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Author Topic: The Spellbook - Community Interaction Repository  (Read 139601 times)

Rip0k

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Re: The Spellbook - Community Interaction Repository
« Reply #195 on: February 27, 2012, 09:20:22 am »

Some "chi" powers, making you nigh unbeatable in combat....

these are broken.
Code: [Select]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:AGILITY:50:0:TOUGHNESS:50:0:FOCUS:50:0:WILLPOWER:50:0:SPATIAL_SENSE:50:0:KINESTHETIC_SENSE:50:0:START:0:PEAK:1:END:100] focus, willpower, spatial and kinesthetic senses are mental attributes.

EDIT: Not to double post

SethCreiyd what do you have in your 'raw/objects/text/' in secret_war.txt, secret_longevity.txt, secret_fire.txt, secret_lies.txt, secret_light.txt, secret_nature.txt and secret_wisdom.txt ? any examples? ;p
« Last Edit: February 27, 2012, 09:46:46 am by Rip0k »
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Starmantis

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Re: The Spellbook - Community Interaction Repository
« Reply #196 on: February 27, 2012, 10:16:27 am »

So the weather magic is impossible?
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Meph

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Re: The Spellbook - Community Interaction Repository
« Reply #197 on: February 27, 2012, 03:01:34 pm »

Just wanted to throw in a random bit of science:

Ghostly (whatevers) can still do interactions. This means that a ghostly necromancer can still raise the dead. Be sure to slab/bury them.
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Eric Blank

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Re: The Spellbook - Community Interaction Repository
« Reply #198 on: February 27, 2012, 04:20:58 pm »

hmm... What about a ghostly werebeast-dorf? Will they still try to change on the full moon, and will they simply change their ghostly form or possibly come back to life through it? Sounds ridiculous in theory, even, but meh.
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Hugo_The_Dwarf

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Re: The Spellbook - Community Interaction Repository
« Reply #199 on: February 27, 2012, 04:26:53 pm »

hmm... What about a ghostly werebeast-dorf? Will they still try to change on the full moon, and will they simply change their ghostly form or possibly come back to life through it? Sounds ridiculous in theory, even, but meh.
Now that would be... Oh god the SCIENCE if a creature is a ghost then transfroms it's body would it simply regenerate everything and be "Alive"?
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Gizogin

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Re: The Spellbook - Community Interaction Repository
« Reply #200 on: February 27, 2012, 04:29:39 pm »

hmm... What about a ghostly werebeast-dorf? Will they still try to change on the full moon, and will they simply change their ghostly form or possibly come back to life through it? Sounds ridiculous in theory, even, but meh.

!!SCIENCE!! time!  Would you end up with a weird ghost-thing who turns into a corporeal werebeast every full moon, only to go back to being dead afterwards?  Would the dwarf just become a ghost-werebeast?  Would they change at all?  I feel like this would require quite a bit of preparation.

Also, ninja-d
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Courtesy Arloban

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Re: The Spellbook - Community Interaction Repository
« Reply #201 on: February 27, 2012, 04:38:47 pm »

So the weather magic is impossible?
I've tried using Material Emissions that have WEATHER_CREEPING_GAS and WEATHER_FALLING_MATERIAL and inorganics that are extracted from world.sav in the arena unsuccessfully, but I can't say that someone else might not suceed.  Maybe the arenas to hot, or maybe I just didn't do it right.
Quote
SethCreiyd what do you have in your 'raw/objects/text/' in secret_war.txt, secret_longevity.txt, secret_fire.txt, secret_lies.txt, secret_light.txt, secret_nature.txt and secret_wisdom.txt ? any examples? ;p
I'm not trying to speak for him, but some good examples to put in the books, are to look up the symbols in language_SYM, and use the s_words below them.  exept for war, the vanilla war name is very breif, I looked up synonyms on google though, for my symbol war, this might help
Spoiler (click to show/hide)
this isn't that, but I thought it might make for more interesting books.
« Last Edit: February 27, 2012, 04:51:27 pm by Courtesy Arloban »
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Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

Rip0k

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Re: The Spellbook - Community Interaction Repository
« Reply #202 on: February 27, 2012, 05:25:31 pm »

Thanks Courtesy Arloban that will help.

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WillowLuman

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Re: The Spellbook - Community Interaction Repository
« Reply #203 on: February 27, 2012, 07:30:58 pm »

So the weather magic is impossible?
I've tried using Material Emissions that have WEATHER_CREEPING_GAS and WEATHER_FALLING_MATERIAL and inorganics that are extracted from world.sav in the arena unsuccessfully, but I can't say that someone else might not suceed.  Maybe the arenas to hot, or maybe I just didn't do it right.
Arena has doesn't have weather. You'd have to test in adventure mode
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Putnam

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Re: The Spellbook - Community Interaction Repository
« Reply #204 on: February 27, 2012, 08:39:52 pm »

Why was I not aware of this topic? >_<

Agon MD

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Re: The Spellbook - Community Interaction Repository
« Reply #205 on: February 28, 2012, 12:32:24 am »

This is awesome.  I'm going to try the Golems right now.
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SethCreiyd

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Re: The Spellbook - Community Interaction Repository
« Reply #206 on: February 28, 2012, 03:10:29 am »

SethCreiyd what do you have in your 'raw/objects/text/' in secret_war.txt, secret_longevity.txt, secret_fire.txt, secret_lies.txt, secret_light.txt, secret_nature.txt and secret_wisdom.txt ? any examples? ;p

Here's what I've got so far:

Spoiler: book_art.txt (click to show/hide)

Spoiler: book_instruction.txt (click to show/hide)

Spoiler: secret_chaos.txt (click to show/hide)

Spoiler: secret_fire.txt (click to show/hide)

Spoiler: secret_lies.txt (click to show/hide)

Spoiler: secret_light.txt (click to show/hide)

Spoiler: secret_longevity.txt (click to show/hide)

Spoiler: secret_nature.txt (click to show/hide)

Spoiler: secret_war.txt (click to show/hide)

Spoiler: secret_wisdom.txt (click to show/hide)
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Starmantis

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Re: The Spellbook - Community Interaction Repository
« Reply #207 on: February 28, 2012, 09:00:58 am »

Could someone work on testing weather magic in adventure mode?
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Eric Blank

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Re: The Spellbook - Community Interaction Repository
« Reply #208 on: February 28, 2012, 09:18:23 pm »

Indeed I may. Just imagine the CHAOS that could be sewn with a cloud of flesh eating "locusts" :D

Plus I would like to test it for the purposes of my attempt with secrets+learning magic, for the more powerful stuff.
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I make Spellcrafts!
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Gizogin

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Re: The Spellbook - Community Interaction Repository
« Reply #209 on: February 29, 2012, 12:44:13 am »

I think this would be a good place to start stockpiling potions and things too, right?  I have a few of them made up, and the framework makes it easy to add more.

Fluff Potion:  Causes immediate, temporary, positive effects (speed boost, NOEXERT, NOPAIN, NOSTUN, NONAUSEA, PARALYZEIMMUNE), with some possible varying negative effects (drowsiness, dizziness, numbness, paralysis(!)) later.
Spoiler: fluff potion plant (click to show/hide)
Spoiler: to brew it (click to show/hide)

Note:  This will also require the following:
 - My fluffball creature (available earlier in the thread)
 - This plant:
Spoiler (click to show/hide)
- You might need to tweak valley herbs slightly so that they'll appear in shops/houses

Alternatively, you could change the reaction to require different materials.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs
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