Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: 300 sitting targets for my military  (Read 1381 times)

oneyou

  • Escaped Lunatic
    • View Profile
300 sitting targets for my military
« on: February 17, 2012, 02:31:39 am »

I generated a world and started next to a volcano. Immediately to its east is a cave full of kobolds, who are all inactive. They all (that i have checked) have only two items of clothing in their inventory. They are listed as friendly, and do nothing but sit around all day. Under the (u)nit screen, it shows 300 kobolds. They only react to being mauled by a military, and even then only the individual who was attacked will fight back.

To me this seems like the perfect way to create high level military dwarves without any real risk of death.

Also, are kobold caves supposed to be hostile?
Logged

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: 300 sitting targets for my military
« Reply #1 on: February 17, 2012, 04:02:58 am »

I know they used to be hostile at least, haven't actually seen one in a very long time.
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

Maklak

  • Bay Watcher
    • View Profile
Re: 300 sitting targets for my military
« Reply #2 on: February 17, 2012, 04:37:30 am »

Good idea, use good armour, training weapons, and designate entire rectangle of them to be killed.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: 300 sitting targets for my military
« Reply #3 on: February 17, 2012, 04:41:10 am »

Do they reproduce? 

If so, mod your dwarves to eat sentients, and farm the cutebolds.  Military training on them would work awesome, since you have a neverending source of practice dummies.

If they don't reproduce, yeah, it's still a great idea to train your military on them, but be efficient with the leftovers.  Imagine the bone bolts you could craft...
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

EmperorJon

  • Bay Watcher
  • Still waiting...
    • View Profile
Re: 300 sitting targets for my military
« Reply #4 on: February 17, 2012, 04:48:58 am »

Kobold have CAN_LEARN but not CAN_SPEAK or INTELLIGENT, so you MIGHT be allowed to eat them from the start, I'm not sure... CAN_LEARN probably removes it...
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: 300 sitting targets for my military
« Reply #5 on: February 17, 2012, 04:51:39 am »

You can't butcher them in adventure mode, thus qualifying them for sentience. 

Can they reproduce? 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: 300 sitting targets for my military
« Reply #6 on: February 17, 2012, 06:15:01 am »

Kobold have CAN_LEARN but not CAN_SPEAK or INTELLIGENT, so you MIGHT be allowed to eat them from the start, I'm not sure... CAN_LEARN probably removes it...

They have UTTERANCES. That works the same as CAN_SPEAK.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

dirty foot

  • Bay Watcher
    • View Profile
Re: 300 sitting targets for my military
« Reply #7 on: February 17, 2012, 12:11:49 pm »

Speaking of butchering, is there a way to butcher animals that die outside of being army-murdered or chosen for butchering? Seems like a waste to keep seeing my dwarves put these dying animals in the refuse pile.
Logged