So, I may be getting my workable computer back today, and that means DF time! I'm tintillated, and planning a new vampire fortress already.
It would be a tripartite one, with
- Cattle living huddled in the soil, accessible to vampires, doing the menial tasks of the fort i.e. hauling, butchering, farming, mining, smelting
- Kindred (vampires) living in luxury in a tower above, dedicating their eternal lives to the mastery of combat and crafting
- Lastly, the chosen of the cattle living in a hidden subterranean vault behind an airlock system for bringing in food, practicing until their abilities are good enough to be locked as vampires.
Here's the design for the centerpiece - the fountain of eternal life (sorry, don't have paint on this one)
Side view
______well______
l ____to water
l ll___vampire access
^^^^ spike trap
What this poor-ass xrenderingx is meant to communicate is that: the chosen, noble donor vampire walks to the bottom, spike trap square (training spears) and is locked in. The spike trap is activated repeatedly, while the bottom level is filled as a pond from the level above (it drains again when the vampire is let out). This should produce vampirism-transmitting bloody water. Then it's just a matter of locking the chosen champion in with the well.
Notes for those who aren't yet in the know
- Vampires obey burrows
- Vampire syndrome is contagious from consuming vampire blood
- Vampires do not age, do not sleep, do not need to eat or drink (but apparently slow down without alcohol), do not feel, do not drown, do not get attacked by zombies or attack zombies unless ordered
- Vampires get a bonus to all physical attributes at the moment they become vampires, as well as some change in their material composition apparently making them tougher in combat. However, then their physical attributes are locked forever - do not rust, do not improve. This means you should train them first.
- However, they can learn new skills.
- It is apparently sufficient to have only vampires in a fort. There are several reports of this. This would of course make living in an evil biome pretty easy as I don't think they can become thralls either. The best place for the vampire fortress would of course be an evil mountain surrounded by an evil thick forest.
- Vampires are procedurally generated, hence some may be vulnerable to sunlight and some not
- Vampires do not apparently need to feed. Therefore a vampire soldier can actually theoretically just be stationed outside forever. No bed/food/drink needed.
- Vampires do take breaks, though.
- At this time the easiest way to detect a vampire is probably noticing the inconsistencies or oddities in back story (dwarf is former citizen of 23 rows of places... hm...) although the drowning chamber works, too. Or making your meeting hall and communal bedroom one shared space. A way to confirm, if you're not above abusing bugs, is attempting to change the vampire's name or title - for a vampire they will not actually keep the change due to it being a fake identity.
Questions
- If vampires are procedurally generated, does this mean their "vampire syndrome" affects the stats differently for each vampire, and grants different abilities for each vampire? Then you should be really careful about donors. Does this mean some are not contagious?
Also, vampire fortress discussion general if you like.
EDIT: It's now been confirmed to work. The same vampire questions keep coming up, so I changed the thread title to be more suggestive.