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Author Topic: GIANT MOSQUITOS!  (Read 3434 times)

Alestom

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Re: GIANT MOSQUITOS!
« Reply #15 on: February 17, 2012, 12:03:21 am »

I retract my previous statement. GMs are assholes!

Let me guess, Either they swarmed a legendary soldier, killed a caravan or killed your farmers?
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If I had my time again, I know Id be a fighting man

In far Malay or Vietnam, Though I am more a lover

jamesadelong

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  • 148 Giant Mosquitos won't stop Polar Bear testing!
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Re: GIANT MOSQUITOS!
« Reply #16 on: February 17, 2012, 12:18:13 am »

Nope, killed all of my masons as they were building an external shelter to protect them from the ash storms if they're caught outside.
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Quote from: Oliolli
Quote from: Dohon
Dwarf Fortress: where good advice confuses new players and bad advice makes the Geneva Conventions scream out in pain.

Vehudur

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Re: GIANT MOSQUITOS!
« Reply #17 on: February 17, 2012, 12:33:15 am »

For the lazy:

Quote
(From the Dev log - the bolded line is my emphasis, in regards to this thread.)

Toady One

I hope you're enjoying the release! Started the bugfixing today. The list below is skewed toward some odd things because I fixed all the bugs that Quietust has been patching (many thanks there), in addition to fixing some crashes, the giant mosquito epidemic, and correcting ambush frequencies back to around where they were before.

    fixed crash that happened during conversation greetings
    fixed crash from werewolves in worlds where a world gen had been aborted
    fixed ambush frequency in adv mode
     fixed overabundant giant mosquitoes
    made wagons appear again
    sped up adv conversation greetings in larger/longer-history worlds
    stopped weird job cancellation numbers for bars/cloth/thread
    made magma/fire safe building materials work properly
    doors/floodgates display properly after being placed
    stopped lye making from using full water buckets
    made forge jobs use bar amounts properly
    made obsidian appear properly in the stone restriction list
    made automated fisher/kitchen/etc. settings display properly
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Awessum Possum

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Re: GIANT MOSQUITOS!
« Reply #18 on: February 17, 2012, 10:00:50 am »

Ooh giant mosquitos... Well whoopdy doo! At least your GM's a alive.

Never embark on a terrifying swamp.
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because everyone here is OCD and ADHD, and then complain when their dwarfs act similarly in game.
@I used to be an axelord like you, until I took a (+bronze bolt+) to the upper leg, chipping the bone through the *copper leggings*!@

Loud Whispers

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Re: GIANT MOSQUITOS!
« Reply #19 on: February 17, 2012, 10:42:41 am »

Also loud whisper just stfo. Giant mosquitoes ripped my dwarves apart and the most tragic part is when ezum couldn't pickup his equipments since both of his arms where ripped off by mosquitoes. Well, the thing is let all threads run free unless they will come back to haunt you later on a terrifying biome.

Search giant mosquitos in this board alone.
« Last Edit: February 17, 2012, 11:02:38 am by Loud Whispers »
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