIFFICULTY:6]
[POPULATION_NUMBER:1:3]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:12070]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS][TRAPAVOID]
[NOT_BUTCHERABLE]
[NOFEAR]
[FLIER]
[PREFSTRING:swirling gales]
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:LIGHTNING:FLAME_TEMPLATE]
[STATE_COLOR:ALL_SOLID:LIGHT_BLUE]
[STATE_NAME:ALL_SOLID:lightning]
[STATE_ADJ:ALL_SOLID:lightning]
[STATE_COLOR:LIQUID:LIGHT_BLUE]
[STATE_NAME:LIQUID:lightning]
[STATE_ADJ:LIQUID:lightning]
[STATE_COLOR:GAS:LIGHT_BLUE]
[STATE_NAME:GAS:lightning]
[STATE_ADJ:GAS:lightning]
[DISPLAY_COLOR:3:0:1]
[MAT_FIXED_TEMP:12070]
[SOLID_DENSITY:80]
[LIQUID_DENSITY:80]
[MOLAR_MASS:1]
[MAX_EDGE:80000]
[SYNDROME]
[SYN_NAME:struck by lightning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INGESTED]
[SYN_INHALED]
[SYN_INJECTED]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:80:PROB:90:BP:BY_TYPE:SIGHT:ALL:START:0:PEAK:25:END:100]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:50:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:0:PEAK:100:END:450]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:55:BP:BY_CATEGORY:HEART:ALL:START:0:PEAK:100:END:350]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:START:0:PEAK:25:END:300]
[CE_PARALYSIS:SEV:100:PROB:80:BP:BY_TYPE:STANCE:ALL:START:0:PEAK:25:END:350]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:70:START:0:PEAK:100:END:450]
[USE_TISSUE_TEMPLATE:LIGHTNING:FLAME_TEMPLATE]
[TISSUE_NAME:lightning:NP]
[TISSUE_LAYER:BY_CATEGORY:ALL:LIGHTNING]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl lightning]
[CDI:USAGE_HINT:ATTACK]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:LIGHTNING:TRAILING_GAS_FLOW]
[CDI:VERB:throw a bolt of lightning:throws a bolt of lightning:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:5]
[CDI:WAIT_PERIOD:10]
[ITEMCORPSE:BAR:NO_SUBTYPE:LOCAL_CREATURE_MAT:LIGHTNING]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2000]
That being said, they are pretty god damned powerful in their current state, from arena mode tests. The fireball is a 100% guarantee of becoming toast, and the ice spike breaks bones on impact. (didn't check to see if the syndrome was taking effect) They each require a 1 turn interval between uses.
Nice stuff - please share how the world-gens go, it'd be intriguing if you can get the secrets without the re-learning, goals or tag restrictions.